Introduction To 3D Sculpting In Blender - Model A Dragon
What you'll learn
- The fundamentals of sculpting creatures
- The workflow behind making characters for games, animations or film
- How to use sculpting brushes
- How to quickly texture, rig and pose a creature
- This is a beginner friendly course, you just need a computer that can run Blender 2.93.5
Ready to make the mother of all Dragons? In this course, you'll create your own awesome dragon from start to finish.
The course is created at a "real time" pace, allowing you to follow along and create your dragon at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.
You also get two, yes two, instructors! Working together, they discuss every step of the process and dig deep into why production artists make certain decisions. These valuable insights will be extremely useful for future projects you undertake.
The course covers blocking out, sculpting, brushes, automatic retopology, textures, painting, lighting and all the steps in between. You’ll learn to rig and pose your dragon to create an impressive final render. And, you’ll create a high poly model to make a great looking game-ready asset.
What you'll learn in the course...
Find and organise reference images
Insert background images
Block out the main shape
Join all the blocks into one mesh
Sculpt a basic shape with some structure
Learn the basics of Retopologizing a mesh
Add the Multi-resolution Modifier
Sculpt the fine details on object
Bake & Paint textures
Create a basic rig and pose the model
How to set up lighting and render the model
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So come and create your dragon now!
Who this course is for:
- Beginner and Intermediate Level
- Game Model Designers
- 3D Artists
- Anyone who's ever wanted to create their own dragon!
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I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.
Since then my channel has over 180,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.
Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.