
Learn to build an action rpg in Unity by implementing camera control, four-direction player movement, attack and jump actions, and corresponding animations to defeat enemies.
Create a new Unity project, organize folders for animations, models, and enemies, and set up the project layout and layers to prepare for building an action 3D RPG.
Create a capsule player in Unity, place an empty object, and attach the camera to follow the player. Add a rigidbody with gravity and adjust transform positions and scale.
Implement a Unity camera orbit script that follows the player, reads mouse input for yaw and pitch, clamps vertical look, and uses late update for smooth, frame-ordered rotation.
Implement a camera orbit script in Unity 3d rpg game by using mouse input to control look direction, testing in play mode, and managing the cursor with escape.
Implement player movement in Unity by setting a speed, reading horizontal and vertical input, and applying movement in update using the transform and velocity.
Implement a player jump in Unity 3D RPG by wiring input, using a line cast to detect ground, and applying upward jump force to the Rigidbody when grounded.
Create an enemy object at position zero zero zero, attach a new script to control its behavior, and adjust its components for basic enemy setup.
Use a navmesh to mark walkable and non-walkable areas, set up obstacles, and enable the enemy agent to move.
In Unity, make an enemy chase and attack the player by using an agent to set the player's position as destination and switch to attack within attack distance.
Implement enemy attack behavior in a Unity action RPG by coding attack logic, applying damage to the player, triggering animations, and managing health and timing.
Implement a player attack in Unity by handling input, detecting enemies within attack range, applying damage, and enabling an enemy take-damage function that halts movement when health reaches zero.
Import and download environment assets from the asset store, import them into a new folder, create a prefab, place the environment and enemy, and test the scene.
Import the downloaded zombie asset into your Unity project, review its animations and sounds, and prepare the assets for your game.
Import Temodar to our player, debrief, adjust the size to 1.8, tweak the position, switch the camera to be picked up, and apply the module for movement and attack transitions.
Practice building player animator transitions in Unity, linking forward, left, right, and back movements to attacks with condition-based transitions and adjusted exit times.
Implement player animation logic in Unity by updating the animator with velocity-derived movement, handling direction, and triggering attack animations, then test in game.
Explore enemy animation in Unity by configuring materials, setting up an animated foe with the animator and attack function, ensuring collision, health, and death behavior for a 3D action RPG.
Create and integrate a player health bar user interface in Unity, including assets setup, image configuration, and a public function to update the fill amount as the player takes damage.
Create and manage game audio in Unity by implementing an audio manager, organizing sound groups, playing and stopping sound effects, adjusting the volume, and persisting the manager across scenes.
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Full 3D Character Movement
Unity Installation and setup
physics
Enemy Pathfinding
basic artificial intelligent
camera animation and cutscene
Animating Characters
State-based Enemy AI
Fully-featured Battles
Complete Health System
Audio system using Audio Mixer
Unity's Cinemachine Camera system
Player Attack system
Enemy Attack System
Camera Look System
Player Jump
Scripting,Scripting and Scripting
Importing Zombie Assets
Adventure RPG game
and a tone more
Start learning today and let me help you become a game developer!
Who this course is for:
Anyone who wants to make their own 3D games.
People who want to create and publish their own games.
Complete beginners with an interest in learning game development.
Developers who want to re-skill across to game development.
People interested in working in the game design industy.
Competent and confident with using a computer...