
Begin your journey into 3D rendering with Autodesk 3ds Max and V-Ray. Experience a simple, practical, friendly, step-by-step approach to learn and practice at your own pace.
Model the floor-plan layout by drawing lines with snap and extruding to 2.8 meters, import and position windows and doors. Apply a white material with black edges for tidy look.
Create a wood floor using the floor generator modifier, define the area with the line tool, and tune max length 120 and max width 20, bevel 0, grout length 0.1.
Model and design the kitchen in 3ds Max by building base cabinets, countertops, shelves, and glass panel lighting, then refine with editable poly, extrusions, and chamfers, finishing with white materials.
Import and assemble TV wall components in 3ds Max, create cabinet boxes with extrudes and insets, apply chamfer and smooth modifiers, add a glass panel, and finalize with white materials.
Import and position wooden panels, flower boxes, switches, and sockets; refine with ffd, inset, extrude; add a glass frame and white material; use Pro boolean for integration.
Import living room furniture, place objects across the scene, apply chamfer to a box, copy it, and use pro boolean to complete the arrangement for camera setup and lighting.
Place and fine-tune multiple cameras in the scene, adjusting position, target, lens, depth of field, and render settings to capture diverse views before the lighting phase.
Set up lighting in 3ds Max with V-Ray dome and halogen lights, using an HDR map, irradiance map, and ambient occlusion for natural scene illumination.
Create and assign V-Ray materials with diffuse textures, color correction maps, and bump and reflection maps; rotate textures, map UVW, and light the scene using irradiance map settings.
Execute final renders using batch render for 11 camera views, fine-tune lighting and glass, then create four night renders with blue HDRi for Photoshop color correction in the next lesson.
Learn how to perform color correction on 3D renders in Photoshop using Camera Raw, adjusting clarity, sharpening, contrast, blacks, highlights, shadows, and tint for day and night renders.
Note: This course will help you create a complete interior rendering project, from importing a floor plan to final professional renders—both day and night—through a clear, project-based workflow .
Do you want to learn how to model an entire interior scene starting from a simple plan?
Do you want to master realistic materials and texturing for your projects in 3ds Max?
Do you want to fully understand lighting setups to create stunning day and night renders?
Do you want to enhance your final renders with advanced post-processing in Photoshop?
In this course, you will learn to create a full interior design scene in 3ds Max , We will start by importing a floor plan and building the entire model step by step. You will create detailed materials such as wood, marble, glass . You will learn how to set up both daytime and night time lighting, and how to configure your render settings to achieve photorealistic results. Finally , you will enhance your renders in Photoshop to make them stand out even more.
The course is structured to be hands-on and practical—you can follow along and apply the techniques to your own interior projects.
Headlines:
Learn how to import a floor plan and model your scene in Autodesk 3ds Max.
Learn how to create and fine-tune realistic materials with vray .
Learn how to set up daylight and nighttime lighting for high-quality 3d renders.
Learn how to perform color correction and post-processing in Photoshop to elevate your renders.
After completing this course, you will be able to ask me any questions related to the material, and I will provide you with answers in the shortest time possible.