
This lecture takes users through the process of downloading and merging 3d people in a 3ds Max scene.
Followed by using the Asset Tracking tool to correct missing paths
Also, the 3d people are repositioned in the scene, and material/object IDs are added
In this lecture, users are taken through the step-by-step process of adjusting layers and the pre-rendered elements, to make the 3d people more photo realistic
Finalize tweaking the adjustment layers and the pre-rendered elements for ultimate realism.
Adjust the 3ds Max scene, lights and the render elements.
Followed by loading the pre-rendered files into Photoshop and begin adjusting/matching each 3d person photo realistically
Finalize the image by using key adjustment layer techniques, layer masks and the chromatic aberration to make the overall image more photorealistic and convincing
Explore the new features of the project manager in 3ds Max, including organizing models, materials, textures, and IES tabs via drag and drop, auto-assign previews, and asset management.
Learn to use the TurboSplines plug-in in 3ds Max to create complex geometry and dynamic text animations, from adding paths and mesh types to tapering, slicing, and building geometry.
Learn to link live external models to 3ds Max using Mirza Link Manager, import SketchUp files, update textures and shaders, and render with LUTs before post-processing in Photoshop.
Learn to use Spline Cleaner in 3ds Max to quickly identify, weld, connect, and fix open splines for clean extrusion and text.
Learn to manage heavy 3ds Max scenes using the proxy textures plug-in, resizing high-resolution textures and converting formats to optimize memory use and render speed.
Submit multiple 3ds Max scenes and cameras with the Overnight Batch Render plug-in. Create and manage scene states, state sets, and presets to streamline batch rendering and render queue workflows.
Master Q-Proxies in 3ds Max to reduce polygon count, speed up renders, and relink original meshes with textures and modifiers previously applied, from any rendering engine.
Learn how SubSpline enables quick creation of selections and material IDs on splines in 3ds Max, with steps for viewing vertex numbers, assigning IDs, and RailClone integration.
This detailed In-Depth course guides users through the meticulous process of Integrating 3d people in Interior and Exterior Live Shots realistically, using 3ds max, VRay & Photoshop
Furthermore, the course comes with Project Files, 3d Models, Textures, PSD files (Photoshop), and much more.
The full course is in HD (1920X1080) with custom captions/subtitles
Also, I offer 24/7 technical support and a 30 days money back guarantee.
The course focuses on the methodical process of:
1- Using the Asset Tracking tool to correct missing paths
2- Creating Material and Object IDs for Post-Production
3- Using Photoshop adjustment Layers , Masks, Brushes, Chromatic Aberration, and the pre-rendered elements to make 3d people more Photo realistic
5- Unrivaled post-production and 3ds Max Techniques
6- Post-production best practices and advanced techniques
7- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.