
Learn to use and create shortcuts in Modo's 3-d view for tools like bevel and bridge, and manage them via the shortcut editor, command line, and history.
Explore creating and testing shortcuts to start a primitive in Modo, view command-line history, and copy-paste scripts, while assigning shortcuts with ctrl+shift across any location in your model.
You need to watch the video's about navigation, cube-, cylinder and sphere primitives, transform tools first, before you can do it yourself.
You need to watch the video about radial array, before doing this yourself.
In this lesson you will learn how to do the basic primary, substract, intersect in fusion. Also how to create a new fusion and how to interpret the colors of the parts.
Here we continue with fusion. You will learn how to create strips using curves. Also I will show you how embossing works. Next I will show you how to use mesh operators in combination with fusion to create more complex models.
Combine parts in Modo by applying subtraction, refining topology with loops, and using fusion nodes to unite clips and slits into a coherent battery holder model.
In this lesson you will learn how to prepare your 3d models (used as cutters for your Mesh Fusion model) to to get a Mesh Fusion output with UV's. Often it is very hard to create a new UV map for the high poly models created by Mesh Fusion. Luckely there is a function available for this. This video will start wil a summary of all the steps. Then you can watch the full process.
Explore the all-in-one transform tool and its rotation, movement, and scaling handles. Learn work plane constraints, plane-specific scaling, numeric input, and applying transforms with the space bar.
Explore the torus primitive in modo, enable its interactive 3-D viewport, and adjust centerpoint coordinates, ring radius, cross section, height, segments, and smoothing to shape the torus.
Create a B-spline on the ground plane by placing four control points to form a curve, then edit and close the curve in 3d with control and shift tools.
Explore the loop slice tool in Modo, enabling loops through an object with direction from two selected polygons, adjustable count, spacing, symmetry, and curvature to create diverse profiles.
Explore how the action center, also called the selection center, reorients objects to the world directions and enables moving and rotating with aligned lines and auto axis.
Explore radial falloff on the work plane, adjust handles to shape a sphere-like influence, and control center, size, and presets to affect surrounding geometry.
Apply screen falloff to sculpt with a radial shape influenced by screen position, using right-click drag. It affects visible polygons and can include behind geometry when set to transparent.
3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1. I now also added an introduction video using Modo 14. It shows you how to get to the buttons and menus available in older versions of Modo. So the course is still usefull in never Modo versions.