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30-Day Money-Back Guarantee

This course includes:

  • 18 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Modeling

3d modelling - a Modo modeling guide

Do you want to make your own 3d models in Modo? In this course you will learn to do so in just several hours!
Rating: 4.2 out of 54.2 (82 ratings)
631 students
Created by Daniel Cremers
Last updated 11/2020
English
30-Day Money-Back Guarantee

What you'll learn

  • know the tools for creating 3d models in modo
  • know how snapping, falloffs, workplanes and action centers work
  • know the basic shortcuts for fast modeling
  • know how to navigate in modo and use layouts
  • create your own 3d artwork
  • export your artwork to Unity
  • create PBR materials in Modo
  • modify your textures in Gimp to use them in Unity
  • know how to UVmap
  • know how to do hard surface modeling
  • know how to use MeshFusion in Modo

Requirements

  • you need to download a trial version of modo
  • you need to download Gimp and Unity

Description

3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1. I now also added an introduction video using Modo 14. It shows you how to get to the buttons and menus available in older versions of Modo. So the course is still usefull in never Modo versions.

Who this course is for:

  • if you are new to modo or a starter
  • if you quickly want to learn modeling in modo
  • if you need a video reference for the tools
  • if you want to use Modo for game modeling

Course content

22 sections • 164 lectures • 18h 8m total length

  • Preview12:19
  • Preview09:46

  • Interface overview
    02:24
  • Application menu bar
    18:08
  • Shortcuts
    06:06
  • Modo layouts
    16:13
  • Pie menu
    10:41
  • Record and use macro. Add it to a pie menu
    07:01
  • Custom pie menu
    07:12

  • Example shortcuts
    03:45
  • Example primitives
    08:05
  • Example doghouse
    16:15
  • Example ghost head
    09:52
  • Example modo logo
    06:01
  • Example viking helmet part1
    06:29
  • Example viking helmet part2
    16:24
  • Example glass
    12:35
  • Example pillar
    19:47
  • Example uvmap head
    07:04
  • Example UVmap tubes
    07:05

  • Introduction to the project
    00:34
  • Bringing in the reference images
    06:21
  • Cage and first polygons
    15:14
  • Capping the top Part1
    10:54
  • Capping the top Part2
    05:40
  • Creating a curved surface
    11:56
  • Giving it depth
    05:51
  • Closing the bottom
    08:42
  • Closing the bottom Part2
    13:48
  • Refining the front Part2
    09:09
  • Refining the front Part1
    07:32
  • Sculpting the bottom
    10:45
  • Changing topology for the lid Part1
    10:10
  • Continuing the modeling
    17:06
  • Capping holes
    16:32
  • Fixing some problems
    19:41
  • Closing the bottom and creating the first fusion object
    17:59
  • Creating fusion objects
    19:26
  • Creating the lid
    17:47
  • Combining the parts
    19:57
  • Preview03:22
  • Create a Mesh Fusion Mesh with a UV map
    16:20

  • Overview navigation selection transform
    02:26
  • Preview03:50
  • Verticles Edges Polygons
    13:50
  • Selections
    07:04
  • Advanced selections
    07:18
  • Transforms
    04:23
  • How to fix rotation problems
    01:48

  • Overview primitives and patches
    00:21
  • Preview02:36
  • Cube primitive
    05:56
  • Sphere primitive
    03:57
  • Cylinder primitive
    02:36
  • Capsule primitive
    03:00
  • Arc primitive
    03:38
  • Cone primitive
    05:01
  • Torus primitive
    04:40
  • Tube primitive
    05:56
  • Solid sketch primitive
    06:46
  • Pen tool part 1
    06:12
  • Pen tool part 2
    03:29
  • Curve tool
    04:44
  • Beziere curve tool
    03:17
  • B-spline tool
    02:41
  • Sketch tool
    04:33
  • Patch curves tool
    06:06

  • Reset a tool
    00:38
  • Slice tool
    06:00
  • Curve Slice tool
    04:45
  • Edge Slice tool
    05:06
  • Pen Slice tool
    02:35
  • Loop Slice tool
    07:46
  • Axis Slice tool
    02:28
  • Dicer tool
    02:23
  • Julienne tool
    02:04
  • Tack tool
    02:05
  • Booleans
    05:54
  • Subdivisions and smoothing
    03:57

  • Action center default and automatic
    05:11
  • Action center selection
    05:25
  • Action center selection border
    03:16
  • Selection center screen
    00:35
  • Selection center auto axis
    01:17
  • Selection center origin
    00:55
  • Action center parent
    00:50
  • Selection center local
    00:40
  • Action center pivot
    00:52

  • Falloffs general
    04:35
  • Animatable falloffs
    06:07
  • Cylindrical falloff
    02:11
  • Radial falloff
    02:16
  • Linear falloff
    03:25
  • Airbrush falloff
    01:30
  • Screen falloff
    01:12
  • Element falloff
    02:14
  • Curvature falloff
    01:28
  • Noise falloff
    00:50
  • Lasso falloff
    01:30
  • Image falloff
    02:30
  • Selection falloff
    01:25
  • Soft select falloff
    01:18

  • Center and pivot
    08:00
  • Symmetry
    03:01
  • Snapping
    06:28
  • Snaps and precision
    08:14
  • Select through
    10:19
  • Workplane
    04:57
  • Background constraint
    03:16

Instructor

Daniel Cremers
3d modeler, sound designer, illustrator
Daniel Cremers
  • 4.2 Instructor Rating
  • 115 Reviews
  • 795 Students
  • 7 Courses

Hi, my name is Daniel. I am a physician but also a true allrounder. I made my first 3d model when I was just 12 and created my first simple 3d game at the age of 13! In the following 20 years I worked with plenty 3d and 2d software and game engines. The past 10 years I worked as a freelancer and made 3d artwork for universities, other game designers and companies using Modo. I am a self learner, using online video course websites like Udemy. 

I also am a composer and sound designer. See my big course on synthesizers (Serum, Harmor, Synthmaster) and become one yourself!

Finally I also do a lot of illustration work. My favourite software for vector artwork is Affinity Designer. Check out my course!

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