3d modelling - a Modo modeling guide
What you'll learn
- know the tools for creating 3d models in modo
- know how snapping, falloffs, workplanes and action centers work
- know the basic shortcuts for fast modeling
- know how to navigate in modo and use layouts
- create your own 3d artwork
- export your artwork to Unity
- create PBR materials in Modo
- modify your textures in Gimp to use them in Unity
- know how to UVmap
- know how to do hard surface modeling
- know how to use MeshFusion in Modo
Requirements
- you need to download a trial version of modo
- you need to download Gimp and Unity
Description
3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1. I now also added an introduction video using Modo 14. It shows you how to get to the buttons and menus available in older versions of Modo. So the course is still usefull in never Modo versions.
Who this course is for:
- if you are new to modo or a starter
- if you quickly want to learn modeling in modo
- if you need a video reference for the tools
- if you want to use Modo for game modeling
Course content
- Preview12:19
- Preview09:46
Instructor
Hi, my name is Daniel. I am a physician but also a true allrounder. I made my first 3d model when I was just 12 and created my first simple 3d game at the age of 13! In the following 20 years I worked with plenty 3d and 2d software and game engines. The past 10 years I worked as a freelancer and made 3d artwork for universities, other game designers and companies using Modo. I am a self learner, using online video course websites like Udemy.
I also am a composer and sound designer. See my big course on synthesizers (Serum, Harmor, Synthmaster) and become one yourself!
Finally I also do a lot of illustration work. My favourite software for vector artwork is Affinity Designer. Check out my course!