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3D Modeling in Maya for Beginners
Rating: 4.8 out of 5(9 ratings)
35 students

3D Modeling in Maya for Beginners

Sequential study of the interface and basic modeling tools with extensive practice.
Last updated 7/2023
English

What you'll learn

  • The interface of the Maya
  • Fundamental concepts
  • Modeling techniques
  • Project creation
  • Essential settings for working
  • Navigation and orthographic views
  • Grid and primitive settings
  • Working with the Channel Box
  • Transformation properties
  • Working with object pivots
  • Grouping
  • Duplication
  • Basic render settings
  • Array
  • Working with curves and NURBS surfaces
  • Viewport settings
  • Polygonal object components
  • Various selection techniques
  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
  • Understanding double vertices and normals
  • Cleaning up the model
  • History and its usage
  • Soft and hard edges and object shading
  • Snapping
  • Quad draw

Course content

3 sections34 lectures7h 7m total length
  • Keyboard layout0:38
  • Project settings7:40
  • Interface4:37
  • Navigation12:21

    Learn Maya navigation essentials: zoom with Alt and mouse, orbit with Alt-left, pan with Alt-middle, frame with F, and use orthogonal views, spacebar menus, and tumble, track, dolly tools.

  • Grid and primitives9:21

    Learn how to use grid and primitives in Maya, adjust grid units and colors, access dolly and select tools, and create polygon and Nurbs primitives such as spheres and cubes.

  • Channel box13:15
  • Move Rotate Scale7:33
  • Pivot point8:15
  • Grouping4:49
  • Duplication3:20
  • Snowman Practice21:25
  • Render basics13:39
  • Duplicate special17:44
  • Curves11:53
  • Surfaces21:59
  • Viewport Settings15:26

Requirements

  • The course has no prerequisites , or knowledge requirements.

Description

Autodesk Maya is one of the most popular packages for 3D modeling and more.

In this course, we will learn how to work with this amazing program from scratch.

It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.

This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.

We will cover and explore:

  • Project creation

  • Essential setup for working

  • Interface

  • Navigation and orthographic views

  • Grid and primitive settings

  • Working with the Channel Box

  • Transformation properties

  • Resetting transformation properties

  • Basic tools and their settings (Move, Rotate, Scale)

  • Working with object pivots

  • Grouping

  • Duplication

  • Basic render settings

  • Array creation

  • Working with curves and NURBS surfaces

  • Viewport settings

  • Polygonal object components

  • Various selection techniques

  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)

  • Understanding double vertices and normals

  • Cleaning up the model

  • History and its usage

  • Soft and hard edges and object shading

  • Snapping

  • Quad draw

After that, we will have numerous practice exercises:

  • Snowman

  • Spiral and regular staircase

  • Rotunda

  • Elephant

  • Ammo box for games

  • Button

  • Katana

  • Car tire

All of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.

Who this course is for:

  • For beginner 3D modelers.