
Use the English keyboard layout for Maya shortcuts, test by focusing on a sphere with F, and check the bottom-right corner for the correct layout.
Define the project folder in Maya, enable auto save with a five-minute interval and ten autosaves, set the vertical axis to y, and adjust the working units.
Explore maya's interface with task-based drop-down menus for modeling and animation, shelves of common tools, the outliner, viewport, and workspace presets.
Learn Maya navigation essentials: zoom with Alt and mouse, orbit with Alt-left, pan with Alt-middle, frame with F, and use orthogonal views, spacebar menus, and tumble, track, dolly tools.
Learn how to use grid and primitives in Maya, adjust grid units and colors, access dolly and select tools, and create polygon and Nurbs primitives such as spheres and cubes.
Use the channel box to set translate, rotate, and scale of primitives and adjust height and depth. Move interactively with the middle mouse button and undo with Ctrl+Z.
Move, rotate, and scale in Maya with q, w, e, and r using a gizmo. Explore global versus local orientation, 15-degree increments with j, and axis constraints using color-coded squares.
Explore how the pivot point acts as the center of transformation for objects, enabling rotation and scaling, and how to move and snap it to the grid in Maya.
Learn how to group objects in Maya to set a common pivot, rename objects, and manage grouped vs ungrouped scenes, with quick tips for centering pivots and using the outliner.
Learn duplication techniques in Maya for beginners, including duplicate, duplicate with transform, and gizmo-based cloning, using Ctrl+D and Shift+D to transform objects and groups via the outliner.
Create a simple snowman scene in Maya by using primitives, snapping pivot to the bottom vertex, duplicating parts, grouping for symmetry, and exploring local vs global orientation.
Learn to assign Lambert and Phong materials, set up a directional light with depth map shadows, and adjust Maya software render settings to produce a final image.
Duplicate special demonstrates creating copies or instances, translating, rotating, and scaling along the x, y, and z axes to build ladders, walls, and a rotunda-like structure.
Master curves basics in Maya with the e curve tool and editing control points. Create a nurbs surface on a curve using planar command, then explore bezier curvature and history.
Explore creating smooth 3d forms with curves and surfaces in Maya by lofting profiles to build shapes like curtains and sails, then convert NURBS to polygons or subdiv for detailing.
Explore Maya viewport settings to boost confidence while modeling, covering menus, camera tools, bookmarks, shading and wireframe options, lighting, X-ray, backface culling, and viewport rendering features.
select and manipulate Maya polygon components—vertices, edges, and faces—using box, lasso, and paint tools, with shift and ctrl for add or subtract, and practice selecting loops and paths.
Practice building a small room in Maya by modeling a chair, couch, and table with basic primitives, using subdivided and smooth previews, vertex selection, and scene organization.
Explore Maya's modeling toolkit to master mesh tools, selection modes, symmetry, edge slide, and surface slide. Learn to combine and separate meshes, use soft selection and subdivision with history.
Explore Maya's modeling toolkit to extrude, bevel, bridge, and delete components, manage subdivisions and ngons, and refine edges for realistic, well-structured models.
Explore Maya's modeling toolkit with the multi-cut tool to create precise cuts, snap to vertices, and preserve curvature, while learning target weld and edge connect for efficient mesh editing.
Learn to fix normals, reverse incorrect polygon directions, merge nearby vertices, and clean up nonplanar and concave faces with Maya's cleanup tools.
Model an elephant in maya using a reference image on an image plane, build a quad-based polygon mesh with multi-cut and extrude, and refine with bevel, smooth, and symmetry.
Model a realistic button in Maya by building a cylindrical base, refining topology to all quads, mirroring, adding holes with chamfered vertices, and preparing for smooth subdivision.
Model a katana in Maya with quad topology and smooth subdivision, extruding the grip and blade, adding edge loops and divisions, and evaluating creases versus bevels for sharp edges.
Learn how to control edge sharpness in Maya by hardening and softening edges, switching between smooth and flat shading, and using the angle parameter to define transitions.
Master hard-surface box modeling in Maya by building a centered cube, applying multicut, inset and bevels, using symmetry and snapping, extruding a cap, and refining edges for a game box.
Use freeze transformation to reset an object's translation, rotation, and scale so its initial position is stored, enabling clean bevels, animation, and rigging in Maya.
Begin hand modeling in maya by placing reference images, building the wrist and fingers with quad topology, beveling joints, forming a nail, and duplicating fingers to complete the hand.
Learn to model a hand in Maya by combining fingers, extruding edges, and refining topology with bridges and merges for a smooth, quad-based hand.
Model a tire in Maya by aligning reference images, starting from a cylinder, and shaping with Multicut cuts, bevels, edge loops, non-smooth preview, and mirroring.
Model a tire protector in Maya by using quad draw to outline and refine polygons, then duplicate as instances 60 times with a 6-degree rotation, and adjust for seamless fusion.
Thank you for choosing this course, 3d modeling in Maya for beginners as a professional 3d artist. Gain new skills for the future.
Autodesk Maya is one of the most popular packages for 3D modeling and more.
In this course, we will learn how to work with this amazing program from scratch.
It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.
This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.
We will cover and explore:
Project creation
Essential setup for working
Interface
Navigation and orthographic views
Grid and primitive settings
Working with the Channel Box
Transformation properties
Resetting transformation properties
Basic tools and their settings (Move, Rotate, Scale)
Working with object pivots
Grouping
Duplication
Basic render settings
Array creation
Working with curves and NURBS surfaces
Viewport settings
Polygonal object components
Various selection techniques
All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
Understanding double vertices and normals
Cleaning up the model
History and its usage
Soft and hard edges and object shading
Snapping
Quad draw
After that, we will have numerous practice exercises:
Snowman
Spiral and regular staircase
Rotunda
Elephant
Ammo box for games
Button
Katana
Car tire
All of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.