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3D Modeling in Maya for Beginners
Rating: 4.8 out of 5(10 ratings)
36 students

3D Modeling in Maya for Beginners

Sequential study of the interface and basic modeling tools with extensive practice.
Last updated 7/2023
English
English [Auto],

What you'll learn

  • The interface of the Maya
  • Fundamental concepts
  • Modeling techniques
  • Project creation
  • Essential settings for working
  • Navigation and orthographic views
  • Grid and primitive settings
  • Working with the Channel Box
  • Transformation properties
  • Working with object pivots
  • Grouping
  • Duplication
  • Basic render settings
  • Array
  • Working with curves and NURBS surfaces
  • Viewport settings
  • Polygonal object components
  • Various selection techniques
  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
  • Understanding double vertices and normals
  • Cleaning up the model
  • History and its usage
  • Soft and hard edges and object shading
  • Snapping
  • Quad draw

Course content

3 sections34 lectures7h 7m total length
  • Keyboard layout0:38

    Use the English keyboard layout for Maya shortcuts, test by focusing on a sphere with F, and check the bottom-right corner for the correct layout.

  • Project settings7:40

    Define the project folder in Maya, enable auto save with a five-minute interval and ten autosaves, set the vertical axis to y, and adjust the working units.

  • Interface4:37

    Explore maya's interface with task-based drop-down menus for modeling and animation, shelves of common tools, the outliner, viewport, and workspace presets.

  • Navigation12:21

    Learn Maya navigation essentials: zoom with Alt and mouse, orbit with Alt-left, pan with Alt-middle, frame with F, and use orthogonal views, spacebar menus, and tumble, track, dolly tools.

  • Grid and primitives9:21

    Learn how to use grid and primitives in Maya, adjust grid units and colors, access dolly and select tools, and create polygon and Nurbs primitives such as spheres and cubes.

  • Channel box13:15

    Use the channel box to set translate, rotate, and scale of primitives and adjust height and depth. Move interactively with the middle mouse button and undo with Ctrl+Z.

  • Move Rotate Scale7:33

    Move, rotate, and scale in Maya with q, w, e, and r using a gizmo. Explore global versus local orientation, 15-degree increments with j, and axis constraints using color-coded squares.

  • Pivot point8:15

    Explore how the pivot point acts as the center of transformation for objects, enabling rotation and scaling, and how to move and snap it to the grid in Maya.

  • Grouping4:49

    Learn how to group objects in Maya to set a common pivot, rename objects, and manage grouped vs ungrouped scenes, with quick tips for centering pivots and using the outliner.

  • Duplication3:20

    Learn duplication techniques in Maya for beginners, including duplicate, duplicate with transform, and gizmo-based cloning, using Ctrl+D and Shift+D to transform objects and groups via the outliner.

  • Snowman Practice21:25

    Create a simple snowman scene in Maya by using primitives, snapping pivot to the bottom vertex, duplicating parts, grouping for symmetry, and exploring local vs global orientation.

  • Render basics13:39

    Learn to assign Lambert and Phong materials, set up a directional light with depth map shadows, and adjust Maya software render settings to produce a final image.

  • Duplicate special17:44

    Duplicate special demonstrates creating copies or instances, translating, rotating, and scaling along the x, y, and z axes to build ladders, walls, and a rotunda-like structure.

  • Curves11:53

    Master curves basics in Maya with the e curve tool and editing control points. Create a nurbs surface on a curve using planar command, then explore bezier curvature and history.

  • Surfaces21:59

    Explore creating smooth 3d forms with curves and surfaces in Maya by lofting profiles to build shapes like curtains and sails, then convert NURBS to polygons or subdiv for detailing.

  • Viewport Settings15:26

    Explore Maya viewport settings to boost confidence while modeling, covering menus, camera tools, bookmarks, shading and wireframe options, lighting, X-ray, backface culling, and viewport rendering features.

Requirements

  • The course has no prerequisites , or knowledge requirements.

Description

Autodesk Maya is one of the most popular packages for 3D modeling and more.

In this course, we will learn how to work with this amazing program from scratch.

It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.

This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.

We will cover and explore:

  • Project creation

  • Essential setup for working

  • Interface

  • Navigation and orthographic views

  • Grid and primitive settings

  • Working with the Channel Box

  • Transformation properties

  • Resetting transformation properties

  • Basic tools and their settings (Move, Rotate, Scale)

  • Working with object pivots

  • Grouping

  • Duplication

  • Basic render settings

  • Array creation

  • Working with curves and NURBS surfaces

  • Viewport settings

  • Polygonal object components

  • Various selection techniques

  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)

  • Understanding double vertices and normals

  • Cleaning up the model

  • History and its usage

  • Soft and hard edges and object shading

  • Snapping

  • Quad draw

After that, we will have numerous practice exercises:

  • Snowman

  • Spiral and regular staircase

  • Rotunda

  • Elephant

  • Ammo box for games

  • Button

  • Katana

  • Car tire

All of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.

Who this course is for:

  • For beginner 3D modelers.