Solid foundation of 3D modeling for video games and rendering.
How to use Blender, the completely free 3D graphics software.
mouse is recommended
network connection to download the program
computer (Windows / Linux / Mac)
This is the starting point for your journey as a 3D artist. After this course, you'll be able to make 3D models for both video games and image and 3D animation rendering. The 3D modeling process is pretty much the same for 3D printing and motion graphics as well. The main point is to master the fundamentals of 3D modeling well and that's why you're here!
2 hours of high quality content where we'll go straight to the point. I've designed this course to teach you all the main features of 3D modeling as accurately as possible through a lot of repetition and with interesting modeling exercises. The difficulty level of the exercises increases as the course progresses. You don't have to take a 20-hour course to learn something you can learn in just two hours!
What you'll learn:
how to make game assets for game engines like Unity and Unreal
how to make low and high poly models
the most important modifiers that speeds up and makes your work much easier
how to add different materials to 3D models
how to light the environment
how to set up a camera before rendering
how to render an image of a 3D environment
how to optimize the rendering settings for high quality renders that won't take too long to render
the most common mistakes beginners make in 3D modeling and how to solve them
general tips for speeding up 3D modeling
the main keyboard shortcuts for 3D modeling in Blender
making a 3D model from different primitive shapes
for what purpose different types of 3D models are used
what the geometry of the three-dimensional model consist of
how to navigate in the Blender interface
Who this course is for:
beginners that are interested in 3D graphics but don't know where to start
beginners that want to make 3D models for video games
beginners that want to render images and 3D animations
3D artists that are switching from other software to Blender