
Let's take a look inside the software. We will learn and discuss all the super-basics, such as how to navigate and how to approach 3D modeling and 3ds Max overall.
When you want to 3D Model anything, you need to have a reference of what you are modeling. Inside this lesson we will take a look on how to set-up your reference correctly in order to start our modeling project.
One of the easiest ways to model anything is to use the basic shapes which are called 'Standard Primitives' and modify them to match your modeling goals. Let's see how!
Let's take a look on a REALLY usefull modifier which you will love.
Let's finish our cup by modeling our handle. It's easy.
Ever heard about UV Unwrapping. No? It's all good, we will explain it from start to finish. Yes? No need to be terrified of it, we will make it simple.
Let's texture our Coffee cup!
Start with a left viewport plane in 3ds max, convert to editable poly, and shape two-piece wood geometry with swift loop, slice plane, and chamfer for holes and shadow gaps.
Learn to create holes in 3ds Max using cut tools, chamfer to zero, slice planes, and the verify modifier to produce smooth spherical holes, then weld and delete extra edges.
Develop techniques in 3ds Max to fit holes by looping extrudes, applying chamfer and smoothing, adjusting vertices, and using copy, snapping, and symmetry to align components, with unwrapping planned next.
Create quick pillows in 3ds max by modeling a box, applying cloth with zero gravity, and refining with edit poly, turbosmooth, and FFD to add wrinkles and shape.
Add a spline to the mesh, isolate the edit poly to preview the seam effect, and adjust extrusion for stitches. Then wrap the model in the next lesson.
Learn the basics of UV unwrapping in 3ds Max by unwrapping low-face geometry, using unwrap UVW and sims for clean cuts, and validating with a checker pattern.
Create an editable poly, assign material ID 1 to the main parts and attached pillows, then set ID 2 for wood components, and save the file with Corona material.
Render a UV template to create wrinkles using the unwrap modifier and UV editor, save the render, and prepare for Photoshop painting in the next lesson with the displace modifier.
Create realistic wrinkles on a 3ds Max model by painting with a white brush on a new layer, using displacement maps, bitmap textures, and the retopology modifier for clean geometry.
Learn to set up a reference in 3ds Max by creating a plane, applying a bitmap with a UV map, and aligning units and pivot for a beginner furniture model.
Learn spline modeling in 3ds Max by tracing shapes with the line tool, refining bezier corners, and building a clean topology with edit poly and thickness.
Apply modifiers such as relax, noise, wave, and push-pull in 3ds Max to create organic imperfections, adjust brush size and strength, and smooth surfaces for a rough yet refined look.
Model glass in 3ds Max by converting a plane to an editable poly, adding edge loops, applying chamfers, welding vertices, and smoothing with turbo smooth and soft selection.
Learn to unwrap 3ds Max models with the unwrap modifier, create cuts, use the UV editor, verify with a checker pattern, and pack and relax UVs for clean 2D layouts.
Create a Zara Home chair in 3ds Max from reference to unwrapping, using edit poly, lattice, ffd modifiers, chamfers, and uv unwrap for texturing.
Welcome to the 3D Modeling Basics for 3ds Max !
Designed for beginners and intermediate users, this course will guide you through everything you need to know to start creating with 3ds Max, from navigating the interface to building high-quality 3D models.
Whether you’re an architect, interior designer, or aspiring 3D artist, this course equips you with practical skills to enhance your portfolio and advance your career in the 3D industry.
What You'll Learn:
Master the basics of 3ds Max, including navigation, tools, and software workflow.
Create 4 high-quality 3D models from scratch, with each project increasing in complexity.
Set up studio lighting for realistic virtual photoshoots of your models.
Understand how to model both simple and complex objects from scratch.
Render professional-grade images ready to showcase in your portfolio.
Learn at your own pace with in-depth tutorials and downloadable lesson files.
By the End of This Course, You Will Be Able To:
Confidently use 3ds Max for 3D modeling projects.
Create and render your own 3D models, from basic shapes to more advanced designs.
Apply techniques to enhance your workflow and improve the quality of your designs.
Build a portfolio with 4 complete 3D models and high-quality renders.
Enroll now and start your 3D modeling journey today!