
Explore this beginner friendly Maya course that blends basic tools with art fundamentals to build simple 3d models for games and films, with hands on workshops.
Explore Maya's basic user interface, from the main viewport and tool shelves to modeling and rigging menus, the channel box, attribute editor, and the animation timeline.
Master Maya camera controls to rotate around the grid with alt + left drag, zoom with alt + right drag, and pan with alt + middle drag to inspect models.
The grid in the viewport shows the origin 0 0 0 and guides object placement in x, y, and z; adjust size and subdivisions, and toggle visibility.
Learn to create basic 3D geometry in Maya using primitives like cubes, spheres, and cylinders, then refine dimensions and subdivisions in the channel box for efficient modeling.
Learn to manipulate polygon primitives by moving, rotating, and scaling using the gizmo, axis constraints, and key shortcuts (W, E, R), with camera-relative and precise controls.
Use the f key to center the camera on a selected object or the active object in your scene, making it easy to orbit, zoom, and manipulate with confidence.
Learn to build a basic table and chairs from primitive boxes using move, rotate, and scale, practice selecting and duplicating parts, and add a floor plane for context.
Learn to save and load Maya content with save scene, save scene as, and increment and save; compare binary and ASCII formats, and organize files with folders and clear names.
Learn how vertices, edges, and faces form primitive 3D models in Maya, explore marking menus, and practice selecting and transforming components to sculpt polygons into triangles.
Learn topology basics by exploring edges, vertices, and faces, distinguishing triangles and quads from n-gons, and using the multi-cut tool to maintain clean triangulation for stable shading.
Learn to weld vertices to attach multiple objects at a shared point, using merge and target weld tools, and detach edges to optimize quad geometry.
Explore how poly count and triangle count shape a mesh's silhouette and rendering cost. See how polygons break into triangles, and how vertices and edges affect performance.
Learn to view poly count, vertex count, and triangle count in the viewport via the display heads up display; compare total and selected counts and understand why triangles drive performance.
Explore display modes for visualizing 3D models, including shaded, wireframe, wireframe on shaded, textured, and x-ray views, to easily edit vertices, edges, and faces.
Master edge loop and edge ring selection with double-clicks and shift-double-click to quickly select connected edges, and apply similar face selection techniques for efficient poly modelling.
Explore how to access and use basic mesh tools in the edit mesh menu, select vertices, edges, or faces, and apply operations like extrude, bevel, bridge, divide, and merge.
Learn to use the extrude tool in 3d modeling for video games, extruding faces, adjusting thickness and offset, and refining with local translate and keep faces together.
Master the bevel tool to cut or round edges on a cube, adjusting segments and depth for smooth corners. Commit with W and bevel multiple edges for cohesive forms.
Master the multi cut tool in mesh tools to add vertex-based cuts along edges, then extrude selected faces for creative geometry.
Use the connect tool to link edges or vertices in a cube, creating clean splits, then commit with the W key; explore edge rings and the multi cut tool.
Bridge holes in a mesh by selecting edges and using the Bridge tool, delete faces when needed, and weld vertices for a clean, connected model.
Learn to use the target weld tool to merge vertices, connect edges, and create seamless meshes, employing merge to center to consolidate selected points.
Model a game-ready barrel starting from a cylinder primitive, then extrude and inset to hollow, bevel edges, and refine with the multi cut tool loops for detail.
Edit the pivot point to control how objects rotate, move, and scale. Use insert to enter pivot edit mode and snap pivots with V for precise alignment to geometry.
Learn to harness symmetry in poly modeling by using the multi-cut tool, duplicate or instance options, and a negative scale mirror across the X axis to model halves efficiently.
Build a low-poly wooden crate for a mobile game using pivot alignment, grid snap, and symmetry; learn extruding faces, duplicating with instance meshes, and merging vertices.
Learn how to create watertight 3d models by removing overlapping geometry and gaps, using multi-cut tools and vertex weld to merge two boxes into a single contiguous mesh.
Learn to switch between world, object, and local gizmo spaces in Maya to move and align objects along faces and edges, using control and shift right-click for axis customization.
Explore hard and soft edges and how normals drive shading in 3D models. A Maya-based tutorial shows how to harden or soften edges and adjust smoothing angles for games.
explains how vertex normals drive lighting for soft and hard edges, showing smooth shading and the faceted look when normals differ per corner.
Explore how face direction governs shading in 3d models and reveals orientation of polygons. Learn to use reverse normals and backface culling to fix artifacts and create a sky sphere.
Learn snapping in Maya to align objects to the grid, vertices, curves, and live surfaces using shortcuts like x, d, v, and c, and the make selection live feature.
Learn to isolate a single mesh while editing by using control+1 to hide others, switch to smooth shade, and selectively view faces with Shift selections.
Learn how to freeze transforms in Maya, zero out translations, rotations, and scale to 0,0,0 and set a pivot for clean exports to game engines.
Explore how mesh history records polygon edits like extrusions, how to delete history by type to clean models, and the tradeoffs of leaving history on.
Learn how to organize Maya scenes using the outliner, name meshes, and establish parent-child relationships and groups to move multiple assets together.
Apply 3d modeling to create a stylized hammer using symmetry, grid snapping, and extrusion. Master edge loops, multi-cut, and pivot alignment for accurate, characterful tools.
Combine the hammer parts into a single mesh, weld and merge vertices for a seamless, watertight model, set a centered pivot, and freeze transforms for export to a game engine.
Reuse a hammer model to fashion a stylized axe by extracting the handle, separating pieces, and shaping the blade with extrusion and vertex merging in Maya, using symmetry for accuracy.
Learn to model a stylized saw in 3d from a primitive box, using extrude, bridge, multi cut, and vertex tools, then merge, duplicate, and soften edges for a clean silhouette.
Block out a fantasy workshop from scratch to teach essential beginner 3d modeling techniques, using planes, cubes, extrudes, and bridges, while setting real-world meter scale for accurate assets.
Add a door and a staircase to a laid out room using multi cut, extrude, and vertex editing, while snapping, pivot point placement, and grouping keep the geometry organized.
Add wall and railing details to the room, creating a cube and wood beam, and use precise scale, vertex, and face modes for accurate alignment.
Add props to the upstairs bedroom area to give the space character, including a bed, pillows, a headboard, an end table, and a wall shelf for storytelling.
Learn practical 3d modeling for video games by adding props to upstairs shelves using box modeling, extrude operations, edge tweaks, and simple organic shapes to create a warmer space.
Model a downstairs chest, table, and benches from basic primitives; learn blocking with cubes and cylinders, merging meshes, adjusting pivots, and refining with vertex snapping.
Finish the downstairs scene by adding a fireplace and a shelf, using box construction, extrude, and bevel tools to create a built-in, lived-in environment with plants, rug, and a frame.
Clean up your scene by renaming assets, grouping objects, and merging meshes for easier collaboration. Learn to manage pivots, delete history, and organize your outliner for a game engine workflow.
Name and position the chest, set the pivot to 0,0,0, freeze transforms to zero all data, and export selected as an fbx for clean game-engine use.
Celebrate finishing the course and apply fundamentals of 3D art, from creating spaces in Maya to unwrapping textures, baking high-poly and low-poly models, and exporting assets to the game engine.
Learning how to create 3D models can be tough. There are many places where things can go wrong, and following multiple tutorials might leave out important details or even give you the wrong information. It's no wonder you feel confused and unsure about where to start.
Our course is designed to give you all the skills you need to create beautiful 3D models for games, movies, or visual effects. You'll be guided through each step of the learning process, starting from the basics and gradually moving on to more advanced techniques. Everything is explained in simple terms, so you can easily grasp the concepts and apply them to your own projects.
With our industry professional as your instructor, you'll have someone to answer your questions and help you achieve the highest quality results. Your artistry and knowledge will improve quickly, resulting in stunning pieces for your portfolio or project.
By the end of this course, you'll have the confidence and skills to create impressive 3D models for your portfolio. Now is the perfect time to elevate your artistic abilities and unlock your true potential. Enroll in our course today and experience the joy of effortlessly creating remarkable 3D models for your art portfolio or project.