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3D Modeling Course for Beginners in Maya
Rating: 4.6 out of 5(149 ratings)
805 students

3D Modeling Course for Beginners in Maya

Start your 3D Modeling Journey and Build Strong Foundations with this Thorough Course for Beginners in Autodesk Maya
Created byCG BLAST
Last updated 3/2023
English
English [Auto],

What you'll learn

  • You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization
  • Block out your ideas using simple shapes and their components which will work as a base for more intricate work
  • You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model
  • Create a hard surface model from any reference image, add color and set up a scene for rendering
  • Build a high poly model with lots of details and create its low poly version for games
  • You will know how to work with UV maps and how to create them that way preparing your model for texturing

Course content

9 sections69 lectures11h 32m total length
  • Overview of Maya Interface & Navigation6:56

    Master Maya's interface and navigation, from the top menu and create tools to shelves and panels, including polygon primitives, and use move, rotate, and scale with axis constraints and cloning.

  • Editing Polygon Primitives & their Parameters4:37

    Learn basic object editing in Maya by creating polygon primitives, switching between object, vertex, edge, and face modes, adjusting attributes like subdivisions, radius, and height, and double-clicking to select loops.

  • Customizing Interface & Optimizing your Workflow5:41

    Customize your Maya interface by creating and editing shelves, using marking menus for quick access, and assigning hotkeys with the hotkey editor to optimize your workflow.

  • Overview of the Modeling Toolkit & Object Components4:51

    Explore the Maya modeling toolkit and essential tools for starting to model, using multi component selection to edit vertices, edges, and faces with symmetry, and applying mesh smoothing and scaling.

  • Sword Project: Blocking out the Handle. The Multicut Tool12:34

    Block out the sword handle with the extrude tool. Refine with edge loops and symmetry, then use the multicut tool to add loops for a smooth blade.

  • Sword Project: Adding More Details Pt. 1. The Extrude Tool11:12

    Refine a sword model in Maya by adding details with the extrude and Multi-cut tools, shaping the handle with edge loops, indentation, and symmetry for a more realistic sword design.

  • Sword Project: Adding More Details Pt. 27:38

    Learn to detail a Maya sword by wrapping fabric around the blade with a guided extrusion. Then extrude separate faces to form small spikes and add thickness, refining with shading.

  • Sword Project: Finishing Touches. Smooth vs. Sharp Edges7:08

    Insert edge loops to control sharp and round edges on the sword model, isolate components, and refine smoothing by adjusting vertex positions and edge loops for the handle and blade.

  • Sword Project: Organizing & Cleaning Up the Scene4:45

    Learn how to organize a Maya sword project by renaming meshes with dash conventions, grouping parts, setting precise pivots, freezing transforms, and clearing history for a clean, ready-to-export scene.

Requirements

  • No need to have any previous experience with 3D modeling or Maya.
  • You should have Autodesk Maya installed to be able to follow along with this course.

Description

Start your 3D modeling journey with CGBLAST and take your first steps towards a career in the film and games industry!


If you’re curious about the 3D world and would like to learn how to build 3D models yourself, but don’t know where to start, this 3D modeling course for beginners will teach you how to create 3D models from scratch. No prior knowledge is needed.


In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for modeling. Our main objective is to introduce you to 3D modeling techniques and practices through different tasks and projects which will help you build a solid foundation in 3D modeling.



How is the course structured?


  • Our 3d modeling course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.

  • At the beginning of the course we are focusing on simple object creation which will help you get familiarized with the Maya software and its toolset.

  • As you move forward with each section we go over some new aspects of theory and use it in practice by gradually creating more complex objects, adding more detail and realism.

  • Once you’ve covered the majority of the modeling tools and techniques, and feel comfortable within the Maya scene, we move onto our biggest project of the course and create a 3D model full of intricate details. While building this model you will also learn about high poly and low poly modeling techniques for games.

  • Finally, you will finish the course having the knowledge and skills of how to create UV maps and prepare your model for texturing.


Who this course is for:

  • This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.
  • This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.
  • This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.