
Explore 3d medical animation using Autodesk meio with beginner-friendly modules on cell division, chromosomes, dna creation, and blood flow, plus a heart-shaped blood cell bonus and after effects compositing.
Learn Maya basics, including navigating the interface, selecting tools, and basic transform operations. Set up the project, use spacebar quick views, and explore panels like channel box and outliner.
Follow along for updates in Maya 2020. In addition, also watch the next lessons for greater context. With this method, in Maya 2020.4 you may not be able to apply animation expressions the same way in Lecture 5, except for using rotation might be the way to go since the cluster handle would be in the center of the two or four particles.
Maya 2022's updated nParticle workflow: create particles, apply transform constraints, then convert to a mesh and animate with keyframes while managing nucleus limitations.
Learn to model cell division in Maya using particles to form a membrane and nucleus, with eight particles and cluster controls, then parent the nucleus to the membrane.
In Maya, animate cell division by keyframing membrane clusters, manipulating translate X and Z, and using the graph editor to copy, offset, and flip movements with subtle bounces.
Learn to composite Maya cell division renders in After Effects, import sequences, and create a movable background in Maya for camera reference, using textures, color correction, and render queue.
Duplicate a leg model with Mash to build a chromosome network, convert to geometry, apply a replicator and random variation, and add a signal-driven animation for hundreds of chromosomes.
Create a chromosome material in Maya by applying a Lambert shader, using Hypershade, ramp, sampler info, and UV mapping with facing ratio to achieve an X-ray rim light.
Explore two DNA visualizations in Maya: a simple, symmetrical twist and a more accurate major and minor groove model, with beginner and advanced sections on rigging and randomizing base pairs.
Build a beginner dna model in Maya by creating ladder segments, duplicating base pairs, assigning adenine, thymine, cytosine, and guanine materials, and twisting into a helix; then render a playblast.
Explore advanced DNA structure modeling in Autodesk Maya, addressing major and minor grooves, procedural base-pair randomization, and a rigged unwinding approach for scalable, asymmetric DNA structures.
In Autodesk Maya, this advanced DNA strand lesson creates two consistently thick strands by extruding a circle along curves and applying twists aligned with base pairs.
Learn to build the base pairs on a DNA strand, create the major and minor grooves with horizontal symmetry, and align components by offsets, twists, and pivot adjustments.
Create a 3d medical animation in Maya, twisting a dna strand with landing pads and base pairs, refine base model with lattices, and choreograph a camera tunnel shot for rendering.
Explore lighting and rendering for a 3D medical animation in Maya using Arnold, featuring Skydome light, background adjustments, ambient occlusion, Z passes, and material refinements.
Import renders, compose beauty, inclusion, and dna passes in After Effects at 24 fps; adjust exposure, color, and track mattes to ground depth with ambient occlusion and z-pass.
Remove edge fringe from a depth pass in After Effects with edge finder and luma adjustments on the alpha channel, then colorize and adjust saturation before rendering.
Model red blood cells and simulate vein flow with a particle system, capturing center-fast motion, edge friction, heart pulsing, materials and lighting, plus a white blood cells bonus sequence.
Create a particle system to simulate blood by instantiating red blood cell models on an emitter, adjusting gravity, lifespan, and start frame for realistic pre-roll before animation.
Animate a pulsating heart beat by keyframing the volume axis field and shaping its graph for pumping blood flow. Preview loop with playblast, adjusting turbulence and emitter rate for density.
Adjust dampening and reduce friction to steady particle rotation in Maya. Raise self-collision thickness to prevent interpenetration among red blood cells, preparing for a white blood cell addition.
Create a white blood cell in Maya using poly modeling and extrusion, then drive particle instances with a per-particle index and expression to mix red and white blood cells.
Extrude a circle along a rebuilt nurbs curve to form the vein tube, then convert to polygons with quads for a clean 3d blood flow animation.
Create and refine the vein in maya, apply an arnold standard surface with transmission and a bump map from the blood cell texture, then tune lights to reveal subsurface scattering.
Create a cache of the red blood cell simulation to speed lighting and playback. Save cache files to the project cache directory via the effects tab to enable frame-by-frame scrubbing.
Learn to animate a camera in maya by using bookmarks, constraining to a perspective, grouping with a pivot, and setting keyframes with playblast previews and lighting considerations.
Open Arnold render settings to balance subsurface scattering and noise, raise samples and camera samples, render multi-frame sequences with padded names, and add ambient occlusion and Z passes for compositing.
Import maya render passes into after effects, set 24 fps, and composite beauty, ambient occlusion, and subsurface scattering with a background. Apply color correction and 32-bit workflow before exporting.
Prepare the scene by shaping a heart and configuring particle systems, then inject red blood cells to simulate a pumping heart inside Maya.
Explore particle streams in a heart model in Autodesk Maya, enabling colliders, turning off volume axis field trapping, and observing red blood cells collide with heart and vein walls.
Adjust emission rate and particle size, tune attenuation and the volume axis field, and use blend shapes to close gaps so particles fill the heart.
Master After Effects compositing of a heart and red blood cell sequence by importing footage, interpreting to 24 fps, using multiply blends, color corrections, and A/B inclusion passes.
Set up the Maya project and folders, create a sphere, apply a 3-D volume noise texture to its normals, and animate with motion paths to loop the blob.
Enhance subsurface scattering in the blood material by adjusting lighting, spotlight intensity and angle, and material radius and roughness to achieve a more liquid, dimensional look.
Learn to create text in Maya, separate each letter into its own mesh, and apply a texture deformer along an emotion path to deform each letter.
Master rendering and compositing in Maya with Arnold, adjust lights to avoid specular artifacts, apply depth of field, export sequences to After Effects at 24 fps for a social-ready video.
If you learn best with projects and have always been interested in 3D animation, this is the course for you! If you're also in the medical field then this course will be even more beneficial.
This course is geared toward the beginner but there's something for everyone in this course including fairly advanced material. It's the kind of course you could start with and return to as you progress in your understanding of 3D.
I will not just show you what buttons to press but I explain why we're pressing them. We'll create a plan of attack for the most complex series so we understand why we're taking the approach we are and how other approaches wouldn't work and why.
I've divided the course into four sections (with a bonus section):
This is my most ambitious course I've made so far and I hope you enjoy it. I learned things creating it so I know you'll get something out of it as well.
Who Am I?
My name is Lucas Ridley and I work full-time as a professional 3D Animator on movies like Suicide Squad, Transformers, and Ready Player One. My work has contributed to Emmy-winning projects and has been nominated for several other awards like the Annie's. My freelance clients include LEGO, Braun, Nestle, and many others.