3D Lighting and Rendering with Maya and Arnold - Drone
3.0 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
15 students enrolled

3D Lighting and Rendering with Maya and Arnold - Drone

Learn to create photorealistic hard-surface 3D art
3.0 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
15 students enrolled
Created by Daniel Kim
Last updated 10/2019
English
English [Auto]
Current price: $17.99 Original price: $29.99 Discount: 40% off
2 days left at this price!
30-Day Money-Back Guarantee
This course includes
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Hard-surface 3D Modeling in Maya to create cool sci-fi objects
  • Quickly UV Mapping in Maya in preparation for texture work
  • Texturing in Substance Painter with minimal to no hand painting
  • Navigate the quirks of shader setup for Arnold so that your textures show up correctly
  • Lighting and rendering with Arnold using AOV's to make compositing easier
  • Post-production in Photoshop where we take a CGI-looking image and give it a cinematic look
Requirements
  • Access to Maya, Substance Painter, and Photoshop
  • Basic working knowledge of the software listed above is recommended
Description

3D Lighting and Rendering - A Concise Guide to Creating Professional 3D Images in Maya and Arnold

Wondering what's missing in your 3D art or why it doesn't have that professional look you want? Need material to fill your art portfolio? Maybe you know the basics like where the buttons are, but no idea how to tie it all together into a beautiful 3D render. Look no further than this course. You'll be walked through every step from modeling, UV mapping, 3D texturing, shader setup, lighting, composition, rendering, and compositing.

I've been creating 3D artwork professionally for 7 years working in the video game industry. I started out unsure of my art pipeline, but now I have a fast and smooth workflow that makes high quality 3D art production incredibly easy and nearly effortless. With a combination of the right software, artistic mindset, and workflow, you too can achieve similar results to mine in a short amount of time. No need to labor over one piece of work for weeks on end or practice for many months. With my method, you can rapidly populate your art portfolio with top quality artwork that will grab any recruiters' attention.

Every step of the process of creating awesome, portfolio-worthy 3D artwork is illuminated in a highly condensed project-based course. No need to sit through hours and hours of dense course material. With this guide, you'll be on your way to awesome photorealistic 3D rendering in less than the span of time it takes to watch a movie. I'm very excited to teach you my lightning fast workflow and share my secret sauce with you!


Once you've complete the course you can expect to be able to:

  • Quickly model a sci-fi hard surface object in Maya

  • Efficiently unwrap and pack UV maps in Maya

  • Easily 3D texture an object with Substance Painter

  • Set up textures and shaders to work with the Arnold renderer

  • Recreate photo studio lighting for a portfolio-worthy render

  • Compose shots in a manner that best showcases the model

  • Render out passes needed for compositing and post-production

  • Add a cinematic flare to renders in Photoshop


This is your chance to upgrade your 3D rendering ability and boost the quality of your art for your portfolio, video game, or animation. Enroll in this course now and never look back!


This course comes with a 30-day money back guarantee.

Who this course is for:
  • Beginner 3D artists who want to learn the foundations of 3D art creation to build an impressive art portfolio
  • 3D artists that want an A-Z guide to creating a professional render in a fun and simple project based course
  • Student 3D artists who want to take their hard-surface 3D art workflow to the next level in terms of efficiency and polish
Course content
Expand all 16 lectures 01:21:50
+ 3D Modeling and UV Mapping
5 lectures 22:25
Modeling Trims
04:38
Modeling Visor
02:02
UV Mapping
07:00
UV Packing
04:13
+ 3D Texture Painting
6 lectures 29:36
Prep for Painting
02:16
Normal Decals
07:04
Normal Anchor
05:11
Organize Layers
01:26
Alpha Decals
08:05
+ Lighting, Rendering, and Post
5 lectures 29:49
Creating Shader
04:23
Lighting
03:31
Rendering
06:54
Post Work
08:49