
Preview the image we will be making, and begin your journey by investing in yourself and starting to create cool stuff.
Learn to navigate a Blender scene using orbit, pan, and zoom. Select and deselect objects with left click, and pan with the middle mouse for orbit, plus scroll to zoom.
Learn how to switch to fixed views in blender 2.8 using numpad shortcuts to quickly see front, right, top, back, left, and bottom views, enabling quick transformations and modifications.
Learn to transform objects in Blender using move, rotate, and scale with axis constraints, mastering G, R, S shortcuts and the X, Y, Z axes with precision handles.
Master vertex, edge, and face selections in edit mode to reshape a cube. Move, rotate, and scale selected elements, explore loops, rings, and wireframe view for precise modeling.
Learn how to create new geometry in Blender 2.8 through extrusion, using select faces, entering edit mode, and extruding along normals, edges, and vertices, with inserts and deletions.
Explore how modifiers in Blender 2.8 enable non-destructive geometry changes, using solidify to add thickness and subdivision surface to smooth shapes, and apply to convert to real geometry.
Create more geometry on a cube by using subdivision and edge creation, adjust subdivision levels, and move edges to sharpen shapes in edit and object modes.
Create a moonscape by starting with a cube, apply a subdivision modifier in Blender 2.8 to form moon geometry, then apply scale and shade smooth.
Learn to model a mouth in Blender 2.8 by selecting faces and edges, using proportional editing to shape the smile, adding loops, and applying a subdivision modifier.
Create the eye geometry in Blender 2.8 by converting a curve to a mesh, extruding and shaping, then mirror the eye to create a symmetric copy for the face.
Model moon craters in Blender 2.8 by installing the Loop Tools add-on, entering edit mode, and using circle-based extrusions to form crater shapes.
Learn to illuminate a Blender 2.8 scene by using an HDR environment texture, selecting an HDR image from resources, and rendering with a transparent background.
Color a moon model in blender 2.8 with base colors and new materials for body, green tongue, and inner mouth. Paint faces and adjust roughness for a shiny moon.
Create the rocket’s main shape in Blender 2.8 by modeling a cube, extruding faces, adding a subdivision modifier, and applying white with red accents.
Adjust the rocket shape, create a centered window with a cylinder and face cuts, then apply a red material and set the window to be translucent with transmission and refraction.
Using Blender, model rocket wings by extruding vertices and edges, enabling extra objects, then apply a mirror modifier and adjust the origin to duplicate a symmetric wing pair.
Master metallic rocket detailing in blender 2.8 by extruding edges, applying solidify and subdivision modifiers, and creating metal textures and orange fire for the rocket body and exhaust.
Model the head of an astronaut in Blender 2.8 using cube subdivision, extrusion, and mirror modifiers, then texture with skin, eyes, and tongue materials.
Model a helmet in Blender 2.8 by tweaking the mouth, inserting edges, assigning materials, applying subdivision and mirror modifiers, and building an antenna with curves.
In blender 2.8, adjust the astronaut’s eyes, make the helmet shiny by lowering roughness, copy a tiny shiny ball’s material, and build hair and neck with subdivision and cylinders.
Learn to model the astronaut's body and arms in Blender 2.8, starting from a cube, extruding, scaling, moving parts, then apply subdivision, mirror modifiers, and a blue spacesuit material.
Create hands in Blender 2.8 by building from a sphere, extruding and shaping edges, editing in edit mode, applying a subdivision modifier, mirroring, and assigning blue materials.
Model the legs and feet in Blender by extruding faces, applying subdivision modifier and mirror, then apply blue color and shade smooth to position the feet on the body.
Group and organize 3D elements into collections, apply and convert modifiers in Blender 2.8, join astronaut, rocket, and moon for clean image composition, then separate legs for easy arrangement.
Arrange the elements into a balanced composition with the moon centered, rotating the rocket and astronaut. Use selection, move, rotate, and camera controls to finalize the render.
Create a dark background with three planets in a triangle for the scene in Blender 2.8, modeling spheres, extruding faces, and coloring with purple and orange.
Create stars in Blender 2.8 using a plane and a particle system, instantiate star objects, adjust counts and scaling, and render a starry scene.
Create and position area lights in Blender 2.8 to enhance colors and illumination, adjusting color, power, and placement behind the moon and toward the planet for a vibrant scene.
Render the final image by adjusting ambient occlusion for subtle shadows, selecting the correct camera view, and choosing between Eevee and cycles render engines to balance quality and speed.
Celebrate completing the course and recognize the care from your instructors. Look forward to the next course and continue your learning journey.
Are you interested on expressing yourself visually but you are just not very good at drawing?
Then 3D illustration might be the way to go!
3D modeling is the fastest and easiest way to achieve attractive graphics in a short time. Specially on Blender, because it's totally FREE and a robust tool that will allow you to create whatever you can imagine.
You may be thinking: Isn't 3D software hard to use? Well, this course will guide you through the basics on an easy step by step way, so you'll end up with a cool illustration and the knowledge to start making your own stuff!
Time is gold, so don't overthinking and start your creative journey right now!