
Begin 3D character creation in Blender for a 3D female armored assassin, starting with head adjustments and a concept from ideation to final design, using high and low poly workflows.
Set up the Blender scene and begin head sculpting for a female armored assassin, using 88 focal length, symmetry, and poly paint. Learn essential sculpting shortcuts, brushes, and neck-to-head proportions.
Master 3D female head modeling and anatomy in Blender for an armored assassin, using stylized features, a BlenderKit add-on, and anatomy knowledge.
Develop basic hair and eyelashes in Blender by modeling eyebrows with planes, sculpting, and refining with mirror, solidify, and subdivision surface modifiers for a ready-to-print character.
Create a female base torso in Blender, blocking volumes from clavicle to pelvis, emphasize an hourglass shape and heroic forward pose using symmetry.
Begin base modelling of arms and legs with a sphere, elongate on the z axis, duplicate, and mirror for symmetry; shape shoulders, biceps, triceps, hips, breasts, and high heels.
Learn to model a female hand and fingers in Blender, establishing palm structure, thumb orientation, finger knuckles, and pose with careful anatomy references for armored character design.
Refining the arms, hands and legs for a 3d female armored assassin in Blender, emphasizes realistic leg anatomy, tendons, and proportions with testing, inflating and smoothing to avoid stretched polygons.
Refine a 3d female armored assassin in Blender by adjusting facial proportions, eyelashes, and mouth geometry while managing polygon counts and hardware limits; sketch armor and practice mastery.
Start the shoulder armor sketch in Blender, using a UV sphere, y-axis symmetry, and layered meshes to align with the concept and prep for a 3D print.
Learn to 3D sketch the forearm weapon armor for a female assassin in Blender, using sculpt mode, symmetry, and brush-based shaping to create a print-ready base suitable for 3D printing.
Build breast and knee armor in blender by starting with a sphere and sculpting in symmetry. Preview a full 3D sketch from all angles using remesh and a single mesh.
Add details to the shoe and start modeling the armor boot using Blender, using edit and sculpt modes, extrusion, bevel, crease, and mirroring for clean topology.
Finish the shoe by building the lower geometry with controlled polycount, snapping, extruding, and forming triangles for clean topology. Then add hair curves and continue armor detailing.
Master hair curves in Blender by building curve paths, adjusting curve options and geometry, duplicating strands for volume, integrating with the mesh for non-symmetric, believable look.
Refine the horns and forearm armor with a 3d sketch workflow, symmetry, and grab brush in blender. Retopology and plane-based extrusion guide a thicker, print-ready design.
Develop a forearm armor weapon in Blender from a 3D sketch, using symmetry, extrusion, and retopology to achieve a clean, well-integrated mesh.
Learn blender techniques to craft a sharp forearm armor by extruding and edge looping, adding thickness with solidify, and refining with subdivision, creases, and mirror for printable topology.
Finish the forearmor in Blender by diagnosing mirror modifier issues, cleaning interior geometry, and refining topology with remeshing and selective dissolves, ensuring print-ready, collision-free geometry.
Begin shoulder armor retopology in Blender, hiding obstructing geometry, blocking with planes, and extruding. Apply a mirror modifier, snap vertices, and connect pieces for solidify and 3D printing readiness.
Master retopology and refine shoulder armor in Blender by shaping geometric details, applying mirror and symmetry, remeshing, and beveling edge loops for a clean shoulder armor piece.
Finish the shoulder armor for a female assassin character in blender by refining sharp edges, adding side details, and using mirror and subdivision surface modifiers to achieve clean, connected geometry.
Craft a detailed chest armor in blender by inset and extruding edges, refining with creases, and adding lip details, while applying solidify and subdivision for thickness and smoothness.
This neck armor modelling lesson teaches sculpting and refining a neck armor in Blender, using mirror, remesh, solidify, and subdivision for a smooth, 3D printed piece.
Learn a Blender-driven process to create the crown for a 3D female armored assassin, adding diamonds and a back-of-the-head crystal, refining with solidify and subdivision for a sharp look.
Learn knee and finger armor modeling in Blender for a 3d female assassin, applying extrusion, subdivision, solidify, creases, edge loops, and mirror modifier for seamless fit.
Refining techniques for a 3d female armored assassin in Blender, covering channel creation, edge loops, sculpting, mirroring, solidify and subdivision for detailed armor and accessories.
Master blender techniques to elongate legs and apply gold stripes on armored legs through retopologizing, extruding, sculpting, and using solidify and mirror workflows.
learn to model a body and add gold borders to armor in blender, using masking, mask extract, inflate, sculpting, and remesh techniques for smooth edges and seamless clothing integration.
Add and refine golden borders on the armor of the 3d female assassin by masking and extracting details, refining with sculpting and remeshing, and applying gold materials in Blender.
Thicken the cape with the solidify modifier, remesh for detail, and use masking to refine the purple area before sculpting edges and preparing for printing.
Begin a dynamic pose for a 3d female armored assassin in blender, shaping legs, hips, shoulders, and arms through masking, sculpting, and careful pose adjustments.
Adjust the armors and clothes on the 3D female armored assassin in Blender, refining topology, remeshing, sculpting, and positioning limbs to ensure proper fit and a dynamic pose for printing.
Refine armor and clothing on a female assassin model in Blender by adjusting limbs and armor placement, using sculpting, mirror modifiers, and careful origin management for clean printing.
Finish the legs in Blender by refining sculpting in scope mode, applying the mirror modifier, and painting vertex colors to create a polished armored assassin model.
Finish forearmor weapons and body in blender by mirroring parts, aligning origins, and sculpting details, then color and adjust for a ready-to-print 3D model.
Rotate through hands-on Blender sculpting to fix holes, inflate armor and chest geometry, mask and inflate for realism, adjust clavicle, neck, and back, and prepare for turntable renders.
Refine the armor assassin's hair and facial color in Blender, tweak lips and strands, and outline a curves-to-mesh hair workflow for 3D printing, plus life lessons.
Learn to model and sculpt a cape for a 3D female assassin in Blender, using edge loops, solidify, masking, and brushes to craft folds and print-ready geometry.
Refine the hair in Blender by shaping curves, converting to a mesh, smoothing strands, and painting colors, while setting up lighting and render for a 3d female armored assassin.
Learn to set up lighting in Blender and apply a gold material to armor, with HDRI and ambient occlusion for a stylized armored assassin.
Learn to set up a Blender turntable and create a shadow plane while refining lighting, skin shading, and render settings for a 3d female armored assassin.
Celebrate the completion of a long blender character project, highlighting a highly complex 3d female armored assassin after many hours of work, crediting concept artist June Rao.
This is probably the most complicated character i have done in Blender.
And i have recorded and narrated every step in real time to make this course!
There is so much talking in this course that you will get sick of hearing my amazing English accent!
But let me tell you a bit about me.
I am Niko and i am 3D character artist and teacher with more than 20000 students in my courses of Zbrush, Blender, Anatomy and 3D character sculpting.
In this course we will make this 3D Female Armored Assassin from zero, only in Blender. The main purpose of this character is to be 3D printed or rendered, but the same techniques can be used to create 3D characters for games.
We will start by making the head, as always, a basic hair and then the body, with me giving some anatomical tips while sculpting.
Following will be the arms, hands and legs where we will also talk about forms, shapes and anatomy. Next we will do something extraordinary by making all the armors from single meshes, which i call 3D cketching, so we can better understand and translate the 2D forms from the concept to 3D.
When we finish all 3D sketches of the armors, we will start making the real armor meshes, by retopologizing the 3D sketches. It will be long and painful process, but at the end it will be worth the effort!
After every gold stripe and armor piece is ready, we can get to making the pose, we will do that by posing only the body, and then we will add and adjust all the armors and stripes after we are happy with the pose.
When that super relaxing and fun process is over, we can finish the hair with the curves, and do lights setup and materials to render our model.
This course is for intermediate Blender users, but beginners who are feeling very lucky and like to feel pain, can try it too :). Of course you can always start with one of my two Absolute beginners courses for Blender first, then some of my Anatomy courses, and then get back to this one :).
I am warning you that in this course there will be stories, drama, action, memories and lots of advices from this wise bearded man with one eyebrow! Even some songs here and there... sorry about that.
And now, go, buy the course and start making this nice lady in 3D :)!