
Begin sculpting a Viking character in Blender, drawing on Laurel de Austin's concept art, and previewing materials, colors, and the early head shape.
Begin the Viking edition head in blender by deleting the default cube, adding a sphere, enabling symmetry, and blocking the cranial shape, neck, ears, and jaw for a stylized sculpt.
Start with a low polygon head and hands (about 8000 polygons) to focus on main shapes, then refine symmetry and key features for 3D printing.
Add eyes and teeth to a Viking character in Blender using cylinders and symmetry, then refine eyelids, lips, and jaw with mirror and solidify modifiers for cohesion.
Sculpt a Viking character in Blender by shaping the beard and helmet, using sphere-based beard with grab and move brushes, and preparing a print-ready, asymmetrical look.
Add horns and torso in Blender by shaping bezier curves, adjusting bevel depth, and using a mirror modifier, front view alignment, and Alt+S scaling, while considering 3D printing durability.
Sculpt arms and legs in Blender using UV spheres as limb bases, duplicating and sculpting in scope mode with Alt Q and a mirror. Emphasizes stylized Viking proportions and boots.
Sculpt hands and fingers in Blender by creating a thick palm and squarish fingers with knuckles. Use symmetry, crease, and mirror modifiers, while keeping 3D printing in mind.
Create a Viking sword in Blender by shaping a blade from a plane, adding a guard, applying a mirror modifier, bevels, and a cylinder handle.
Refine a Viking character in Blender by adjusting arms and hands, balancing symmetry, anatomy, and sword positioning for a natural, relaxed pose.
Learn to build a viking shirt by masking and extracting the torso, refining symmetry, and sculpting details, using Blender remesh options to manage topology for a thick garment.
Learn to sculpt Viking boot leathers and a cape in Blender using sculpt mode, masking, symmetry, and detailing to match a stylized concept.
Refine the Viking character by sculpting neck fur, folds, and boot soles, using Blender tools like mirror and solidify to align with the concept for 3D printing.
Adjust the Viking character by removing cape symmetry, refining the shoulders and forearms, and adding belts, cape connections, and solidify and subdivision modifiers; discuss anatomy basics and folds for sculpting.
Merge the hands with the fingers and refine knuckle spacing and nails. Shape the cape with belts, folds, and non-symmetrical fabric details while considering 3d printing practicality.
Create Viking sleeves in Blender through cylinder-based modeling, sculpting, and topology control; attach armor plates and cape, refine with subdivision surfaces and mirror to achieve a 3D character for printing.
Refine a Viking edition torso by adding a sleeve border and vest edge, using solidify, crease, bevel, and mirror to sculpt armor plates and an armor skirt.
Learn to sculpt boot straps and armor details for a Viking edition character in Blender, using sculpt mode, remesh, masking, and careful edge work.
Sculpt arm straps in Blender for a Viking character, using cylinders for straps, adjusting topology, mirroring to the other arm, and detailing rivets for a 3D print-ready finish.
Master sculpting pants and a basic belt buckle in Blender using mirror and symmetry, shaping folds with smoothing and references for a stylized Viking look.
Refine a Viking helmet in Blender by smoothing geometry, adding horns with symmetry, and start a bag with straps and a buckle for a cohesive character accessory.
Refine the bag details, enlarge the buckle, and shape the strap geometry while ensuring 3D print readiness with proper thickness and edge loops for rivets and belts.
Polish the Viking character in Blender by refining the belt and rivets, applying subdivision surface and solidify modifiers, and preparing edges with crease and bevel for accurate 3D printing.
Detail the cape and boots with asymmetric, organic silhouettes using grab and draw sharp brushes in Blender, refining polygons for a believable Viking character. Emphasize practice and tool choices.
Detail the Viking helmet in Blender by starting from a plane, using a mirror modifier, extruding to form rivets and borders, and refining with edge loops and sculpting.
Learn how to add rivets and reinforce armor details on a stylized Viking character, using Blender sculpting, rivet placement, edge loops, solidify, subdivision, and snapping.
Shape the Viking character by refining horns, beard, cape, and belt; adjust the head pose, enhance the sword details, and maintain symmetry for clear 3D printing.
Refine a Viking character in Blender with subdivision and creasing, detail the sword and cape stripe, separate guard from handle for color and 3D printing.
Color a Viking character in Blender by painting with brushes, selecting colors, and balancing saturation to create pale skin, gray shirt, brown belt, and gold accents.
Color the Viking's helmet gold and cape browns using vertex color painting. Set up ambient occlusion and a three-point lighting system with a rim light and HDR environment for shadows.
Learn to build a shadow catcher plane to render character shadows, craft metal and gold materials, and create a turntable animation for Blender character rendering.
Wraps up the Viking edition 3d character sculpting course, showcasing the completed character with shading. Explore a low-poly game character playlist and anatomy courses on the instructor's channels.
Do you like this Viking character?
I will show you how i make it from scratch in this Blender course!
All realtime and you will be able to completely follow the sculpting of the character from a concept.
Basically, you will learn how to sculpt big vikings with thin legs and big swords.
My name is Niko and i am a 3D character artist and teacher. I have more than 20 000 students in my courses of human anatomy, Zbrush and Blender.
In this intermediate Blender course we will make this VIking, following the concept from Laurel D Austin.
We will start by analyzing the concept and doing the VIking head. After that we will go trough the beard, hair, and helmet until we reach the torso, arms and legs. When we are ready with the initial body, we will start adding clothes, boots and armors. Then we will start refining everything we did, so we will make the character ready for 3D printing without thin or separate parts. Then it will be time to color the character and make some lighting setup and materials. We will also learn how to make a shadow catcher and turntable video at the end.
This course is mostly for intermediate Blender users, but if you are an thrill seeking beginner, you could try it too :).
Lets start it then!