
Hi and welcome to the course!
In this lesson I will show you the file we will work on. Make sure you download the file from the resources section of this lesson.
In this lesson we will discuss the great importance of working with a symmetrical character when rigging. And we will also cover when it's OK to have asymmetrical characteristics.
In this lesson I will show you the different things we can do in order to optimize our character and get it ready to begin the rigging process.
In this lesson we will create the rig base using the Character object in Cinema 4D. We will create the following elements of the rig:
- The Root
- The Spine
- The two Arms, each one with 5 fingers
- The two legs
- The two eyes
In this lesson you'll learn all about C4D backups. You will learn what they are, why we use them and how we use them.
In this lesson you will learn what Cinema 4D layers are, why we use them when rigging a 3D character and how we use them.
In this lesson we will adjust the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
In this lesson we will bind the character mesh and the character object together, so when we move the skeleton, the character moves as well.
In this lesson you will learn why and how to work with the cloth surface object when rigging a 3D character in Cinema 4D.
In this lesson we will start the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson you will learn how to use the Weight Tool to manually weight the components of your 3D character.
In this lesson you will learn the basics of normailization in Cinema 4D.
In this lesson you will learn the basics of auto-normailization in Cinema 4D.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will adjust the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
In this lesson you will learn the differences between IK (Inverse Kinematics) and FK (Forward Kinematics).
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson you will learn how to use the Update command to update the default pose of the character object.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
In this lesson we will organize the C4D file, so the animators can use it to pose or animate the character.
In this lesson I'll show you how to gather references to pose your characters.
In this lesson you will learn how to easily pose the character.
In this lesson you will learn how to easily pose the character.
In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object. I'm going to cover everything, from the very basics, all the way to the more advanced stuff.
We will start by learning about the great importance of character symmetry and character optimization. And you will learn how to properly optimize your characters before rigging them.
Then, we will create the base rig using the Character Object. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button.
After that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. Then, we will bind the Character Rig and the character mesh together. Later, you will learn different techniques to properly weight your character. And, as a bonus, we will pose the character in a very dynamic running pose.
Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. How to properly use the Weight Tool. You will also learn the basics of normalization and auto-normalization in Cinema 4D. And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK).
This course is packed with lots of valuable information that you'll be able to apply in any character rigging project you work in the future.
By the end of this course you will have a clear understanding of how the 3D character rigging process works in Cinema 4D, and you will also be able to create your own rigs for your own characters.
So, get ready to learn a lot, and I'll see you inside.