
download and install Blender, an open-source, free software, on your pc or laptop by visiting the Blender website, downloading version 4.3.2, accepting the end-user license, and completing setup.
Learn the blender interface by exploring splash screen, workspaces, editors, and navigation shortcuts; switch object and edit modes, use orthographic views, manage camera and lighting, and render with F12.
Explore blender's 3d workspace—from layout through modeling and sculpting to uv editing, texture paint, shading, and rendering—to master viewports, the outliner, and the properties panel.
Explore how to customize the Blender workspace by adding editors such as the dopesheet, timeline, and graph editor, and by rearranging panels within the layout workspace.
Learn how to manipulate objects in Blender using the move, rotate, and scale tools, including axis-specific transformations and the scale cage for selective scaling.
Save your Blender project using file, save as, and select a repository with a name. Export the selected object as FBX, then import the FBX back into the scene.
Explore the properties panel and compare eevee, cycles, and workbench render engines using F12, then grasp basic material setup in the shader editor with color management and lighting tweaks.
Explore Blender's object properties and modifiers, mastering transform controls (location, rotation, scale) at world origin, visibility, and common modifiers like array, bevel, boolean, build, and mirror for modeling.
Learn to use the bisect tool in Blender to cut through a mesh, compare with the knife tool, adjust selection, and explore fill and inner/outer options.
Learn how proportional editing in Blender shapes multiple objects and vertices through various falloff options—smooth, sphere, inverse square, sharp, linear, and constant—across object and edit modes.
Explore transform orientation in Blender, switching between global, local, normal, view, and cursor axes. Learn to constrain moves with G and axis keys, and how normals and cursor extrusion operate.
Navigate object, edit, sculpt, vertex paint, weight paint, and texture paint modes; distinguish editable mesh from non-editable objects, and learn subdivision and sculpting tools.
Add primitives in the Blender 3D viewport using the add menu, plane, cube, UV sphere, and a single vert, and use shift E to add empties, armatures, cameras, and text.
Configure blender preferences to tailor the interface, viewport details, and render behavior. Manage extensions with get extensions, enable add-ons, and toggle emulate numpad and emulate three-button mouse.
Explore Blender select tools for modeling and animation: tweak tool, select box, circle, and lasso, plus selection, moving with g, and canceling with ctrl in object and edit modes.
Explore proportional editing in Blender, toggling on and off, and compare falloff options—smooth, sphere, inverse square, sharp, linear, constant—across object and edit modes.
Demonstrate how to use the annotate tool to document animation decisions and share rationale, and how to add and place meshes interactively with fixed or freeform sizes in Blender.
Use the measure tool in Blender to measure the distance or angle of an object. Hold Ctrl to snap to zero, drag, and use Shift for precise adjustments.
Explore the different extrude options in Blender, including extrude region and extrude manifold, then compare extrude along normal, extrude individual, and extrude to coarser.
Learn to use the insert tool in edit mode to insert faces (including multiple faces with shift), then extrude along normals with alt e and inset to shape the model.
Master the loop cut tool in Blender with live previews, create horizontal cuts, and slide edge loops using edge slide or pressing G twice; exercise caution with offset edge loop.
Master Blender's knife tool to cut through meshes, create edge loops, and refine shapes after extruding regions. Use shortcuts like C for cut through and Enter to confirm.
Learn how to use the bisect tool in Blender to cut and split meshes, compare it with the knife tool, and explore selection, fill, and inner/outer options for precise modeling.
Block out a 3d character in Blender using front, back, side references; label, align, create a mirrored mesh, apply scale, plan shoulder and elbow topology before modeling face.
Block the body part 2 shows how to block the arm and legs in Blender, add loops, circularize topology with the loop tool, and refine via sculpt and edit tools.
Model the character's hand in Blender, detailing the palm, fingers, and thumb with extrusion, loop cuts, bevels, and knife tools to build clean quad topology and subsurface shading.
Model the head in Blender by starting with a cube, applying a mirror modifier, refining with loop cuts and bevels, and finalizing eyes and mouth with sculpting and subdivision surfaces.
Improve a 3d character face by adding detail to refine curvature in blender using reference images, proportional editing, sculpt tools, edge loops, and eyes and nose adjustments for realistic expression.
Learn to model braided hair in Blender by building a curved chain from a subdivided plane, converting to curves, applying array and curve modifiers, and bending the braid for realism.
Master basic UV unwrapping and texturing in Blender to create an ice eye texture for a character, using node-based shading, gradient and color ramp, and image textures.
Create a base mesh and sculpt the tongue, gums, and teeth using Blender, applying subdivision and mirror modifiers, shading, and precise looping to achieve realistic anatomy.
Master Blender trouser modeling for character animation by using edit and sculpt modes to refine topology with extrude, loop cuts, shrink wrap, mirror, and bevel, including belt hole details.
Explore procedural noise textures in Blender to add facial detail. Enable node wrangler, use object texture coordinates, color ramp, and bump mapping into the principled bsdf for realism.
Learn to enhance 3d character textures with a procedural Voronoi texture, add and balance specular highlights, map coordinates, and fine-tune color ramps for realistic surface detail.
Learn uv unwrapping in blender to texture 3d models. Define seams, unwrap with angle-based methods, and use the uv editing workspace to apply image textures and check texture fit.
Learn uv editing tips to fix the inner mouth and remove seams, mirror with clipping, and refine mouth geometry using proportional editing, loop tools, and targeted extrudes in Blender.
Master rigging a base mesh in Blender by adding bones with Rig Creator or Rigify. Master weight painting and parenting the mesh to the armature for animation.
Learn to rig the tongue, gum, teeth, and eyes in Blender using bones, weight painting, and deformation bones with empty groups, mirroring, and pose mode adjustments.
Fine-tune the mouth rig by adjusting the top and bottom jaw in post mode, then refine weights in weight paint to correct a protruding tooth and move the teeth forward.
Learn to create a walk cycle in Blender by resetting the pose, switching IK to FK, and keyframing with the graph editor and dope sheet.
Learn to add energy and personality to a walk cycle by adjusting timing and poses, copying and refining keyframes to create a more organic, realistic character in Blender.
Refine a Blender walk cycle by adjusting hips, chest, and limbs using keyframes, period key, and cycle replication for a smooth, repeatable motion.
Ready to bring your imagination to life through 3D animation? Absolute Blender Modeling and Animation for Short Films is your complete beginner-to-pro course designed to take you from zero experience to producing high-quality animated short films using Blender—the industry’s favorite open-source 3D software.
Whether you're a storyteller, animator, filmmaker, or digital artist, this course gives you the tools, workflow, and creative confidence to:
Master the Blender interface and essential 3D tools
Model, texture, rig, and animate original characters
Build cinematic environments and scenes
Use lighting and camera techniques for storytelling
Render and edit your final animated short film
No prior experience needed—just a passion for animation and a drive to create. By the end of the course, you’ll have your own 3D animated short films and a solid foundation to keep growing in the world of animation.
Requirements
Basic computer skills (file management, copy/paste, etc.)
Stable internet connection (for downloading Blender and accessing course videos)
A computer (Windows, Mac, or Linux) capable of running Blender 3.5+
A mouse with a scroll wheel (highly recommended for easier navigation)
Optional but helpful:
A graphics tablet (for more intuitive modeling/animation)
Headphones for better focus during video lessons
No prior experience in animation or 3D modeling required — this course is beginner-friendly!