Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
3D Master, from zero to hero Vol.4: Body Anatomy
Rating: 4.5 out of 5(47 ratings)
2,695 students

3D Master, from zero to hero Vol.4: Body Anatomy

Understands the bases of the Human Anatomy for the creation of high quality 3D characters.
Last updated 11/2018
English

What you'll learn

  • You will learn techniques which will help you build the right proportions for your characters.
  • You will apply the concepts of human anatomy to the torso.
  • You will apply the concepts of human anatomy to the arms.
  • You will apply the concepts of human anatomy to the legs.

Course content

4 sections40 lectures4h 43m total length
  • Introducción and downloable files1:48

    Introductory video containing the introduction of the invited instructor Oscar Garcia. 3D character developer for films, short films, video games and high level advertising videos.

  • Scale4:15

    First class about model creation and scale

  • Norms explination5:42

    The instructor will explain the use of ideal proportions for the development of the human body with an artistic approach. 

  • Tool preparation as visual reference8:36

    Importing and use of tool as help or visual reference for the development of the human anatomy. The loaded tool will be used on all the sessions of the course.

    If you don´t find tha character reference, you can download it right here. 

    The file is a .ztl (ZTooL), Load this file through: Tool/ Load / Select and load the file "Ryan_Kingslien_Anatomy_Model.ztl"

  • Usage of masks3:46

    Use of masks. Direct links for the mask tool. Types of masks. Importance of the masks usage.

  • Polygroups management3:31

    How polygrous work and simple operations for digital sculpting by hiding and selecting polygroups.

  • Workflow with reference6:45

    Start of the exercise of sculpting using a predisigned model from the software. Revision of the chest muscles and their shape. 

Requirements

  • The course is developed in Zbrush, reason why it's important you have the software installed on your computer. At Pixologic's website you will find a free trial version valid for 45 days.
  • It’s important that you have a basic knowledge on the software for better comprehension of the course, if you don’t have it, I’d like to invite you to take our free course “Zbrush Basics”
  • If possible, It’d be ideal that you have seen the three first parts of the course 3D Character creation; “Vol.1 Fundamentals of Human Anatomy, Vol.2 The Head, and, Vol.3 Hands and Feet”, of course, this doesn’t mean to be an impediment for taking the course.
  • Both, the set of subjects and the visual references are relative to the human body (Masculine and Feminine) reason why it’s important to understand that they are taken with it a learning environment.
  • !Best aptitude, disposition and interest for learning!

Description

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You will learn how to customize the interface to facilitate your workflow with characters, you will use a set of tools that will allow you controled work on the shapes.
You will apply advanced techniques to optimize your time and your workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in english and recommendations to apply this knowledge to your future projects.

The course contains the following topics:
Norms
Masks
Polygroups
Pectorals
Deltoid
Trapezius
Teres and infraspinatus
Dorsal
Serratus
Abs
Torso
Arms
Legs
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

Who this course is for:

  • This course is aimed at any student of character creation, whether is about to start taking classes or has been creating them for some time, or if the student wants to improve the technique, this course will be really helpful.
  • If you have problems developing characters of high complexity, this classes will provide you tools and clear knowledge for managing the complexity of those characters.