
Welcome!
This is a video about the pipeline and how it fits into the entire 3D process.
This is all about answering the question of what a Polygon is. A Polygon is an essential part if not the backbone of all 3D modeling.
This is all about showing the actual polygons in action and how they can be helpful and essential to creating 3D forms that we see everyday.
This is all about the first assignment and it's a very easy assignment as the only thing that you have to do is open blender.
In this video I will be making a small correction as I don't fully feel comfortable with downloading the game engine that I mentioned.
In this video we will talk about learning your very first 3D tool.
In this video we will look at the viewport yeah
In this video we will discuss exactly what a mesh is
In this video we will look at the concept of materials and how they fit into the 3D pipeline.
This video will show you what a renderer means to render your objects because that is how we create the final images you see.
In this video I will explain what a shader is.
In this video I will show you some specific examples of useful software to create 3D art.
This is assignment 2
Here are some helpful websites
Here is Zbrush core Mini and how to download it.
Here is where to download Materialize
We need to discuss tablets.
In this video, we will be discussing the basic file types that you will be used in 3D.
In this video, for those who downloaded blender, I'm gonna show you how to make blender look a whole lot better.
Here is what you have learned so far at this point I think it's important to look at this so that you know the progress that you've been making.
This video is simply about some concepts in Unreal Engine.
In this video, we're going to talk about some of the basic concepts in editing.
In this video we are going to discuss the concept of a normal as it pertains to 3D.
In this video I will show you exactly why beveling your models is a very important concept.
In this video, we will show you how to adjust some of the edges in your 3D models and meshes.
In this video, we will be adding geometry.
In this video, we will be looking at the different views.
In this video, I'm going to show you an easy-to-remember modeling technique.
In this video, I will be showing you a mirroring technique.
In this video I'm going to show you exactly why watching your polycount is important
In this video I will show you how to navigate.
In this video we will be looking at the interface for Z brush core mini
Here are basic brushes that can be found in most modeling software.
Here are more brushes
in this video I'm going to introduce you to a free piece of 3D software called materialize.
In this video we will discuss the diffuse map.
In this video we will be discussing the importance of the heightmap.
In this video, we will discuss what exactly a normal map is and how you can use it.
In this video we will be discussing ambient occlusion.
In this video we will be looking at the concept of metal and roughness as it pertains to 3D models.
In this video I'm going to go over hand-painted textures by using Krita
In this video we're going to review many things using Unreal Engine because it's free.
In this video, I can't resist showing you the power of Twinmotion.
In this video, we're going to review some of our concepts with Blender.
In this video we are going to take a look at the full version of brush for those of you that are interested.
In closing thank you all so very much here is some of the things that you can do next.
This 3D course is for those who have been confused by terminology or intimidated because you felt lost when you tried to learn 3D before.
This course is for any graphic artist 2D artist or anyone who is just curious about 3D but has been too afraid to take that chance to learn. This course will give you a good base to tackle your first 3D course. You will be able to understand a lot of the terminology and the basic concepts of where everything fits in 3D. This is not a full and complete course on each piece of software, but it is a way to introduce everyone to some of the core concepts of 3D and 3D art.
Navigating your way through 3D art can be very confusing because 3D is based in geometry and math. Because math and geometry are difficult, 3D art can have a higher barrier of entry than 2D art.
By the time you finish this course, you will understand the basics of the most common 3D concepts like materials, shaders, polygons, and other terms that may have confused you in the past.
Even if you have never tried 3D before because it looked too complicated or the user interfaces looked too scary, this will be the perfect course for you.