
Learn to set up an image floor plan in Maya, align to the top view, adjust image plane attributes, and start building walls and window/door frames.
Create a 3d structure by aligning walls in vertex mode, increasing height, and extruding faces. Use insert loop and edge loop tools to add divisions and extend walls along z-axis.
Extend walls and create new geometry with extrude, adjust heights to grid, and combine polygons to form walls, windows, and door frames for a coherent architectural model.
Create walls, windows, and door frames using extrude, insert edge loop, and grid snapping in Maya and 3ds Max to match heights and layouts.
Combine all walls into one object, then use edge loops and the cut faces tool to create divisions and frame multiple windows precisely along the grid.
Create and refine window frames by deleting faces, extruding edges to fill hollowness, snapping and merging vertices to close gaps, and adding edge loops for divisions.
Create master bedroom window frames in Maya using insert loop, select faces, delete frames, extrude edges, merge vertices, and reuse the last action with G to copy to other walls.
Model and position window frames for each room in Maya, using insert and loop tools, snapping edges, and managing history to balance edits and file size.
Model a terrace attached to the living room by building balcony walls with edge loops, extruding sections, and crafting a grill with cylinder primitives; master snapping and copy workflows.
Create door frames by extruding wall faces, aligning door height with window height, and shaping upper walls and frames for entrances, bedrooms, and balcony, including a sliding balcony door frame.
Model wooden main door frames in Maya or 3ds Max by creating a box, adjusting height and thickness in wireframe, extruding along z, and duplicating to fit the doorway.
Create and place wooden frames for bedrooms and toilets in Maya and 3ds Max by duplicating, rotating, and aligning components, then refine with extrude and set-to-face normals for accurate detailing.
Create entrance doors in a Maya and 3ds Max workflow by building wooden frames, adjusting height and width, setting a center pivot, snapping edges, and adding a door knob.
Modify the center pivot of doors to the center, move it to the edge, snap, rotate on the y-axis, and duplicate doors to fit frames for kid’s, master, and washroom.
Learn to model a balcony sliding door in Maya and 3ds Max by creating a polygon cube, extruding divisions, and duplicating frames, then apply a transparent glass shader for realism.
Create a window grill pattern for a 3D model, using extrude, cut face, and duplicate techniques to fit a window and add sliding doors.
Create and duplicate window cradles and sliding doors, rotate and size them to fit multiple windows, and set up a floor plan with walls, balconies, door frames, and window grilles.
Create a detailed three dimensional bedroom interior by modeling a bed set with mattress, pillows, and headboard, plus a corner desk, study table, and wardrobe.
Model a mattress inside the frame using a box, adjust height, add edge loop divisions for smooth, rounded edges, and create drawers with offset loops and extrusion.
Select faces and extrude to create four drawers, turning off keep faces together so each extrudes individually, then add a wooden cover and a tube handle.
Create pillows in Maya by shaping a polygon cube with subdivisions and smoothing, then duplicate and position them. Use the cloth tool to model wrinkled bed sheet for realistic drape.
Create a bedsheet by simulating cloth on a subdivided plane in Maya or 3ds Max, using end cloth, colliders for bed and mattress, and adjusting timeline to achieve natural wrinkles.
Begin by creating a corner desk beside the bed from a polygon cube, adjust height and wall gap, then extrude and split edges and delete faces to form two drawers.
Create a corner desk with a drawer in Maya and 3ds Max by extruding, hollowing, and edge editing, then add a knob and center the pivot for alignment.
Create a study table by shaping squarish blocks, leaving a chair gap, and extruding faces to form a support. Add racks and shelves for books.
Model a study chair in Maya by detailing its five parts—the seat, backrest connector, seat body, base, and armrest—using reference images and cube and cylinder primitives.
Create the chair’s arm rest and smooth its form by converting to polygon, extruding faces, adding edge loops, and applying smoothing, then group and center the pivot.
Model a dining table and chair for a living and dining area in Maya and 3ds Max, building a glass-topped base with a metal frame and detailing legs and extrusions.
Learn to model a dining chair in Maya or 3ds Max by shaping the seat, backrest, legs, and cushion using subdivisions and loops, guided by a reference image.
Create the dining chair by shaping legs from a polygonal cube, duplicating with small rotations 6.5 and -6.5 degrees and aligning with the dinner table.
Model a sofa set in Maya and 3ds Max by shaping a cube with edge loops, extruding backrests, refining with divisions and offset, then duplicating for two- and three-seater arrangements.
Attach and merge sofa faces to stitch the sections together, creating the first two sets and extending to the third, then adjust the shape for a balanced look.
Create sofa cushions using boxes, adjust height and scale, duplicate parts, rotate them 90 degrees on the y axis to fit corners, and refine from top view by aligning normals.
Develop a living area by modeling a sofa and accessories, including a center table, corner desk, and tv cabinet, using extrude, duplicate, and precise rotations in Maya or 3ds Max.
Create a table lamp for a corner desk in Maya and 3ds Max using cylinder-based modeling, extruding and scaling to form a concave base and an oval lamp head.
Refine the table lamp for a corner desk by shaping with loft, smoothing, and polygon conversion, then extrude details and adjust scale for a smooth, curved form.
Model a corner table lamp in Maya and 3ds Max by extruding for depth, centering pivots, combining components, and duplicating elements for a polished living and dining scene.
Create a balcony rocking chair in Maya by building a basic polygonal cube, shaping the backrest and seat, adding loops for curvature, and modeling legs.
Model a balcony rocking chair in a step-by-step 3d workflow, building legs, creating a center pivot, extruding and merging faces, and refining the armrest for a complete chair.
Delete bedroom elements, set clear naming and centered pivots for living and dining items, then import the interiors into the main file and verify spacing from the walls.
Learn to model kitchen interiors with a platform, sink, microwave, and refrigerator, then add bathroom fixtures and cabinets, including shelves, drawers, and doors, using precise extrusions and alignment.
Create a base kitchen platform by modeling cabinets in Maya or 3ds Max, duplicating components for symmetry, and refining pivots, extrusions, and door details.
Design a multi-section platform by duplicating parts, using a reference marker with a -90 degree rotation, and adding edge loops before extruding faces to create drawers and shelves.
Model a kitchen platform with a built-in sink using polygon extrusion, face deletion, and edge refinements in Maya or 3ds Max, including faucet and drain detailing.
Learn to model a kitchen sink on a platform by extruding a hollow space, duplicating and aligning parts, and assembling drawers and cabinets with precise rotation and pivot placement.
Model a sink faucet in Maya or 3ds Max by creating a cylinder, drawing a curve, extruding along it with subdivisions, and refining with rotation, smoothing, and global scaling.
Create a sink faucet by modeling cylinders, adjusting radius and subdivisions, shaping a knob with rotated and scaled segments, adding a polygonal cube for the spout, and centering the pivot.
Model a microwave oven on the kitchen platform using a simple polygon cube, define the door and body with divisions, and add controls and buttons through extrusion.
Model a microwave oven in Maya by adding divisions, smoothing for shape, and crafting the door with glass; group parts and rename to microwave.
Model a refrigerator by starting with a polygon cube, shaping the exterior, dividing into freezer and fridge compartments, extruding to form interior faces, and adding a door and handle.
Add divisions and smoothing to the refrigerator model to reduce boxiness, then extrude handles and refine shapes. Combine the cabinet, microwave, and fridge with centered pivots to complete the kitchen scene.
Create a kitchen gas stove model in Maya and 3ds Max by building a base cube, extruding details, and using boolean cuts with cylinders to form circular burner holes.
Learn hands-on gas stove modeling by extruding faces, applying incremental scales, and adding edge loops and cuts to form a rounded burner with proper tolerance and detail.
Create protective rings and utensil grills in a 3d modeling workflow, using cylinders, extrusion, scaling, and duplications to form four curved rings around a structure.
Advance 3d modeling in Maya and 3ds Max by adding edge loops, extruding faces, and setting divisions for smooth forms; assemble with knobs and legs for burner and gas ship.
Model a knob by creating a cylinder in front view, adjust height and subdivisions, use Split Polygon Tool to add divisions, refine normals, and group parts to complete the knob.
Model a water closet from a polygon cube using reference images and blueprints, extruding and refining edges, normals, and a lid, then apply smooth shading for a closed 3d toilet.
Model a wall-hung wash basin in Maya or 3ds Max by starting with a polygon cube, extruding to form a ring, and duplicating a tap rotated 180 degrees.
Create a shower and toilet model by shaping a cylinder, extruding edges, adding a curved pipe, rotating components, and duplicating assemblies around a center pivot.
Organize a 3d bathroom and kitchen scene by grouping elements, renaming for clarity, and importing components into the main scene, including the master room toilet and kitchen cabinet.
Modify the bathroom window by deleting the grill, creating a frame with a polygon tool, extruding the face for depth, and adding a middle exhaust with sliding glass sections.
Learn to assign textures and shadows to interior files and organize floor plan elements into layers for living, dining, kitchen, and bedrooms using grouping and center pivots.
Organize a 3d scene by grouping and assigning kitchen, bathrooms, bedrooms, windows, and doors to separate layers, controlling visibility for clean, focused texturing of living and dining interiors.
Select the sofa, open the materials window, and assign a leather texture. Apply automatic mapping to reduce stretching, adjust tiling, and rename the material to leather sofa.
Apply wood textures to the center table and corner desk in Maya and 3ds Max, using automatic mapping and adjusting shininess and specular for a balanced, subtle finish.
Texture the TV cabinet with a dark wood shade, texture the shelves, and apply a black border; map a TV screen texture with a Lambert shader on the screen.
Texture the dining table and chairs with black wood and white oak, apply automatic mapping, rotate textures for alignment, and duplicate chairs to complete the dining set.
Explore texturing the rocking chair in Maya and 3ds Max by applying wood and fabric textures, using automatic mapping and UV tools, adjusting graininess, and organizing textures.
Texture a lampshade in Maya and 3ds Max by applying metal and fabric textures, assigning a Lambert material, and using cylinder UV mapping for accurate patterns.
Texturize the kitchen cabinet unit with black and red materials, using granite for the top and stone for the base. Apply a granite texture via a node and adjust mapping.
Apply black textures to kitchen cabinet faces and adjust color properties to achieve contrast, exploring cream and gray options while creating the cabinet texture in Maya and 3ds Max.
Texture a microwave oven for 3d architecture by painting base colors, creating button textures in Photoshop, mapping textures to panels, and applying chrome finishes to the handle and fixtures.
Apply a chrome texture to the gas stove, create and assign materials, and use a Lambert shader with black color for the knobs, rings, and the gas top.
Texture the refrigerator in the kitchen by blending white tones, applying color to the fridge, duplicating elements, and adding contrast on selected faces to create depth.
Texture all the doors by applying wood textures to the doors and frames, chrome textures to knobs, and reuse existing wood texture for consistency, using face selection and texture assignment.
Create a base wall texture using a lambert shader and concrete image, then apply kitchen tile textures with automatic mapping, adjust tiling for realism, and tailor inner walls per room.
Texture the living room walls in Maya and 3ds Max by applying blue textures to most walls and an orange cream accent behind the TV, with selective face mapping.
Learn to texture bathroom inner walls in Maya and 3ds Max by creating tile textures, adjusting mapping, and applying blue and reddish tiles to selected faces.
Apply lambert textures to master bedroom walls, map patterns with C direction, and adjust color variations for master and kids rooms in Maya and 3ds Max.
Continue texturing main walls in Maya and 3ds Max, applying different textures and colors to base and interior walls, refining seams and patterns for a lively kids room.
Assign and adjust textures and materials for the master bedroom, using wooden textures, tv screen detail, black borders, chrome handles, and wardrobe and bed textures in Maya and 3ds Max.
Reuse the same textures across bedroom models to reduce file size, apply fabric textures via lambert materials, and map pillows, sheets, and mattress for a cohesive master bedroom look.
Apply existing textures to the kids room, using automatic mapping and a chrome shade, and match fabrics for bed, sheets, cushions, and cabinets to finish the interior texturing.
Create a floor for the flat by adding a large polygon plane and dividing it into living, kitchen, bedrooms, and bathrooms, then apply a uniform tile texture.
Create a floor division, map a texture to living, dining, and kitchen sections with color mode, extrude faces in minus y to prevent gaps, and press six to preview.
Apply floor textures in Maya and 3ds Max using plan on mapping from the Y-axis, adjusting textures to three by three or five by five tiles for each room.
Explore interior lighting and rendering in Maya, including basic lights, lighting parameters, mental ray rendering, and occlusion rendering. Place light sources, adjust intensity, and render with shadows.
Learn to assign basic lights in 3d architecture with maya and 3ds max, adjusting shadows, using point and volume lights, duplicating lamps, and achieving realistic renders with reflections.
Explore adjusting lighting parameters in Maya and 3ds Max by comparing point light, volume light, and Aerolite lights, positioning and rotating sources, and rendering previews to achieve natural sunlight effects.
Learn to enable mental ray in Maya, set up an occlusion shadow with MIB occlusion, connect it to a surface shader, and assign it across scene elements for render-ready results.
Explore ambient occlusion in Maya with 256 samples and production render quality, then apply a normal shader to windows for a see-through effect with a white background using background material.
Reduce reflection by limiting it to 1 and adjust the render to reveal subtle background and furniture reflections. Render in an isometric view to capture the entire floor plan.
Demonstrate converting a floor plan into a 3D architectural model with occlusion rendering, saving the final JPEG, and using grouping, duplication, and transforms to build symmetrical wings and the exterior.
3D Architecture or Architectural Visualization is the art of creating 2D and 3D images that contain the attributes of a proposed architectural design. Today, 3D rendering and architectural visualization software help the architects and designers to appraise proportions and scales using interactive 3D modeling and perform the effects of lighting, rendering and others.
Using powerful 3D architectural and rendering software architects, designers and 3D artists can control designs in real-time, quickly transforming between concepts and reality by making and creating multiple versions of the designs. Maya, 3D Max, Rhino, VRay, Mental Ray, AutoCAD are some of the powerful 3D modeling and rendering software, that make amazing designs and attracts numerous clients today.
3ds Max is a computer graphics program for creating 3D models, animations and digital images. It is one of the most popular programs in the industry today, having a great toolset for 3D artists. 3ds Max is an important part of many professional studios and is loaded with an efficient workflow and powerful modeling tools that is a time saver for most of the game artists.
The real estate and architectural industries use 3ds Max to create photorealistic images of buildings in the design phase. The software creates seamless 3D geometry taken from the imported raw CAD files which are in the form of curves and paths.
Maya is a 3D application software that is used to create animations and models with motion effects. Maya is used by creative professionals across the globe for producing visual effects for various Film and Television commercials to creating complex animations and effects. Maya software can also be used to create 3D models as well as interior design parts that can be used as digital prototypes. The modeling workflow built into Maya is designed to maximize the productivity of the users and enhance the design experience by having creativity and increased efficiency. Maya is also loaded with powerful tools that make complex animations easier to construct that is impossible to create manually
This 3D Architecture Tutorial aims to teach numerous techniques on creating 3D models from the basic level to the most polished ones. Learning high-end software 3DS Max is not an easy task, especially, when the user is a beginner. But keeping all this in mind, this course is designed to learn and master the software applications in easy and interesting steps. The approach of the 3D Architecture Tutorial is entirely practical and it counts on real-time education that will help us to know and master the industry standards.
The learners will be given practical knowledge about the process of Architecture, and by the end of the course, the learners are made ready to create their artwork. The 3D Architecture Tutorial highlights the all-important fundamentals of the software that a student can use without any confusion. These valuable methods will help the learner to enhance the technical skills and have a good basic knowledge of the same.
This program focuses on various applications & features of 3d Architecture for developing interiors and exteriors with Max and Maya. It helps the student in mastering the basics of the same. By learning these techniques, the learner can improve their skills at a major level. From Beginners to intermediate students, anyone can take up this course who is interested in learning 3d Architectural concepts on the software 3d Max and Maya.
Students will go through a step by step process to create various interiors with the help of the lectures and sessions in the 3D Architecture Tutorial. With this training, the students will be able to master skills on Maya, 3ds Max, Bedroom Interiors, Basic Modelling, Interfaces of 3ds Max, Interior Modelling, Lighting and Rendering with Mental Ray & Texturing