
Explore Maya's airplane rig, using bones and nurbs circle controls to animate the plane and propellers with constraints and keyframes, while reviewing the outliner and display layers.
Open the graph editor to animate the propeller spin in Maya with a linear curve and cycle offset, then mute the root animation and lock non-rotation channels to repeat spin.
Block and pose a Maya character by creating a neutral t pose as a base, then build a scared pose using contrapposto, weight, and asymmetry for believability.
Bring a soccer ball to life in Maya by animating a bounce across the screen on two axes, using keyframes, the graph editor, and a linear spline, until it stops.
Practice squash and stretch and anticipation to convey weight and flexibility in Maya, adjusting for material properties and animation style while preserving volume for realistic or cartoony effects.
Learn how to create an anticipation jump by keyframing a cube with holds, squash and stretch, and clean timing using the graph editor for a dynamic Maya animation.
Analyze strong poses by focusing on clear silhouettes, lines of action, and contrasting poses, using contrapposto, anticipation, squash and stretch, and five key poses to drive Maya animations.
Start your 3D animation journey with CGBLAST and take your first steps towards a career in the film and games industry!
If you’re curious about the 3D world and would like to learn how to bring different objects or characters to life, but don’t know where to start, this 3D animation course for beginners will teach you how to animate from scratch. No prior knowledge is needed.
In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for animating. Our main objective is to introduce you to 12 principles of animation throughout different tasks and projects which will help you build a solid foundation in 3D animation.
How is this course structured?
Our 3d animation course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.
At the beginning of the course we are focusing on short and simple animation tasks which will help you get familiarized with the Maya software and its toolset.
As you move forward with each section we go over the theory of a new animation principle and gradually create more complex animations.
Finally, once you’ve covered the majority of the fundamental principles of animation and feel comfortable with Maya’s tools, we move onto character animation and create the most intricate animation pieces of the course: a change in character emotion, a ‘vanilla’ walk cycle and a more personalized walk cycle.