
Use reference footage to drive a zombie walk cycle, capture multiple takes in an open space, analyze the form and pigeon toes, and translate personal reference into animation.
Master the zombie crawl blocking pass in 3D animation basics to full body and creature mechanics by shaping contact and passing poses, walk cycles, and reference-driven limb control.
Polishing pass refines a zombie walk cycle by adjusting feet, weight shifts, and curves, using motion trails and spline smoothing to achieve slow, believable motion.
Animate a zombie crawl by coordinating a belly and tongue wobble with leg-driven side-to-side motion, using elastic weight shifts, tongue stretching, and a leading tongue for an s-curve walk cycle.
Explore the fundamentals of 3d animation principles, focusing on squash and stretch, anticipation, staging, and arcs, with timing, exaggeration, and appeal to bring weight and realism.
Anticipation teaches how to prepare the audience for an action to add realism in animation. Show breathing leading into the action, such as a sneeze, to time the moment believably.
Stage the character using the rule of thirds, keeping him off-center and directing set lines toward the action to create a professional, engaging shot.
Compare straight ahead and pose-to-pose animation, keying every frame versus four major poses, then refine with in-betweens in Maya to craft a reaction shot.
Master follow through and overlap to achieve realism in a ball bounce by animating the tail and limbs with energy that continues and moves at different times.
Apply slow in and slow out by adding more frames at the ends of a motion to give weight and believability, turning a simple ball path into a believable bounce.
Arcs govern all movement in this lecture, from a ball bounce to the tail and every body part, ensuring believable animation; check your curves and where you place your keys.
Explore how secondary action supports the main action, as a ball bounce and a squirrel's tail follow the main motion to create movement in 3d animation.
Master timing to control speed, action, and frames per second, shaping believable animation from hyperactive to fast movements.
Learn how exaggeration amplifies animation by pairing anticipation with a highly cartoony pose to emphasize action, making motion more fun and safer to start with.
Apply multiple animation principles—squash and stretch, anticipation, timing, and arcs—to build character appeal, giving a sense of realness and likeness as the lesson moves toward ball bounce and walk cycles.
Learn the ball bounce basics through timing, spacing, beat, and squash and stretch, using keyframes in Maya to simulate gravity and a simple copy-paste workflow.
Explore 3d animation basics by learning to animate a ball bounce with a tail that follows the ball's arc, using the graph editor and Newton's laws.
Have family or friends critique your animations; submit one video with ball bounce, walk cycle, zombie, and reference, side, front, and three-quarter views, for critique in two to three days.
HI! Welcome to the course; 3D Animation: Basics To Full Body and Creature Mechanics! My name is Charlie Grubel and I am a freelance studio animator, instructor, game developer and 3D Artist. I have been animating for years and now I get to share my knowledge with you! When you become a student you will get a personal critique of your work! So send in your animation you learned from my class and receive as much help as you need. In here I will demo all 12 principles of animation, a ball bounce, overlap with a tail, a full body character walk cycle and a zombie crawl! You can watch my entire animation process, from blocking to polishing. There are hours of work here and you get to animate right alongside me. So join the course and learn what the pros had to learn. Hope to see you there!
Rigs belong to:
Malcom- AnimSchool
Zombie Spitter- World Zombination
The links to download Maya (or your choice of 3D software) and 3D models are below;
http://www.autodesk.com/products/autodesk-maya/free-trial
http://www.animationbuffet.blogspot.com