
This video is an introduction and welcome to the course by the instructor
In this lecture students will be shown how to find the inspiration for an animated movie clip
In this lecture we will make a list of all necessary items to design our animation (3d models, textures, sounds, fonts etc.)
In this lecture students will be shown how to install Unity Hub and one of the latest versions of Unity3D
Install Unity Hub and the latest long-term support Unity version, create a new 3D project, and install post processing, Unity Recorder, Universal Render Pipeline, Timeline, and Text Mesh Pro.
In this lecture students will learn how to use the Unity Asset Store to bring assets into their project
In this lecture students will learn how to import external resources into their Unity project
Design a 3D disco environment by mastering the Unity interface, texture the cubic room, create a disco ball using Unity's standard game objects, then add stage, amps, spotlights, and lighting.
Learn the basics of the Unity interface, focusing on the hierarchy and essential tools like move, rotate, scale, and rect, plus scene navigation with the alt key.
Texture the room interior with disco textures for walls, floor, and roof, add a point light, and build a disco ball with a rope and hierarchy under a lights group.
Design and place spotlight structures in the nightclub scene, group them under an empty game object, duplicate and rotate lights to illuminate the stage, then enable roof and disco ball.
Learn to design stage lighting in Unity by placing and fine-tuning spotlights, adjusting range and spot angle, and aligning lights with a storyboard to illuminate the scene.
Import 3D models in Unity, fix texturing and sizing, then animate characters with premade animations from myxoma or third parties, merge them with Unity's Animator and Timeline for real-time results.
Texture 3D character models, extract textures, organize materials, and fix import errors. Place and scale characters in the scene, apply animations, and group them under an empty game object.
Apply premade, rigged character animations in Unity by creating an animations folder, adding an animator and a controller, and assigning animations to models to play in the game view.
Position and scale the drums and guitar, adjust hips, spine, shoulders to prepare t-pose rigging, and set up camera placement and timeline for animation.
Set up a Unity timeline for animating t-pose characters by creating timelines, folders, and empty game objects, then add animation, activation, and audio tracks for guitar playing scenes.
Animate a T-pose character in Unity by building a guitar-playing sequence on a timeline using multiple animation tracks, recording movements across body parts, and looping for repetition.
Animate a T-pose character in Unity by creating a timeline, adding playable timelines, and animating the left arm, right arm, and neck with recorded motions, then preview with the camera.
Animate a disco ball in Unity by rotating around the Y axis, applying a purple spotlight from multiple angles, and refining the animation curves for a continuous, linear rotation.
Finalize four cameras, including a main camera and two zooms, animate transitions, and design the master timeline with actuation and audio tracks using Maspero text.
Apply Text Mesh Pro to craft an opening title, customize font, size, and alignment, then light and animate spotlights and camera to preview the title in the main scene.
Create an empty game object named master timeline, add a director component, and organize a master timeline with activation, animation, and audio tracks for cameras and titles.
Switch between cameras using actuation tracks to activate and deactivate scenes. Set up an action camera to move, zoom, and reveal a closing title.
Create a closing scene in Unity by texturing the wall and the logo, adding a design by title and credits, organizing the timeline, and syncing the audio track.
Polish the scene with advanced lighting solutions and reflection props, then apply real-time post-processing, set up Unity Recorder to render 30 seconds of animated character MovieClips, and fix any bugs.
Explore advanced lighting in Unity using reflection probes to create realistic reflections and a cinematic look, with hands-on placement, sizing, and range adjustments, followed by post-processing for cameras.
Set up post-processing on zoom, main, and action cameras using dedicated post-processing layers and a global post-processing volume to achieve cinematic looks with motion blur and vignette.
Watch the 30-second cartoon in real-time rendering, apply final touches, fix bugs, and render a final product in Unity, adjusting post-process layers, camera setup, closing titles, and output naming.
Welcome to “3D Animation and Game Teaser Production with Unity”.
When we finish developing our games or applications, the first problem we will face with: Lack of Marketing and Sales... We should find a studio to write down an advertisement script for us, and produce our animated advertisement movie.
Here is the good news: If you are a Unity Developer, you do not have to spend thousands of dollars for this purpose. You can use Unity's Timeline and Animator, with some free tools and packages you can easily produce your advertisement movie.
For this purpose, during the course we will use only free assets and packages and we will finish a 3D cartoon animation from scratch. We will design a thirty seconds fun cartoony scene from the opening title to final rendered animation.
First, we will start to finding the inspiration for our animation
We will write down a short script in two column scenario format and design an animation storyboard
Next step will be writing down our bucket list and putting together all the assets and packages we need
We will setup our Unity development environment and make it ready for animation production
I will show you how to design and decorate your very first animation scene
I will show you how to import and use premade animations and integrate them to your project
I will show you how you can animate different body parts of 3D rigged characters
We will also animate different objects in our scene to reach a high-quality final product
We will use timeline to manage our cameras, animations and audio
Finally, we will add post processing effects and will be rendering our 30 seconds cartoony animation
Together we will dive in to the Unity’s real time rendering revolution which will affect multibillion-dollar animation industry soon. Under the instruction of a 20 years experienced instructor (who is lecturing at the well-known universities and developing game/animation projects in professional level) you will have the chance to become one of the pioneers of new generation animation developers.