
Learn to create immersive 360 3d images using a pair of inexpensive cameras and a rig. Align exposures, blend HDR, and refine the 3d effect in a desktop Photoshop workflow.
Follow a project-based workflow to master 360 3-d photography, from setup and post-processing to building a diy 3d rig and best practices.
Create a reusable boilerplate folder structure for each 360/3D photography project, organizing left and right views, combined work, 3D prep, and final results with clearly named subfolders.
Set up the course project folder, and download all four left and right exposure photos (unstitch or stitch) from the course photos page, saving them into the correct subfolders.
Download and install the mi sphere desktop app from the course website to stitch unstitched photos using a free desktop stitching tool, following unzip and install steps.
Stitch the course photos with the Mi Sphere app using the Adventure 360 desktop app, export stitched exposures, and rename files for consistency.
Download and install the core software and tools needed for this course to streamline your workflow, and later install the flexify plug-in for Photoshop.
Install flexify 2, a Photoshop plug-in with a 30-day free trial, from the course site and use it to reorient 360 photos, align exposures, and remove the tripod rig.
Download and install the 3D Combine software, compare the free and paid versions with depth map support, and follow a Windows 64-bit setup including security prompts and optional desktop shortcut.
Discover how stereo automaker provides depth map functionality and 2d-to-3d conversion (red-blue anaglyph, side-by-side, and other formats), then download, extract, and run it from a dedicated tools folder.
Download and install the GoPro VR player from the course site to view 360 photos and videos in 2D and 3D on Windows or Mac, with a VR headset.
Download and install the Photoshop actions suite for the 360/3D workflow, then load scripts, test compatibility, and apply actions to streamline the workflow.
Explore the Photoshop actions suite that guides the 360/3D workflow from left/right view creation to aligning, blending, and outputting the final image, while automating setup and organizing project files.
Execute a bare bones 3D test with one exposure from each camera to preview the 3D effect, compare three methods, follow the workflow and folder structure, and identify early problems.
Combine views with 3DCombine generates multiple 3D formats from left and right exposures, including parallel, side by side, color anaglyph, and above below, with a clear naming strategy and save workflow.
Learn how to use stereo photo maker to load left and right images and export color anaglyph, side-by-side, and over-under formats, then save and name the outputs.
Generate three 3D formats from Photoshop using the action suite; create anaglyph, side-by-side, and over-under by running actions, selecting left and right views, then save in the 3D folder.
Explore red and blue anaglyph 3-D images in the GoPro VR player, adjust equi rectangular input and no stereoscopic output, and assess misalignment, depth, and ghosting across views.
Explore testing 3D VR imagery with GoPro VR player, configure over-under format for headset viewing, assess 3D depth and distortions, and load Oculus tips before HDR via multiple exposures.
Explore how hdr photography expands a camera's limited dynamic range by blending three exposures—mid, underexposed for highlights, and overexposed for shadows—into a single image with preserved detail.
Explore HDR shooting methods using raw, manual exposure, and tripod alignment to capture multiple exposures, then blend with software like Lightroom or Dobi camera for high dynamic range results.
Master the Mi Sphere bracketing by capturing three photos at a consistent interval from +/-0.5 to +/-3 EV, with middle exposure at zero EV and exposure compensation not affecting bracketing.
Begin the 360/3D photography workflow in Photoshop by using the action suite to guide a real-time, step-by-step project, with practical tips and demonstrations.
Begin the 360/3D photography workflow by exploring action sets and instruction windows, noting variable text patterns, and selecting corresponding base exposures for left and right views.
Evaluate multiple exposures to minimize alignment and achieve a clean 3D result. Choose the first and third as base, align the other to blend in Photoshop's two-exposure workflow.
Create the left view in a multi-exposure hdr workflow and save the base exposure to the suggested file name and path, then prep for additional exposures with alignment guidance.
Adjust the base exposure using the camera filter to recover highlight and shadow detail, tweak clarity, vibrance, and saturation, and preserve a non-destructive smart filter for future edits.
Add another exposure as a new layer, name it, and run the done adding exposures action to save; then perform a two-stage manual alignment if no tripod, before color adjustments.
Learn to use the flex plug-in to reposition a 360 photo inside a rectangular image, adjusting latitude, longitude, and spin to align an additional exposure with the base.
Master how to handle the 3D photography complication by replicating edits across both views using smart objects and the Photoshop actions palette to record flex adjustments.
Align an extra exposure with the base photo in left view using flexify, adjust latitude, longitude, and spin, and record actions for precise, repeatable alignment.
Learn how to use Photoshop puppet warp to align exposures with pins, convert layers to a smart object for non-destructive warping, and explore mesh, density, and anchor points.
Master manual exposure alignment using puppet warp in left view, placing pins, adjusting edges, and iterating with keyboard controls to reduce ghosting and achieve near-perfect alignment.
During this course I'll be teaching you how to use a pair of inexpensive 360 cameras with a front and rear lens to create 360/3D VR photos that you can view on your desktop, TV, or on a VR Headset. Overall, the process produces results that are largely comparable to 3D/360 cameras costing thousands of dollars, but allows you to achieve them for a fraction of the cost.
The course will walk you through a full 360 post-processing workflow that has been optimized for 3D/Stereoscopic results. We'll cover how to build a simple Do-It-Yourself 3D Rig, how to take multiple exposures, how to align exposures even when you take pictures without a tripod, how to blend exposures together to produce High Dynamic Range images, how to manipulate your photos to produce a realistic 3D effect in 360 degrees, how to use all of the software tools and features you’ll need to succeed in your own projects, and much more.
When you're done this course, you'll be ready to produce amazing and immersive 3D VR Photos. What you do from there is up to you. Perhaps you'll want to leverage your skills to start a new career. Or maybe you'll want to use them to relive your memories in a way that makes you feel like you're stepping right back into them. You're only limited by your imagination.
To help make the 360/3D post-processing workflow more efficient, I'll be providing you with a suite of Photoshop Actions that will help to automate all of the time-consuming and repetitive tasks associated with layer and file management, reducing hours of work to mere seconds so that you can focus on the artistic and image-specific parts of the workflow where your attention is really needed. This suite of actions has a value of over $100 USD, but as a subscriber to this course you'll get the package for free.
I also have a number of updates to the course already in the works, all of which you'll be able to benefit from at no additional cost.
Now, as I mentioned above, the techniques I'll be showing you in this course provide you with a cost-effective solution for creating 360/3D photos that are visually similar to ones captured by cameras costing thousands of dollars. There is, however, one small trade-off for all that money you'll be saving that results from the structure of dual-lens cameras. Because of the placement of their lenses, we'll be left with a very narrow 2D area at the extreme sides of the image. In most cases, though, that 2D line is virtually invisible unless you're really looking for it, and sometimes even then, making this minor trade-off more than worth the cost savings. And if the 2D line ever is noticeable, it can be corrected with a simple depth map, which is something I'll be teaching you how to do in an upcoming update. If you're not familiar with depth maps, you can see a sample by looking at the "What's Next" section at the end of the course, which is one of the free preview lessons. That said, so far I've only come across one case where I've found it worthwhile to use a depth map, and that's the image we'll be working on in this course. In fact, that's one of the reasons I chose it for the course ... it was the only one I could find where I thought the effects of a depth map would be noticeable. The photo also has just about every other problem you're ever likely to run across in your own projects, which is what makes it the perfect case for learning the techniques taught in this course.
To get a deeper sense of what you'll be learning here, please take a few minutes to watch the Introductory section of the course, offered as part of a free preview. And to see samples of images created using the techniques taught here, check out the companion website at 360-3D-COURSE.COM and click on the "Samples" link in the menu.
I look forward to working with you on this project and I hope to see you soon.