
Explore why 3D design matters in 21st century, master core 3D concepts and ZBrush basics, and turn 2D silhouettes from Illustrator into 3D objects with projection paint for Spark AR.
Discover why ZBrush stands out as an intuitive, artistic 3D sculpting tool, praised for high-definition models and broad compatibility via GoZ with other software.
Here are updates about Zbrush 2023 and a sample of what Redshift can do.
Explore geometry in zbrush through primitive shapes, learn how vertices, edges and bases form 3d objects, and experiment with color, materials, and lighting to showcase basic components.
Get an overview of 3D file formats like OBJ, STL, 3DS, PHP, USD, and GTF, and learn their uses for animation, textures, lighting, and 3D printing in ZBrush.
Discover the core 3D geometry components—vertices, edges, and faces—and how vertices store color, transparency, coordinates, and animation data in 3D modeling.
Learn to paint color directly on ZBrush 3D models, using vertex colors and the paint brush; note how higher-resolution geometry enables more detail while low-vertex objects complicate painting.
Explore how CAD and geometry connect design worlds, using Fusion 360 for parametric, precise product design, and bridging to ZBrush workflows with FBX exports and UV maps.
Master PBR materials with the principal BSDF shader in Blender Cycles to achieve photo-based realism using maps like color, normal, and displacement.
Explore how lighting in ZBrush uses dome and environment lights, HDR textures, and sun or area lights. Learn how light scale and sampling affect renders and visibility.
Explore how ZBrush uses cameras and views, including locking the scene, storing and recalling shots, and rendering with depth of field and a viewport camera.
Explore orthographic versus perspective views in ZBrush, switch with the p key, and adjust focal length and field of view to match reference in a four up view.
Master Zbrush scale by enforcing a two by two by two space for all models, using deform or the Zplugin scale master to unify size.
Explore how Zbrush shifts from two and a half d painting to full 3d mode, using the t key for edit mode and ctrl n to clear canvas.
Navigate zbrush with alt for pan, drag to tumble, spacebar for tool options, and cam view to keep orientation.
Explore the zbrush ui, focusing on the tool palette and trays that organize your model. Use hotkeys like spacebar to access palettes, adjust brushes, and master the gizmo 3d workflow.
Learn to install and manage Z plugins in ZBrush using the Z plugins palette, with tools like UV Master, Decimation Master, and ZBrush to Photoshop Scale Master, plus free textures.
Mask and hide geometry in Zbrush using control and alt for marquee selections, invert masks, and apply dynamo mesh to reshape while managing poly groups.
Set the dynamesh resolution to 128, apply dynawax, and unify the scene to a two-unit scale. Use scale master to enforce zbrush scale and keep polygons under ten million.
Explore polygroups in ZBrush to organize, mask, and edit models. Learn to use poly frame, poly paint, group split, unwrap with poly groups, and export groups for multi-material workflows.
Learn to use the Zmodeler brush for true low-poly modeling in Zbrush, with insert edge loop, Q Mesh, and move point, switching among face, edge, and point actions.
Explore IMM brushes, insert mesh and insert multi mesh to draw and merge objects onto a model, then split unmasked parts into sub tools for a clean dynamesh workflow.
Learn how to paint in Zbrush using the paint brush, color and material channels, and vertex painting, with tips on smoothing, projections, and preparing texture maps and UV maps.
Discover pure ref, a free mood board tool for collecting and arranging image references efficiently. Use it for notes, grouping, and endless boards for 2D to 3D work in Zbrush.
Explore vertex color painting and the spotlight texture projection in zbrush to paint models, load textures, and project images onto your mesh with adjustable radius and pin options.
Explore render basics in ZBrush, including using the render palette, BPR, shadow maps, depth maps, depth of field, ambient occlusion, and subsurface scattering, plus render sets for stylized outputs.
Explore non-photorealistic rendering in zbrush with render sets, lightbox workflows, and npr plug-ins, then composite passes in photoshop to create stylized 2d graphics from 3d models.
Explore the Zbrush to Photoshop plugin, rendering from Zbrush and sending all passes to Photoshop with light passes, masks, and alpha channels. Achieve one-click export and layered adjustments.
Explore how silhouettes drive 2D to 3D design using the Snapshot 3D tool. Learn to block forms from silhouettes to quickly iterate and convey movement, story, and perception.
Explore snapshot part 1 in ZBrush for 2d artists: set up a square document, use spotlight in the lightbox, and create geometry from silhouettes with 512 by 512 snapshot textures.
Here we cover some of the things to watch out for when working with Logosin 3D and how to retain shape.
Learn to create snapshot assets in Zbrush from vector shapes drawn in Illustrator, export them as 512x512 artboard textures, and import them for quick 3D modeling.
Learn to apply boolean operations—add, subtract, and intersect—across sub tools, manage their order, and preview the geometry before finalizing with dynamax meshing while preserving poly groups.
Photo by Fernand De Canne on Unsplash
Master remeshing and uv mapping in Zbrush, optimize texture maps through low-to-high poly workflows, and paint with projection techniques and symmetry-based unwrap for 2d to 3d design.
Learn how to reproject high-poly geometry to a low-poly base, bake texture maps, and export for game engines and web experiences using ZBrush, UV Master, and texture maps.
Create and texture a ZBrush scene, then render with KeyShot via bridge, exploring NPR and BPR options while noting export and depth map workflows.
Export your ZBrush models as FBX or OBJ with embedded maps and baked vertex paint, then import into Blender and render using the principled shader.
Turn a 2D image into a 3D Zbrush sculpture to create a photorealistic AR mask, refining it for Spark AR, using provided assets or your own.
Discover the importance of gathering reference for 3D work, using Pure Ref to organize mood boards and images, and then drawing base shapes in Illustrator before sculpting in ZBrush.
Create a precise vector silhouette in Illustrator using the pen tool, export at full 512 pixels with a transparent background, and import into Zbrush to build the snapshot 3D geometry.
Begin dynamesh part 1 by organizing subtools, renaming objects, refining with taper and masking, using spotlight for reference images, duplicating and scaling, and initiating dynamesh remeshing for smoother head form.
Master the dynamesh workflow in zbrush for beginners, building a Groot-inspired head with masking, symmetry, remeshing, and key brushes (move, Damien standard, clay tubes) before detailing and painting.
Line up the head, fix topology, and remesh the model using zremeshing and Sculptress Pro to prepare clean topology for UV mapping and future painting.
Subdivision surfaces turn a low-poly mesh into a higher-resolution model while preserving UV maps and topology. Use Catmull-Clark to subdivide, add detail, and prepare textures and normal maps.
Project paint a 3d model using spotlight projection in the texture palette, importing high-resolution images and aligning them on a subdivided mesh to create realistic textures.
Learn to bake texture maps from high-resolution sculpt using poly paint, generate normal maps, and export via the multi map exporter for Spark AR, including ambient occlusion and UV considerations.
Export high-resolution texture maps and 3D models from Blender or ZBrush for Spark AR, including ambient occlusion, metallic, roughness, and normal maps, with proper UVs and export settings.
Graphic designers that are looking to expand their horizons will be able to do so with this 3-day course. The Metaverse is an open digital universe where users can explore and create within the confines of imagination without limitations on time or space! Participants learn about how it all works through lectures from industry professionals as well as hands-on experience using Zbrush, which helps bring designs into life by allowing for more precision than ever before – even if you've never used a tool like Zbrush before now.
We will cover the basic document setup and everything else needed to get you up and running with Zbrush.
The basics of 3D geometry and other components like lights and cameras
Working with a real-world scale between different programs and geometry.
Knowing the different file formats of Zbrush
Creating geometry from 2D images
Painting textures on models using 2D images.
Creating objects for the metaverse.
Creating Objects for 3D printing.
Creating content for Spark AR, Snap Lens, and other mobile devices, like Oculus
Zbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist's focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.