2D Physics in the computer games
- The prerequisite for this course is to download the free Godot game engine.
Making a 2D game is one of the rare opportunities for individuals and small development teams. There are different types of 2D games, and one of the possibilities is that your game has elements of 2D game physics. For something like that you need to know 2D game bodies and 2D game physics. We will use the free Godot game engine for an explanation.
In the course beginning, you will learn about 2D nodes, StaticBody2D, CollisionShape2D, and RigidBody2D. After that, you will have the opportunity to learn about 2DBody's methods and interactions.
When you learn about KinematicBody2D and interaction, you will start to learn through creating a 2D computer game. The example game will be a ball type of game where will we use 2D Godot physics for interactive game elements.
This course is part of a group of courses that promote the book "Mastering Godot". In additional content vlog about the Arleekinoo 2D adventure game is added.
And now, I need to add 50. more words to this description content because 200. words are needed to be in the description. So, it will be good to learn from other free tutorials I create about Godot. Someone of them is not visible because of constant change in publishing policy, but few are. Also, I have one very good paid tutorial Learn to make commercial video games Godot mega tutorial I am recommending. Hope this is enough for a description.
Who this course is for:
- Complete beginners
Marijo is computer teacher with more than twenty years of experience. He teach in computer schools operating systems, office, css3, html, java script ... Programming language like c, c++, and visual basic are part of his teaching road. He also make and teach about making games in different gaming engines. Godot is his game engine number one.
As a book writer, Mario has written several books on the topic of Godot game engine, such as: GDScript, Making games with GDScript, Autonomous cars, Mastering Godot, etc.