
2D Physics in computer games course introduction.
This lecture will teach you how to start 2D project by creating 2D scene.
This lecture will teach you many things about CollisionShape2D for 2D body's.
Useful links with educational content
After this lecture you will be able to create StaticBody2D with CollisionShape2D.
After this lecture you can create methods for 2D Physics with StaticBody2D and RigidBody2D.
You will be able to put new sprite texture and to set collisionShape2D for 2D Body's.
You will know how to set friction for StaticBody2D using GDScript code.
After this lecture you will know how to can create StaticBody2D with Constant Linear Velocity.
After this lecture you will learn a lot: how to create a button, how to add a signal, how to set colored background, how to use custom integrator and to set Constant Angular Velocity to StaticBody2D.
After this lecture you will know how to create Physics Material and how to create KinematicBody2D.
You will be able to code keyboard key interaction with KinematicBody2D after this lecture.
You will learn about coding collision, score system and other elements for functional 2D game.
After this, you will learn a lot about GDScript creating body's, shapes, sprites and setting properties. You will learn how to finish creation of 2D game.
Examples from book "Making games with GD Script" (2D Game, Inventory system, save system).
Making a 2D game is one of the rare opportunities for individuals and small development teams. There are different types of 2D games, and one of the possibilities is that your game has elements of 2D game physics. For something like that you need to know 2D game bodies and 2D game physics. We will use the free Godot game engine for an explanation.
In the course beginning, you will learn about 2D nodes, StaticBody2D, CollisionShape2D, and RigidBody2D. After that, you will have the opportunity to learn about 2DBody's methods and interactions.
When you learn about KinematicBody2D and interaction, you will start to learn through creating a 2D computer game. The example game will be a ball type of game where will we use 2D Godot physics for interactive game elements.
This course is part of a group of courses that promote the book "Mastering Godot". In additional content vlog about the Arleekinoo 2D adventure game is added.
And now, I need to add 50. more words to this description content because 200. words are needed to be in the description. So, it will be good to learn from other free tutorials I create about Godot. Someone of them is not visible because of constant change in publishing policy, but few are. Also, I have one very good paid tutorial Learn to make commercial video games Godot mega tutorial I am recommending. Hope this is enough for a description.