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2020-12-26 15:06:23
30-Day Money-Back Guarantee

This course includes:

  • 4 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Development Game Development iOS Game Development

How to Create iOS 2D Games with SpriteKit and Swift

SpriteKit: Learn to Build 2D Games by Creating a Real World Arcade Game from the iOS App Store.
Bestseller
Rating: 4.3 out of 54.3 (626 ratings)
2,925 students
Created by Brian Advent
Last updated 8/2017
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Build 2D Games with SpriteKit
  • SpriteKit Fundamentals
  • Create and Work with Game Scenes
  • Create Cool Animations
  • Deal with Collisions and Physics

Course content

10 sections • 41 lectures • 4h 1m total length

  • Preview02:36
  • Preview00:59

  • Preview02:37
  • Important SpriteKit Classes
    08:38
  • Create a SpriteKit Game Project
    08:38
  • Create Your First Scene
    07:17
  • Preview03:38

  • Game Design and Mechanics
    04:11
  • Prepare Graphic and Sound Assets
    01:22
  • Setup the Game Project
    02:31
  • Create the Main Game Scene
    06:34

  • Preview04:47
  • Add the Player
    03:42
  • Detect Touches
    03:27
  • Add Touch Based Verticle Game Control
    03:29
  • Animations & the Rendering Loop
    04:22
  • Animate the Player Horizontally
    06:00

  • Preview02:38
  • How to Create Particle Emitters
    02:17
  • A Pulsing Player
    05:51
  • Add the Pulse Animation to the Player
    02:35

  • SKShapeNodes as Enemies
    09:11
  • Random Enemy Parameters
    09:24
  • Move and Remove Enemies
    08:26

  • The SKPhysicsBody Class
    08:30
  • Bitmasks and Collisions
    09:55
  • Sample App: Bitmasks and Collisions
    11:00
  • Add Categories and Collision Settings
    06:54
  • Take Action based on Collisions
    06:56

  • Velocity for the Player
    06:34
  • Define What Happens After Collisions
    06:53
  • Add Sound Effects
    03:47
  • Add a HUD: Game Timer and Score
    09:54
  • Create Power Ups
    06:35
  • Preview06:54

  • Add Start and Game Over Scenes
    07:08
  • An Infinite Moving Background
    12:30
  • Game Over
    05:39
  • Handle Game Data with Singleton
    09:20
  • Finishing Touches
    05:30

  • Next Steps
    01:56

Requirements

  • You should know the basics of Swift 3 or 4
  • You should know the basics of Xcode
  • Mac with Xcode 8 or later

Description

Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game but didn’t know how to create it, then this course is for you. Apple provides great game frameworks for every developer. One of these frameworks for 2D games is SpriteKit.

This course is going to take you through the process of creating a 2D arcade game step-by-step. Not only will you have finished a complete game project after taking this course, you will also get profound theoretical knowledge about the SpriteKit Framework and many of its important classes.

I am Brian Advent and I am running one of the largest youtube channels on iOS development. I am also organising the annual Swift Tutorial Conference and with my 17 years of development experience I am offering you a course with a great combination of theory and practice. 

A Real World Project

This course is centred around a real world arcade game called Color Trek. You can download it on the App Store for free and you will create this game from start to finish in this course. In that process you will put all the theory that you are going to learn into practice right away.

How and what you are going to learn

SpriteKit is a huge framework, which is why you are going to start your journey with an overview about the most important classes that you are going to encounter. 

You will then create your first game world and your first animations to familiarise yourself with the tools provided by Apple. 

After these first steps you are going to start creating a real game from start to finish, starting with the project setup, the integration of game assets and the creation of the main game scene. 

Among other things you are then going to learn both theory and practice about:

  • touch gesture detection
  • object movement and animation
  • how to create animations and how to use particle emitters for animations
  • game physics and collisions
  • how to use the power of random 


If you have never created a game before, then you will also enjoy my detailed explanations on collision detection, which is one of the most important aspects of 2D game development.

I designed this Swift course to be easily understandable for any iOS Developer who has a beginner or intermediate knowledge about the Swift programming language and the Xcode IDE.

This course comes with extensive exercise files (code files and assets) for every video, with a begin and end state of all projects. You'll be able to work alongside the instructor and will receive a verifiable certificate of completion upon finishing the course.

Who this course is for:

  • iOS Developers who want to learn how to create 2D Games with SpriteKit

Instructor

Brian Advent
Software developer, educator and mathematician
Brian Advent
  • 4.2 Instructor Rating
  • 1,237 Reviews
  • 8,368 Students
  • 6 Courses

Brian runs one of the largest YouTube channels on Swift development and has over a decade of experience developing software for different Apple platforms and consulting. Brian is an accomplished online trainer with thousands of students from around the world. His expertise is valued by many companies, universities, museums and government institutions.

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