Unity: 2D Game Development

Make your Dream 2D Sprite Game Inside the Powerful Unity Editor
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34,233 students
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Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
Work within the Unity editor to streamline game design and editing processes.
Import and use sprites, sound effects, music, and other assets inside of your game

Requirements

  • You should know basic programming or scripting to complete this course. We'll be using C#.
  • Knowing how to work in graphic and audio editors will help you out. You can also navigate online for your art assets.

Description

This course will teach you what you need to know in order to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course in in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done.

2D Sprite Game Development in Unity

Understanding the Scene and Game Interface 

  • Scene Hierachy 
  • What kinds of assets will you need to make a game (PNG Sprites, MP3 / WAV Audio) 
  • Organizing Your Project 
  • GameObjects and Transforms 
  • Tags and Layers 
  • Camera 
  • Canvas Box / Circle / Polygon Colliders & Rigid Bodies (in action too) 
  • Controlling Canvas Positioning (Anchors etc) Text Components Buttons Sliders Menu Screens Canvas Groups and Scalers
  • Audio Sources and Audio Listeners

Animation

  • Cutting Sprites for Use in Game Animations
  • Animation Controllers
  • Override Animation Controllers 
  • Player Animation (Animation / Animator) Animation Trees) 

Scripting

  • Setting Up Scripter of Choice for Unity (Visual Studio etc)
  • MonoBehaviours and Unity Lifecycl
  • Player Control Scripting 
  • Instantiating Game Objects through Script 
  • Raycasts and Collision Detection 
  • Send / Broadcast Message 
  • Building a Screen Fader (probably include my script) 
  • Save / Load System (Check Asset Store for Example) 
  • Coroutines 
  • Defining and Activating Events 
  • UnityEvents and Reorderable Event Lists 
  • Editor Menu Items Changing Scenes

Services

  • Adding Ads to Game 
  • Enabling Collaboration 
  • Cloud Build

Configuring for Export

  • Building Project Settings
  • Mobile / Other Exports

 Extra Scripts

  • OpenGameArt and Using Creative Commons Assets
  • Importing Materials through the Asset Store
  • Pixel Perfect Camera Scripts 
  • Vexe Package 
  • Pause Button 
  • Tiled2Unity 
  • Unity IAP

External Tools that May Help 

  • Pyxel Edit
  • Sprite Illuminator
  • GIMP / Photoshop
  • Audacity

Who this course is for:

  • Enthusiast gamers who want to give making their own game a shot after playing other people's games.
  • Developers or aspiring game desiginers interested in making a 2D game project and willing to do some C# scripting

Course content

8 sections50 lectures7h 4m total length
  • Introduction to the Unity 5.5 Editor UI
    12:00
  • Scene and Game Windows Explained
    05:19
  • Hierarchy Window - Scenes, GameObjects, Parent Child Relationship
    07:21
  • Project Assets for 2D Games (Sprites / Sound / Music)
    11:26
  • How to Organize Project Asset Folders
    10:47

Instructor

Software Tutorial Expert and Author
Chris Navarre
  • 4.1 Instructor Rating
  • 1,442 Reviews
  • 66,210 Students
  • 20 Courses

My philosophy in information technology and learning in general is that video learning is the best way to learn for yourself. I can provide the videos but it's up to you as my student to absorb and practice the information to become a more educated and skilled person.

If you want to get a taste of my approach to education and tutorial series, you can find me on my channel.