
Here is the course Overview
This is where you get your assets. Free for you to use however you wish.
A Quick overview of Using Reference.
Part 2 of Using Reference.
Part 3 of using reference.
Getting your copy of photoshop to look like mine.
Photoshop pt 1.
This is part 2.
This is part 3.
And here is out final primer on photoshop.
Here part on of the pixel art app I use.
Here is part 2.
Here is part 3.
Here is part 4.
For my iPad users . Don't feel left out , here is an app that you can use.
We are about to dig in. So lets get Focused.
We will begin by making a simple heart.
This lesson we will make a simple star as we slowly build our confidence.
This is how we make a simple test level.
I show you how to make a stone.
In ths lesson I show you how to make a higher resolution version of the same stone.
I show you how to make the ubiquitous crate found i most games.
This is not only a lesson on a ladder but it introduces you the concept of tiling.
Building on that tiling concept we will create a vine. Good for climbing.
Couldn't resist making a question box.
This lesson will be our first brick tile.
A way of testing the stones we created.
Hand drawn heart.
HD or hand drawn star.
Showing you how to dither.
Your first official assignement.
Lets focus on the things we will need to make environmental assets.
This is a simple bush to get us started.
Here we upgrade from our previous lesson.
This is a fun challenge round .
Let's make some simple grass.
We now come to the trees.
And more trees like the title says.
Here is where we learn to make rocks.
Side quest time !!
Assignment 2.
The mindset going into color.
In this lecture I introduce you to the concept of a color pallet.
Color can effect the mood of anything.
The concept of color scripts is discussed.
My introduction on warm and cool colors.
Very short assignment.
A tileset is not that scary so lets get focused on the things we should be thinking about.
just an overview of tilesets.
Making our base-tile in photoshop.
The base tile in Aseprite.
Our 32 pixel tileset.
Lets up the resolution to 64 pixels.
In this video i introduce you to Tiled. At lest the simplest way you can use it as an artist and designer.
Here we will add grass.
Adding grass part 2.
Just a simple way to test your level and tiles without having to do layers.
Our first tile set.
Assignment 4.
This section is really big. So we will need the correct mindset. This section is a mixture of the things you already know plus new concepts.
This Video is on creating the appropriate sky for our game.
How to make clouds , one of the many many ways.
Some simple stonework.
Interior tile bricks will be made. It's fun !
Here we add a door or rather an opening.
A simple window done in the gothic style.
Torches, we need them to see in scary dungeons. So lets make a few.
We make a nice simple door.
Now to make stairs.
Some "hi-rez" stairs. They take a bit more thought and planning.
Some interior bricks suitable for a tomb.
Here we do an exterior brick pattern.
Part one of our bridge.
Part 2.
My approach on making a statue.
Whats a scary game without an iron gate? Lets make one with a bit of style.
Assignment 5
I will constantly update this course based on your and your fellow students input. This is your course.
Learning game art can be difficult. You not only have to draw but you have to learn software. This course demystifies that process. In it you will start out with the very basics of simple asset design. Then to more challenging subjects like tiles and tile sets as well as modular 2D art for mobile games.
This relaxed and fun course is for the complete beginner as well as more experienced artists who want to expand their skills. Weather you are trying to create your own game or trying to add to your freelance abilities this course is for everyone.
Not only will you learn pixel art but this course covers modular art as well as side scrolling , platforming and top down styles.
How is this course set up?
What else will you get?