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2D Character Animation Sprites in Cinema 4D and Aseprite
Rating: 4.8 out of 5(16 ratings)
1,722 students

2D Character Animation Sprites in Cinema 4D and Aseprite

Hire nobody! Pre-Rendered 3d animation require no art skills, and this is a solid pipeline to produce more in less time.
Created byRene Espinoza
Last updated 10/2023
English

What you'll learn

  • Identify available artistic sources and acquire 3D models and animations based on cost and quality
  • Use Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.
  • Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.
  • Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.
  • Configure the rendering according to your Video Gamegraphic requirements
  • Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.

Course content

1 section9 lectures59m total length
  • Finding 3D models based on Cost and Quality5:09

    We're going to uncover a treasure trove of 3D model and animation sources that are perfect for individuals who may not have the artistic skills or the luxury of time to create their own 3D models for those essential sprite sheets.

    The value of this course lies in the incredible time and cost savings it offers when it comes to producing wide sets of animations for your 2D game characters. You'll quickly realize how using royalty-free characters and animations from online libraries can supercharge your production pipeline.

    This course is a game-changer for those of you who are working on tight budgets or have limited time to spare but still want to make their game vision a reality. It's all about providing you with the graphics you need without breaking the bank or exhausting your precious time.

    And guess what? This pipeline isn't just useful for your regular game development—it fits like a glove for game jams too! When you need quick, eye-catching assets to bring your game jam projects to life, you'll be armed with the knowledge and resources to make it happen.


  • Finding Optimal 3D Character Animations5:21
  • Cinema 4D Project Setup3:59
  • Animations Setup10:53

    We get into Motion Clips creation and populate a Clips Library so we can set the whole project animations ready, properly time-scaled in a well organized.

  • Pivot issues and fix procedure5:47
  • Platformer Camera, Render Setup, Style tweaking9:16
  • Beat 'em up, Fighting games, Top-Down Cameras Setup5:38
  • Aseprite Project Setup5:51
  • Game Ready Sprite Sheets Output7:37

Requirements

  • Cinema 4D installed
  • Cinema 4D fundamental knowledge
  • Aseprite installed
  • Aseprite fundamental knowledge
  • You do NOT need artistic skills.

Description

Welcome to this Udemy course on how to make your own 2D Character Animations in Cinema 4D!

In this comprehensive course, I'll walk you through every step necessary to create top-notch Pre-Rendered Animation Sprite Sheets that are perfect for your own games or ready to be sold on popular video game asset markets.


Whether you're looking to generate passive income or reduce expenses during the development of a 2D video game, this lecture is dedicated to sharing an optimal and robust production pipeline that will save you time and money while giving your project's asset production a significant boost.


Pre-Rendered 3D style is what we will focus on, just like the old days, pure retro-looking game characters for whatever purpose you have in mind, whether you are making the next big title or just creating a proof of concept, mock-up, practicing, studying, or even participating in a game jam. You will have the tools to create as much as you need in way less time than you expect by embracing the Pre-Rendered look.


What You'll Learn:


  • Identify available artistic sources and acquire 3D models and animations based on cost and quality

  • Use Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.

    The auto-rigging technique is limited to biped characters, but if you cover your character's rigging by yourself, the rest of the lecture still benefits you.

  • Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.

  • Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.

  • Configure the rendering according to your Video Gamegraphic requirements.

  • Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.


This course provides you with the essential knowledge and skills to produce complete 2D character animation packs efficiently.


Join, and unlock the potential of pre-rendered animations and enhance your game assets creation skills!

Who this course is for:

  • 2D Game Developers interested in creating their own 2D Character Animations and saving on budget.
  • Graphic Artists interested in selling graphic assets for video games and generating passive income.
  • This is not a course on character design, modeling, or animation. It is focused on the production of on-demand assets.