
Welcome & short overview of the course
We start the course with tips and tricks in Photoshop that are used later in the course to help speed up your workflow.
IMPORTANT: You can download all the assets for the course in
Lecture 68 > Unity Part 4: Adding Sprites & Prefabs & UNITY TEMPLATE DOWNLOAD
Using different methods such as scale, rotate, squash & stretch to create different statue heads
Games that allow you to practice using the vector pen tool
Composition techniques
The importance of scheduling for a game artist
Game artist overview
Techniques to use inside of Photoshop if you are colour blind
Optimization techniques for creating games
Blocking out the body, horns, legs, eyes and mouth
Using circle shapes to block out the main leaves
Creating a foreground foliage section
Creating the feature statue in the level
Creating the main shapes of the flower based on the sketch
Creating a quick simple foreground flower
Creating a glowing magical foreground tree
Using a vector and effect to block out the moon
Working on a second pass on the character adding details to the face
Creating a square waterfall texture for the template
Sketching and blocking out a vector bird for the foreground
Final wrap up of the course
A Padlet board with additional links to articles and videos on 2D Background Design
Focusing on fast vector techniques in Photoshop you will create a unique looking style for a 2d platform running game. Skills you must have already:
The vector techniques covered are simple and effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists.
Split into two sections first you get familiar with the vector tools and thumbnail process. Then we jump into a mini project called the Golden Antelope inspired by Indonesian folklore. You'll see the whole process take shape from thumbnails to finished image.
*Assignments are included during the course to aid you learning. Feedback is available directly from the instructor who has a track record that spans over twenty commercial game releases.
What is also included in the course?
As this course is aimed at those with a basic understanding of Photoshop it moves fast giving you the key concepts so that you can apply the techniques to your own game productions.
Part 1: Nick Sweetman
Guiding you through the basic vector tools and thumbnail process I get you up to speed before you start going through the mini game project. We cover tips and tricks to speed up workflow and look at the main vector techniques with the pen tool.
Part 2: Graphics: Maureen Lukito - Narration: Nick Sweetman
Rovio game artist Maureen Lukito shows the workflow she uses to create a professional 2d game background. We go from scheduling to blocking out the assets and implementing them into the game engine Unity. The template scene gives you the essential elements you need to test your environment: A jumping character, animated parallax layers with basic functionality for you to move through the level. The template is coded by game programmer Yrjö Peussa and is specifically designed for testing and is not a complete game, if you know coding feel free to build on top!