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2D Archery Game In Unity 3D
Rating: 4.4 out of 5(23 ratings)
331 students

2D Archery Game In Unity 3D

Learn how to use Unity 3D game engine to design 2D Archery games
Last updated 8/2019
English

What you'll learn

  • Basic work with Illustrator and Photoshop and Setting bow and arrow in Illustrator and Photoshop
  • Setting sprites (slice and rename) in Unity 3D
  • Working with LineRenderer component and set it's parameters
  • Creating a bowstring and change it with arrow position
  • Creating an arrow and set it for Move and Fire
  • Release the arrow
  • Rotate the bow
  • Set the sounds (Drawing, High Fire, Low Fire, and Fizzle)

Course content

6 sections15 lectures2h 21m total length
  • Quick Preview9:38
  • LE01 - Preparation of sprites in Illustrator and Photoshop5:04

    This lesson includes preparation bow and arrow vector-file in Illustrator and Photoshop

  • LE02 - Preparation of sprites in Unity3d3:46

    At first Sprite Editor is introduced and then bow and arrow are separated. Afterward the bow’s center of mass is shifted and finally they will be named.

  • LE03 - Defining zones, regions and required points10:16

    In this project some zones, regions and auxiliary points and objects are required. To simulate the bowstring two objects are created by LineRendere. After that top, bottom, minimum and maximum points are made and start zone and end zone are defined.

Requirements

  • A basic knowledge of Illustrator (or Corel Draw) and Photoshop
  • A basic knowledge of Unity 3D and its interface
  • Not important Unity version, but It's better to use Unity3d 2017 or higher.
  • A beginner level understanding of C#
  • Love to making games!

Description

One of the most popular game styles, especially among mobile games are archery games. Using Unity game engine’s features, you can easily design and simulate such games.

In this course, you will learn how to use Unity game engine to design 2D Archery games.

This chapter (Chapter 01) includes topics like preparation of bow and arrow in some software like Illustrator, Photoshop, and Unity3d; defining zones, regions, and auxiliary points; simulating bowstring movement; creating arrows; calculating arrow position; shooting a bow; and arrow drop in the game environment.

Who this course is for:

  • A beginner to intermediate Unity user
  • A unity user who would like to gain a better understanding of Unity's Sprite, LineRenderer, physics, and etc.
  • Anyone who is interested in wanting to build a 2D archery game in Unity
  • A beginning Unity user who wants to know more about editor scripting