
Master 2d animation with opentoonz, a free tool used by studio ghibli, through the basics and a step-by-step cartoon project using downloadable sketches.
Explore the OpenToonz interface, from the startup window and sandbox project to the palette room with toolbar, viewer, xsheet, and timeline. Dock panes, resize panes, and lock room panes.
Explore brush and geometric tools in OpenToonz, adjust size and pressure, enable autocreation, choose vector level types, and draw shapes from rectangles to polygons with snap and smoothing.
Add text in OpenToonz using the type tool, click in the viewer to type, adjust font, style, size, and orientation in the options bar, then commit by clicking outside.
Master OpenToonz vector editing tools—selection, pump, eraser, cutter, control point editor, pinch, bender, magnet, iron, and tape—to shape strokes and prep vector art for painting.
Learn to create and manage vector colors with the style, palette, and studio palette editors in OpenToonz, and fill drawings with the fill tool across areas, lines, or both.
Compare Toonz vector, Toonz raster, and raster levels; observe pixelation, unlimited size, and tool differences when displaying tools for level only.
Discover how to animate faster in OpenToonz using the Inbetween command. Duplicate and modify drawings, insert frames, set inbetween speed, expose to the Xsheet, and preview the loop.
Compare copy cells and clone cells in OpenToonz, showing how copy links to the original drawing while clone creates an independent level by cloning selected cells.
Master the smart fill handle in OpenToonz. Drag down or up to repeat, delete, or expose level drawings and create progressive or random sequences.
Reorder columns in the xsheet by dragging drawings to place them in front of or behind others. Use header buttons to manage visibility, camera stand, locks, and render-time opacity.
Animate a column with the Animate tool and handle to shear, rotate, scale, and move, then define keyframes and use the global key option for coordinated transforms.
Learn to animate the column stacking order in the Xsheet by keying values from zero to one at frame 1 and back at frame 51, creating front and behind shifts.
Learn to create parent-child relationships in OpenToonz by linking columns in the stage schematic using the left blue and right red ports, and see movement and rotation propagate.
Learn to control playback range in OpenToonz using playback markers, start/end markers, and auto markers to limit animation to selected frames or exposed cell blocks.
Apply highlights and shadows using the fx schematic in OpenToonz, adjusting bodyhighlight with transparency, blur, color, and offset, and manage linked effects or unlink when needed.
Learn to animate effects parameters in the FX settings window, set keyframes at frames 1 and 24, and use the preview area to apply and view all parameter changes.
Preview and render animations in OpenToonz, and set up FFmpeg on Mac to export mp4, WebM, or gif. Configure FFmpeg path and adjust output settings to save to project outputs.
Learn about OpenToonz project default folders and what files live in them, including PLI/TLV/TPL vector and raster levels, TIF extras, TNZ scenes, and Toonzscripts.
Create a new OpenToonz project named Merry Christmas and a scene named tree, then unzip and paste sketches, drawings, and two animation folders into the C drive OpenToonz projects folder.
Learn to draw and paint a tree in OpenToonz by loading a tree sketch, creating a vector level, applying body highlight and shadow effects, and arranging frames in the xsheet.
Learn to draw and paint a gift box in OpenToonz, creating a new scene, building vector parts, applying palette colors, and using the body highlight effect.
Create a scene named sleigh, build a vector level with three sleigh-part drawings, draw parts in frames with rectangle and multiarc tools, paint with sleigh colors, and save as sleigh.tif.
Learn to draw and paint a snowman in OpenToonz by building a scene, creating a snowman parts vector level, applying textures and colors, and rendering a blinking snowman image.
Create a moon scene, draw a white circle with the vector tool, add watercolor texture on a raster level, apply a 30 mm glow, and save as Moon dot tif.
Animate santa in OpenToonz by loading the parent-child schematic, keyframing frames 1 and 36, and syncing boots, body, and arms to form a walk cycle; render two tif sequences.
Draw and paint the horse and Santa's sleigh silhouette in a new horse and sleigh scene, using vector levels and the studio palette.
Animate a horse and Santa's sleigh in OpenToonz by building level relationships, duplicating drawings, and keyframing frames up to 16 using sketches as references.
Animate handwriting of Merry and Christmas in openToonz by creating scenes, using vector and raster levels, and splitting strokes with the cutter, then color letters white and save as tif.
assemble the cartoon in OpenToonz, position objects from sketches, paint the sky texture, and animate santa’s walk cycle with camera moves and a blur effect.
Finish assembling the cartoon by painting the ground to silhouette color, loading and animating images with the animate tool, and stacking two box silhouettes as in the sketch.
Add the snowfall effect with the fx schematic, load a snowflake image as a particle, link it to the texture port, and adjust birthrate to control particles per frame.
Add the fireworks effect to the handwriting animation in OpenToonz by configuring FX and birth rate across frames. Color particles white and save as mp4 if ffmpeg is installed.
Do you want to learn how to animate in OpenToonz? If so, you are in the right place!
OpenToonz is a free and powerful program. It has been used by Studio Ghibli for creating its works for many years. This software can be used not only by professionals, but also, it’s good for those who take their first steps in animation.
This course is designed to teach you how to animate in OpenToonz from scratch. No prior knowledge is required.
This course has two main parts. The first part contains 19 lessons and it covers all the tools and features of the program that you need to know to create a simple 2D animation.
In the second part of the course, I will show you step-by-step how to create a cartoon.
If you have already some knowledge of the program then you can skip the first part of the course and jump directly into cartooning!
Note: The shortcut keys mentioned in the course are for a PC. If you use a Mac, the shortcut keys may be different.
Udemy has a 30-day money back guarantee on all courses. It means that if you are not satisfied with this course, Udemy will refund your money within 30 days of signing up.