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2D Animation Basic Principles
Rating: 4.7 out of 5(26 ratings)
129 students

2D Animation Basic Principles

Learn Traditional Animation From The Very Start
Last updated 8/2022
English

What you'll learn

  • Understanding of audiovisual elemental concepts such as the Frame Rate and Aspect Ratio
  • Animation of different kinds of transformations drawing Straight Ahead Action and Pose to Pose
  • Bounces' animation applying Squash & Stretch, Slow-in & Slow-out, Solid Drawing...
  • A swing animation applying Secondary Action, Overlapping Action and Follow-through

Course content

4 sections30 lectures1h 15m total length
  • Welcome!1:18

    General presentation of the course. We list the principles we're going to learn, which are:

    • Straight Ahead Action and Pose to Pose animation

    • Solid Drawing

    • Squash & Stretch

    • Slow-in & Slow-out

    • Overlapping

    • Secondary Action

    • Anticipation

  • Tools2:17

    In this lesson we see different tool options for making traditional 2D animation, and some homemade solutions in case we want to work on papen without having proffessional equipment.

  • Frame Rate1:23
  • Aspect Ratio1:41

    We see some frame size and proportion options to work with in animation. Printable material is attached of each one of these ratios.

  • Straight Ahead Action0:34

    Master straight ahead action by drawing frame to frame, updating each new frame from the previous one with small modifications for spontaneous, non-patterned motion.

  • Animating Frame to Frame6:24
  • Editing9:14
  • Your Project0:34

    Animate a transformation using Straight Ahead Action. The choice of topic and tools are up to you.

Requirements

  • If you choose to work on paper: An animation board (or homemade solution), 90gr or less grammage sheets, paper hole punch and ruler with bolts (to hold the sheets). An editing software such as Adobe Premiere.
  • If you choose to work digitally: A tablet or monitor device with a digital pen and a drawing software with layers and a timeline, such as Adobe Animate or Clip Studio Paint.

Description

In this course you'll learn to make traditional 2D animations drawing each frame as it's done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible.

If you're a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement.

If  you don't have experience with drawing but you're interested in animation, this is a good starting point.


Throughout these 4 modules we'll learn about:


  • Frame Rate and Aspect Ratio

  • Principle of Straight Ahead Action and Pose to Pose Animation

  • Principle of Solid Drawing

  • Principle of Squash & Stretch

  • Principle of Slow-in & Slow-out

  • Principle of Anticipation

  • Principle of Secondary Action

  • Principle of Overlapping Action and Follow-Through

Each module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects.

At the end of this course you'll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a "living" looking, as well as animating in many layers as needed for an animation with more than one element.



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Credits for  the material used in this course:

Videos from Pexels by Kindel Media, cottonbro, Engin Akyurt, Artem Podrez, Muhammadrizwan, Peggy Anke and Rodnae Productions.

Archive material from the Internet Archive in collaboration with Prelinger Archives.

Music from Bensound.

Who this course is for:

  • This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.