
General presentation of the course. We list the principles we're going to learn, which are:
Straight Ahead Action and Pose to Pose animation
Solid Drawing
Squash & Stretch
Slow-in & Slow-out
Overlapping
Secondary Action
Anticipation
In this lesson we see different tool options for making traditional 2D animation, and some homemade solutions in case we want to work on papen without having proffessional equipment.
We see some frame size and proportion options to work with in animation. Printable material is attached of each one of these ratios.
Master straight ahead action by drawing frame to frame, updating each new frame from the previous one with small modifications for spontaneous, non-patterned motion.
Animate a transformation using Straight Ahead Action. The choice of topic and tools are up to you.
Explore pose to pose animation as a continuation of frame by frame transformation, with examples and methods to combine the two techniques, building on module one.
Animate a transformation of at least 1 second inbewtweening 2 or more key drawings.
Animate a bouncing ball by tracing diminishing arcs across a 24 fps timeline, marking frame positions and applying squash and stretch with slow-in and slow-out to convey weight.
For this module I propose you to animate a bounce keeping in mind the volume and elasticity of the object.
Explore the final module of traditional animation, introducing secondary action and follow through and overlapping action, with a simple swinging character example.
Learn the secondary action principle in 2d animation, where complimentary movements add life without overpowering the main action, as shown by a cat's tail, ears, whiskers, and hand gestures.
Explore overlapping action and follow-through to achieve natural movement by analyzing inertia, wind effects, and secondary motion like hair and clothing.
As a final excercise for this course I propose you to animate a swing with overlapping elements. You can incorporate secondary action too.
In this course you'll learn to make traditional 2D animations drawing each frame as it's done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible.
If you're a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement.
If you don't have experience with drawing but you're interested in animation, this is a good starting point.
Throughout these 4 modules we'll learn about:
Frame Rate and Aspect Ratio
Principle of Straight Ahead Action and Pose to Pose Animation
Principle of Solid Drawing
Principle of Squash & Stretch
Principle of Slow-in & Slow-out
Principle of Anticipation
Principle of Secondary Action
Principle of Overlapping Action and Follow-Through
Each module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects.
At the end of this course you'll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a "living" looking, as well as animating in many layers as needed for an animation with more than one element.
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Credits for the material used in this course:
Videos from Pexels by Kindel Media, cottonbro, Engin Akyurt, Artem Podrez, Muhammadrizwan, Peggy Anke and Rodnae Productions.
Archive material from the Internet Archive in collaboration with Prelinger Archives.
Music from Bensound.