
Learn to animate and move your character in a Unity 2D action RPG, test during play, and create the extra layer that leads to the walk animation.
Place the player into the world by adjusting the sprite size and background, setting up initial world elements, and previewing what comes next in the Unity 2D RPG creation process.
Create and refine a walk animation for a 2D RPG character in Unity by animating keyframes, adjusting timing, duplicating frames, and saving a new walk left clip for gameplay.
Test the spell exit point by creating an empty exit point object and wiring a casting script to launch from it, then refine animations for correct direction.
Develop skill buttons in Unity by casting spells using an index-based system, ensuring the selected target can be deselected, and wiring an event system to handle button interactions.
Map keyboard keys to skill actions in a Unity 2D RPG by configuring the input manager and linking on-screen buttons to trigger actions.
Implement an enemy health bar in Unity by wiring selection and targeting logic, updating the UI with the current target’s health, and integrating with the game manager.
Create a four-enemy portrait user interface by anchoring and configuring health frames, adjusting assets and frames, and prep for scripting in the next video.
Learn to implement enemy idle and walk behavior in Unity 2D RPG, connecting left/right walk and attack animations to an enemy controller with range and state transitions.
Learn to implement an enemy state machine in Unity, using a follow and attack state, interfaces, and state changes to control enemy behavior, target tracking, and movement.
Define the enemy attack state and follow state to manage pursuit and attack based on distance and attack range.
Implement enemy attack animation by updating scripts and animator transitions from attack to waiting with exit times. Adjust cooldown, range, and timing in update to control attack sequencing and pauses.
Define a public transform target to enable enemy acquisition, then integrate it into the enemy script so foes follow and attack the player in a Unity 2D RPG.
Learn how to create your very own RPG game for mobile using Unity2D, an industry-standard program used by many large gaming studios and indie developers across the world.
You won’t just be learning programming concepts in this course, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner,or Advance or an artist looking to expand their game development range or a programmer interested in understanding mobile game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such mobile game elements as:
Creating Player and enemy
Animation
Enemy State
Player special Abilities
Adding dangerous elements
User Interface with interactive menus
Start learning today and let me help you become a mobile game developer!
Understand how to earn revenue using advertising in their games
Learn C#, a modern versatile programming language
Understand the capabilities of mobile development in Unity
Develop strong and transferable problem solving skills
Gain an understanding of the game development process
Mac or PC capable of running Unity 3D
The latest version of Unity 3D
Anyone who wants to make their own mobile games
Anyone interested in learning to publish apps to the Play Store
Complete beginners with an interest in learning mobile game development
Developers who want to re-skill across to mobile development
People who want to create and publish their own mobile game