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2020-11-25 07:57:44
30-Day Money-Back Guarantee

This course includes:

  • 6 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
IT & Software IT Certification C#

25 most useful functions for unity

For those who still struggling on coding in C#
Rating: 5.0 out of 55.0 (1 rating)
7 students
Created by Fast Learning
Last updated 11/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • learn to code video game with a minimum of statements

Requirements

  • no

Description

Course on video game coding with Unity and C#:

this course is based on my personal experience with my students who still struggled to code even after watching many videos made by professionals of the game industry.

Even if, those courses are well done  my students has got a lot of issues, because as beginners, :

  • they do not have a solid basement on the way to code in C#

  • they do not know which statements are important to memorize among all those hundreds methods (also called functions) inside Unity.

Like your class teachers,I have  decided to create a well organized course which helps you to create a full 2D game if you follow it.

My strategy to learn to code, is based on:

  • repetition of always the same template during use of a variables.

  • working with an unique conditional statement (the "if" conditional statement).

  • working with an unique loop (the "for" loop)

After this course, all my students were able to create any kind of game and were enthusiastic when I propose a new game project.

So Guys, Enjoy...

Who this course is for:

  • those who have issue with C# coding in Unity3D

Course content

8 sections • 72 lectures • 6h 13m total length

  • Preview01:07

  • Preview02:40
  • video2-install unity
    02:24
  • video3-set up unity to make a 2D game.
    01:17
  • video4-the 4 main windows
    02:44
  • video5-the foreground
    04:07
  • video6-create the background
    04:26
  • video7-insert collectibles
    04:04
  • video8-organize hierarchy window and save
    02:57
  • video9-set up player transform
    04:23
  • video10-RigidBody2D collider 2D and Tilemap
    04:29

  • Preview02:09
  • video12-manipulate a variable
    08:21
  • video13-float boolean and string
    08:33
  • video14-Input.GetAxis and FindObjectWithTag statements
    09:35
  • video15-the if statement
    08:06
  • video16-Input.GetButtonDown and AddForce
    10:10
  • video17make the player jump
    08:12
  • video18transform.localScale statement
    08:24
  • video19-create idle, jump and run animation
    06:52
  • video20Code the Run animation
    07:46
  • video21-jump animation with SetBool statement
    06:21
  • video22-Set up the camera and invisible walls
    08:04
  • video23-play a sound statements
    07:58
  • video24-Renderer type and OnCollisionEnter.
    07:42
  • video25-Destroy statement
    03:22
  • video26Play a sound when an object is destroyed
    06:47
  • video27-Set up a background sound
    02:54
  • video28-Summary
    03:20

  • Preview11:23
  • video30-monitor the score
    04:38
  • video31-create a DeadZone.
    08:23
  • video32-Adding few stairs.
    04:19
  • video33-create the health bar.
    03:25
  • video34-Add damage to player.
    04:48
  • video35-reduce health bar length when damaged
    05:19
  • video36-restart game when no health
    03:35

  • Preview04:35
  • video38- set up last collectible before to switch to next level
    05:37
  • video39-commute to next level and coroutine
    02:56
  • video40-synchronyse sound before to switch scene
    05:48
  • video41-improve the fluidity of the game.
    05:06
  • video42-keep score when commute level
    06:30

  • Preview05:06
  • video44-set up sound and health bar for dangerous pendulum
    04:49
  • video45-make the dangerous pendulum as a prefab
    01:59
  • video46-create a dragon obstacle at the end of scene 2
    01:31
  • video47-set up the dragon animation
    06:10
  • video48- code the animation of the dragon
    07:34
  • video49-create the fireball
    05:11
  • video50-create explosion with instantiate method
    06:29
  • video51-OnTriggerExit2D method
    01:56
  • video52- the time variable to delay the FireBall
    06:29
  • video53- end of seconde level decrease
    01:54
  • video54- create an Horizontal platform
    05:04
  • video55-prepare the level 3
    03:35
  • video56-animation of princess and ennemy
    04:54
  • video57- improve knight components
    02:13
  • video58- calculate distance between player
    04:05
  • video59- manage the animation and movement o
    05:00
  • video60- manage the attack animation and fl
    04:18
  • video61- handle the health bar
    03:38

  • Preview06:47
  • video63-code the main menu
    04:48
  • video64-handle the option menu
    04:57
  • video 65- create a pause menu
    07:01
  • video66- finish the pause panel
    08:17
  • video 67- make the UI system as a prefab to reuse in others scene
    02:42
  • video68- create a win game menu
    04:40
  • video69- code and finish the win game menu
    05:48
  • video70- create a loose game menu
    06:59

  • Conclusion
    03:52

Instructor

Fast Learning
teacher of physics, mathematics and game programming
Fast Learning
  • 4.4 Instructor Rating
  • 22 Reviews
  • 3,510 Students
  • 3 Courses

I am a teacher in mathematics, physics and computer sciences based on video game. I have taught those topics in many countries worldwide: I have taught all grades from middle school till university. I gave particular care to all my students. I love science but also history, philosophy, spirituality, taekwondo and yoga.

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