
Set up Blender with metric units and a global undo of 150, then learn camera controls: top/front/right views, perspective toggle, first-person mode, and orbiting with the middle mouse.
Learn Blender's interface: add, delete, and edit windows; switch layouts; pan Blender modes; expand windows with shift space; and access object, material, texture, and particle settings.
Learn to create and manipulate objects in blender using add (shift a) or space search, select with right-click, move with g along axes, and hide with h.
block a blender 3d asset by starting with references, building basic forms with cylinders and cubes, using mirror modifiers and pivots, and refining the silhouette while avoiding unnecessary polygons.
Explore gun modeling in Blender by duplicating geometry to a second layer, extruding polygons, adding muzzle brake cuts with edge loops, and applying scale and smoothing for sharp edges.
Learn middle block modeling in Blender 3D by duplicating the model, separating faces, and applying mirror and auto smooth to refine junctions, then add bottom details with cylinders and extrusions.
Explore sensor modeling in Blender 3D, centering pivots, adding polygons, and shaping a sensor with proportional editing, vertex alignment, and flipping normals.
Duplicate the model and move it to another layer, then tackle object details first, study modifiers and techniques, and compare hard-surface modeling with organic modeling.
Model the bottom part of a Blender 3D asset with rough modeling, simplified details, and duplicate layers, prioritizing texture and display for clarity, while videos add medium and small details.
Explore gun detailing techniques in blender 3d by refining edges, applying a solidify modifier, and sculpting welds with edge loops and textures in Photoshop.
Create rivet and bolt hole details on the gun turret using boolean operations, then clean geometry with removing doubles, proportional vertex displacement, and a mirror binding workflow for hard-surface modeling.
Create a cohesive spool mechanism model in Blender 3D by duplicating parts, deleting extra polygons, extruding relative to the 3D cursor, merging into one object, and adding missing details.
Master middle part detailing in Blender 3D by creating gaps, welding seams, and reducing polygons with a decimate modifier, then model bolts and holes using boolean operations, mirroring and extrusions.
Model a machine gun belt asset in Blender by building a belt and chain, applying array and curve modifiers, editing and smoothing geometry, and cleaning polygons for game use.
Perform retopology to convert a high-poly asset into a clean low-poly model suitable for game engines, merging high-poly parts, reusing components, and baking textures.
Learn to create a UV map by marking seams and unfolding pieces onto a flat plane in an image editor to minimize distortion.
Bake a single texture from high-poly to low-poly models, using ambient occlusion, a 1096–2048 px size, and a 0.1 bias, splitting the turret to avoid shadow bleed.
Master Photoshop texturing by building ambient occlusion and rust textures, using layers, masks, and blend modes. Generate and apply normal, diffuse, and specular maps and export.
Export Blender models as FBX and apply transforms for the correct scale. Open Unity, create a new project, and import meshes and PNG textures for mobile-ready visuals.
Blender is considered to be one of the most complete 3D packages on the market and it is free and open source!
This course will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this course is a great way get you started with Blender.
Through this course, we will create a wonderful project using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D game asset and then you will discover more advanced techniques and even use Photoshop to texturize the general aspect of the asset. After that, you will learn how to export it to Unity.
The tools and techniques are introduced in a practical way, so you can apply them in your own projects later.
By the end of this course, you will master a workflow that you will be able to apply to your own creations.
By completing this course, you will have gained a strong foundation in Blender, empowering you to create your own 3D assets with confidence. You'll also have the ability to apply advanced texturing and export techniques for real-world game development projects. Whether you're pursuing a career in game design or just exploring 3D modeling as a creative outlet, this course will provide you with valuable skills and hands-on experience to bring your ideas to life.