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Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8
Rating: 4.6 out of 5(158 ratings)
1,773 students

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

Learn pretty much everything to create hard surface models all inside ZBrush, this course is fast pace so be prepared!
Last updated 3/2018
English

What you'll learn

  • After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

Course content

3 sections104 lectures21h 18m total length
  • Hard Surface Modelling with ZBrush - Promotional0:24

    Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

    In this lecture we will be doing the following:

    • Promotional Video

    Any problems following or understanding this lecture please let me know :)

  • Hard Surface Modelling with ZBrush - Introduction6:39

    Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

    In this lecture we will be doing the following:

    • Introduction to the course

    Any problems following or understanding this lecture please let me know :)

  • Hard Surface Modelling with ZBrush - Reference Gathering4:21

    Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

    In this lecture we will be doing the following:

    • Lets take a look at some reference material for the course

    Any problems following or understanding this lecture please let me know :)

  • Hard Surface Modelling with ZBrush - A look at our reference2:57

    Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

    In this lecture we will be doing the following:

    • Organising and a look at the gathered reference, remember to keep looking at reference as we build the bike!

    Any problems following or understanding this lecture please let me know :)

  • Hard Surface Modelling with ZBrush - Downloads0:20

    Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

    In this lecture we will be doing the following:

    • Download for all Assets
    • Renders Zip: This is the final render comp
    • Asset Zip: This is the female basemesh
    • Reference Zip: Here are all references used in the course
    • Kitbash Kit Zip: Here are the brushes and tools plus energy material
    • Zbrush Tools Zip: Here is the motorbike tools themselves

    Download these or start from scratch on your own!

    Any problems following or understanding this lecture please let me know :)

Requirements

  • You Will need ZBrush 4 R8 to Complete this Course
  • Its not essential but Photoshop would be good if you have it for alpha generation

Description

Thank you for your interest in "Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8" Course

This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!!

During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them
Read on...

Course Content

During this hard surface modelling course in ZBrush we will cover the following:

  1. Reference Gathering
  2. Basic Blocking in at speed
  3. Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)
  4. Creating parts from primitive tools
  5. A look at all the common actions of the ZRemodeller brush
  6. Polishing and sculpting for a quick block in
  7. Retopology for a block in parts
  8. Creating complex Curve brushes and controlling there placement
  9. Tip on topology and how to create bevels, inserts and extrusions
  10. How to work with creased edges understanding this is essential for good hard surface modelling
  11. Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)
  12. Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)
  13. Correcting problems
  14. Symetry, Welding plus Mirroring
  15. Renerign and set up plus final comp work or passes in Photoshop

This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!

All the best
David
UK Online Training Centre


Who this course is for:

  • Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling
  • Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques