
Explore how Facebook instant games organize a collection, display loading progress, and enable interactive features such as messages and shared answers that influence gameplay and scoring.
Register on Facebook and use the developers section to create your first instant game with a display name, then test it and upload starter images.
Set up the local development environment for Facebook Instant Games by installing npm, configuring a local server, generating SSL keys, and testing across browsers.
Assess acceptable games for Facebook instant games by examining different game engines, plug-ins, and JavaScript approaches, and learn to apply the knowledge to your favorite game engine.
Explore setting up a local development environment for Facebook instant games, preview layouts with lightweight testing, export projects, test events on devices, and implement custom plugins.
Learn to retrieve player data on connect in the Facebook Instant Games course, including player id, name, and profile picture, and how this data is accessed within the game flow.
Learn how to share a Facebook instant game, set the share context for group or solo play, and customize the image, text, and data exposed in the post.
Learn how to enable test mode by hosting a variation on a web host and uploading it to create a functional local link.
Create and manage leaderboards by setting and getting scores, including optional metadata under 2 kilobytes, and test integration through a plugin with console outputs and score events.
Learn how to retrieve Facebook instant game leaderboards by calling two methods, handle 100-entry limits, and fetch 200 entries through repeated requests, including implementing actions and scores.
Build and display a leaderboard in a Facebook Instant Games project by constructing variables, events, and conditions, then test across private browsing scenarios.
Set up a Facebook Instant Games leaderboard, display player names and photos, manage ranks and scores, test console entries, and export the project for the final presentation.
Continue the process of getting leaderboards for Facebook Instant Games, navigate text and image assets, split strings for multiple photos, and prepare partners to test the game.
Test other accounts using sandbox test users to simulate real players, set up friend connections, and verify score updates and leaderboards before uploading updates to Facebook.
Finalize the facebook instant games leaderboards by initializing scores and names, looping through ranks, and displaying the results using sprites with two frames for a clear leaderboard.
Discover saving player data in Facebook Instant Games using two save methods and a one megabyte per player limit; choose set data for non-numerical values and retrieve complete json data.
Explore the functional side of payments in Facebook instant games, including product purchase flows, partial success outcomes, and implications for client-supported purchases.
Explore analytics and game functions, including callbacks and player matching with other users, creating messenger groups, and configurable min/max players (2–20) for play on Android.
Learn to publish a Facebook Instant game step by step using the dashboard, hosting the game, linking Apple developer team id, verifying your business, and submitting for review.
Learn to implement ads in Facebook instant games by configuring the latest plugin, creating interstitial and rewarded placements, and integrating ad IDs and display code.
This is the complete course on how to make Facebook Instant games.
In this course we will create a plugin to integrate Facebook Instant SDK to Construct 2 but you can apply the knowledge learned here Regardless of the game engine you us.
Even if you are a total beginner you at the end of this course you will get all the knowledge needed to make games for Facebook Instant platform and a template that you can insert into your own games