Apple Watch Development

Apple Watch
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  • Lectures 242
  • Contents Video: 13 hours
    Other: 5 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2015 English

Course Description

$37 for a limited time only (instead of $199)

Breaking News: lectures and codes upgraded for iOS 9, Apple Watch OS 2 (watchOS), XCode 7 and Swift 2, ObjC

Welcome to this Apple Watch class, this is the GO TO course to build Apple Watch apps with theory and hands-on training, using both Swift and Objective-C ( ObjC ). All in one huge course with unbeatable value.

Whether you are a beginner or advanced developer, this course is for you.

The course covers the apple watch specifications (hardware and software), fundamentals of object oriented programming using Swift, tons of exercises with solutions to make sure you strengthen your degree of understanding, swift playgrounds, and a dozen real useful Apple Watch apps built from scratch, with the final completed source code for you to enjoy!

Some of these Apple watch apps you will build are:

- Hello World ( Watch OS / Swift )

- Finger Tap Count ( Watch OS / Swift )

- Random Number Generator ( Watch OS / Swift )

- Egg Timer ( Watch OS / ObjC )

- Head or Tail ( Watch OS / Swift )

- Roll the Dice ( Watch OS / Swift )

- Top 10 Actresses (with modal details) ( ObjC )

- Temperature Converter ( Watch OS / Swift )

- Tip Calculator ( Watch OS / Swift )

- Bitcoin Live Price Quote (that's right!) ( Watch OS / Swift )

- Top Speed Cars Catalog ( Watch OS / Swift )

- and much more to come… ( in Objective C and Swift )

Each of these apps will teach you a brand new set of skills and will be the stepping stones for you to make that app that you've been dreaming of.

With the Apple Watch, the possibilities are endless but you have an opportunity to make these apps become real. Some of you may have missed the iPhone gold rush in 2007, so don't miss the boat on this one, and come make history with us. Let's own the Apple Watch world!

What makes me qualified to teach you the Apple Watch OS development? And why I'm the best at what I do?

My name is Yohann, I've been an iOS programming college instructor for the past 7 years, I know about teaching. Now I'm not just about theory, if you want just boring theory, enroll yourself in a plain University class. This course is NO FLUFF, get it done!.

Also, I'm not just the average teacher that tells you “do this, do that" but these teachers have no real life experience. As a matter of fact I am the most qualified in the App store out off all instructors here. That's right. Let me brag now: I do what I preach. I myself have more than a hundred apps on the iTunes app store, dozens of Android apps, dozens of Apple Watch apps, which many of them reached top 10 worldwide, and I've helped thousands of students become professional iPhone developers, who themselves made it to the top 10 worldwide too! I've gotten great feedback from all of these classes and I've been featured in the press in prestigious media like Forbes online, WIRED, and Yahoo news. You definitely should follow my foot steps.

Go check out the Colorblind eye exam on iTunes, and La Bible Integrale in French. I've got millions of downloads and I want you to get to this level by taking this course.

I'm really excited about this course cause it's like the bible of the Apple Watch. Any other course will feel “unfinished" to you once you've taken this one.

It's 2015, it's time to make awesome apple watch apps! Apple said their watch is coming out early 2015. There's no reason you shouldn't have an app ready for the launch.

So take this course already, it's a no brainer. Your future self will thank you for it.

By the way, don't forget to watch the intro video for a sample of the course.

Cheers!

Update (February 2015): New advanced app added: Create a Knight Rider's KITT voicebox apple watch app that communicates with the iPhone and plays sounds on the phone. It will teach you the necessary skills to control any iPhone apps from the apple watch interface! (section 19) Also please watch video lecture 2 for details.

This is the Apple Watch course you've been looking for. Somebody said Apple Watch ?! Why haven't you joined this Apple Watch course yet?


What are the requirements?

  • how to use a MAC helps
  • a MAC computer or a mac virtual machine
  • motivation to learn

What am I going to get from this course?

  • Lean Swift Programming
  • Learn how to make the watch app you've been dreaming to make
  • Learn Objective-C Programming
  • Design Apple Watch User Interfaces
  • Program Apple Watch Applications
  • Learn XCode Interface Development Environment
  • Create Dozens of useful app watches
  • Learn how to make interactive watch apps
  • Learn the hardware and software specifications of the Apple Watch
  • Learn the fundamentals of object oriented programming
  • Lean how to add, retrieve and display data such as text and images
  • Learn how to animate images on the Apple Watch
  • Learn how to send notifications on the Apple Watch
  • Learn how to use timers on the Apple Watch
  • Learn how to consume web services such as Bitcoin Live price quote
  • Learn how to store data
  • What are Swift playgrounds and how to use them
  • way of thinking to create efficient algorithms
  • code refactoring
  • Web services
  • Apple Watchkit framework
  • Apple Watch controls and elements

What is the target audience?

  • This Apple Watch course is meant for newbies who are not familiar with iOS nor the Apple Watch SDK
  • This course is also meant for intermediate developers or computer science students who wants to get in the Apple Watch development

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction and updates
01:57

Yours truly instructor Yohann explains you how to get the most out of this course.

01:56

Update (February 2015): New advanced app added: Create a Knight Rider's KITT voicebox apple watch app that communicates with the iPhone and plays sounds on the phone. It will teach you the necessary skills to control any iPhone apps from the apple watch interface! (section 19)

Article

One of the biggest changes in the Apple World is coming very soon with the arrival of iOS 9, WatchOS2, XCode 7 and Swift 2.0. I've been working hard and I have the honor to let you know that all the source codes have been upgraded to the latest, compliments of your instructors!

That's 76 projects to go through! I worked very hard, I've worried for hours cause the bitcoin http secured connection cannot be established in iOS9, Fortunately I got it to work. Please show some appreciation, take 2 minutes of your time and write a review for this course by clicking on the top-right corner "write a review" link. Thanks in advance. As of today, this is the only course that's got it all ready for the upcoming releases. Awesome!

Go ahead and download all the source codes. To make things simple, they are all bundled up in the download tab of the last lecture of section 1.

Stay ahead of the curve. Download XCode 7 beta, WatchOS 2 and Swift 2.0 here:

https://developer.apple.com/xcode/downloads/

https://developer.apple.com/services-account/download?path=/Developer_Tools/Xcode_7_beta_3/Xcode_7_beta_3.dmg

Now, I don't want you to have to go through all the iOS9, WatchOS2 and Swift2 documentation files because they are huge. Here are some of the changes in a nutshell:

Swift 2.0:

  • Use "let" instead of "var"
  • Use "print" instead of "println"
  • Converting NSData to a JSON object needs to be wrapped into a try/catch statement
  • Initialized variables that are not assigned need a "!" at the end of the instruction
  • if you declare a variable that is just read and not set, use "let".
  • if you need a parameter in a method signature and you are not using it within the method body, you need to replace the parameter with "_"

WatchOS 2:

  • Simulators now show the watch and the iPhone together by default, and they show as a combo in the xcode target dropdown menu.
  • The very first time you launch the iPhone simulator with the Apple Watch simulator, it's going to launch a popup dialog and ask you to allow location services. Strangely enough this breaks the app launch. Click on "enable" and click on the "Play" button again.
  • The iPhone 6 simulator runs with the Apple Watch 38mm simulator.
  • The iPhone 6 Plus simulator runs with the Apple Watch 42mm simulator.
  • The Watch simulator is now independent from the iPhone simulator and can be run on its own.
  • Apple watch apps can now be native, meaning they can run and be published without having to be an "extension" on an iPhone app, hence they can be sold separately.
  • The watch simulator menu can trigger "shallow press" touch and "deep press" touch.
  • The watch simulator can now take screenshots of the watch screen without having to take screenshots of the iPhone simulator.

XCode 7:

  • Project target device selection is now the "physical iOS device" by default. Running the projects will throw many red errors unless you've got an iPhone/iPad/Apple Watch connected to your computer with the provisioning profiles setup and code signings. Bypass these errors by selecting the simulator targets.
  • Fake locations can now be simulated.
  • iCloud fake synchronization can now be triggered.
  • Playgrounds: This course' projects containing a playground will pop a message "this playground has been downloaded from the internet, are you sure you want to open it?" (press "open")
  • You can now code sign the Apple Watch independently from the iPhone/iPad device.

iOS 9:

  • Forced secured HTTP connections. By default, Apple only allows HTTPS(secured) connections and kills HTTP requests, which breaks the bitcoin app. Solution: enable HTTP requests by going to the "extension folder" and open the info.plist as a text file. (or open the project files, they have been upgraded)
  • add the following code (product clean too) write before

</dict>

</plist>

code to add:

<key>NSAppTransportSecurity</key>

<dict>

<key>NSAllowsArbitraryLoads</key>

<true/>

</dict>

Keep up the good work.

Cheers!

ps: Remember, all it takes to make me happy is to write that honest review! thx! (also a starbucks coffee would do it!)

Section 2: Apple Watch Hardware & Software Specifications
05:52

Learn the Apple Watch Hardware and Software specifications (part 1 of 2)

07:12

Learn the Apple Watch Hardware and Software specifications (part 2 of 2)

Watch hardware and software specifications
4 questions
Section 3: Dive in head first - Build your first watch app
01:45

In this lecture, Yohann Taieb from Appsfresh shows you how to download XCode, the software that is needed to build iOS Apple Watch apps for free.

03:24

Yohann Taieb from Appsfresh shows you how to create a watch app project with xcode and how to use the apple watch simulator

03:58

In this lecture, Yohann Taieb from appsfresh shows you how to add the Apple watch app extension to your iPhone app in xcode.

Then you will get to create your Hello world program for a watch app!

02:52

Yohann from appsfresh shows you how to display and use the glance view from the apple watch app, using the iOS simulator

02:57

Yohann From AppsFresh explains what Apple Watch App notifications are, and how to add them within an app.

03:54

Learn how to send notifications on the Apple watch screen.

08:32

Optional content: Learn how to get the iOS Developer license and provisioning profile and what they are used for.

Simple xcode project
2 questions
Section 4: Programming Fundamental Knowledge with Swift
09:23

Learn what is programming

06:29

Learn the basic concept of programming with Swift

06:32

Learn the Swift primitive data types (part 1)

04:11

Learn the Swift primitive data types (part 2)

08:19

Learn how to use Swift operators

07:39

Learn how to use conditional statements using Swift

05:32

Learn how to use control flow statements with Swift

04:52

Learn what are Swift functions and methods and how to use them.

08:47

Learn about the different collection types with Swift and how to use them

04:31

Learn what are Swift classes and objects, how to create them, and how to use them. (part 1 of 2)

08:38

Learn what are Swift classes and objects, how to create them, and how to use them.

5 questions

You need to master these key concepts to be able to program Watch apps.

Section 5: Programming with Swift Fundamental Exercises
02:19

Learn how to quickly create an xcode project using Swift programming language. Great way to work on the exercises or on playgrounds.

00:13

The best way to learn is to do it yourself. This is exercise 1.

Note: Blank project file can be located in the download tab.

02:32

Video lecture and solution files for exercise 1

00:32

The best way to learn is to do it yourself. This is exercise 2

03:41

Video lecture and solution files for exercise 2

00:32

The best way to learn is to do it yourself. This is exercise 3.

04:01

Video lecture and solution files for exercise 3

00:18

The best way to learn is to do it yourself. This is exercise 4.

02:51

Video lecture and solution files for exercise 4

00:17

The best way to learn is to do it yourself. This is exercise 5.

01:44

Video lecture and solution files for exercise 5.

00:29

The best way to learn is to do it yourself. This is exercise 6.

03:33

Video lecture and solution files for exercise 6.

00:27

The best way to learn is to do it yourself. This is exercise 7.

03:55

Video lecture and solution files for exercise 7

00:36

The best way to learn is to do it yourself. This is exercise 8.

03:26

Video lecture and solution files for exercise 8 (solution A)

03:54

Video lecture and solution files for exercise 8 (solution B)

00:10

The best way to learn is to do it yourself. This is exercise 9

02:04

Video lecture and solution files for exercise 9 (solution A)

01:53

Video lecture and solution files for exercise 9 (solution B)

00:21

The best way to learn is to do it yourself. This is exercise 10.

02:35

Video lecture and solution files for exercise 10

00:20

The best way to learn is to do it yourself. This is exercise 11.

03:05

Video lecture and solution files for exercise 11

00:25

The best way to learn is to do it yourself. This is exercise 12.

02:40

Video lecture and solution files for exercise 12

00:37

The best way to learn is to do it yourself. This is exercise 13.

02:15

Video lecture and solution files for exercise 13

03:37

Video lecture and solution files for exercise 13

01:48

Advanced solution to exercise 13 from one of our students (thx Julian W.)

Fundamental exercises
3 questions
Section 6: App: Build a Finger Tap Count Watch App with Swift
00:54

Introduction and demonstration of the app we're about to build: a Finger Tap Count app

03:14

Learn how to create the project with xcode and swift

01:55

Learn how to add image files to the xcode project.

08:08

In this lecture, we create the Finger Tap Count Visual User Interface screen in the watch storyboard

07:44

Learn how to use the storyboard interface assistant editor.

05:15

Learn how to display text on the Apple Watch screen via the code behind.

03:19

Learn how to customize a button.

Finger Tap Quizz
3 questions
Section 7: Mastering Swift Playgrounds
01:55

Learn how to create a Swift playground in xcode

03:52

Learn what is a swift playground and how to use it.

03:24

Learn how to manipulate arrays in a playground

02:49

Playgrounds are great for representing mathematical graphs. Try it out yourself.

Playground quiz
2 questions
Section 8: App: Tip Calculator watch app (Swift)
00:45

Introduction and demonstration of the tip calculator Apple Watch app functionality.

01:19

Learn how to create the project in xcode using Swift

05:37

Learn how to design the tip calculator user interface

Note: Feel free to download the complete xcode project files.

04:39

Learn how to connect the wkinterface label and wkinterface button to the code behind.

03:31

Get to program the code that increases and decreases the total bill amount.

Note: Feel free to download the complete xcode project files.

03:04

Learn how to update the tip amount on the watch screen.

Note: Feel free to download the complete xcode project files.

01:31

Learn how to refactor code and make it reusable.

Note: Feel free to download the complete xcode project files.

Tip calculator Quiz
3 questions
Section 9: App: Random Number Generator Watch app
00:43

Introduction and Demonstration of the the random number generator apple watch app with Swift

02:31

Create the Random Number project in Xcode

04:10

Create the app User Interface

03:15

Learn how to connect the watch screen controls and elements to the code

03:21

Learn how to trigger actions in the code via the watch screen

02:38

Learn how to add the graphical user interface for the maximum number to generate.

01:56

Learn how to connect buttons and labels to the code part

02:53

Learn how to program the logic for the plus and minus buttons.

01:24

Learn how to modify the User Interface and test it in the apple watch simulator.

Interface elements and controls Quiz
3 questions
Section 10: App: Build an Egg Timer Watch App
01:15

Introduction and demonstration of the Egg Timer apple watch app

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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIUl University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 9, Apple Watch development, Swift 2, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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