Complete Android Programming with KitKat 4.4

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  • Lectures 86
  • Length 11 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2014 English

Course Description

Android Kit Kat 4.4 is both Beautiful & Immersive. It has a more polished design, improved performance, and a TON of new features. In fact, this latest Android Update from Google is all set to match Apple's iOS 8

In our Complete Android Programming Course, we will walk you through the fundamentals of Android app development in Java. You will learn ALL the skills needed to develop exciting and powerful Android mobile apps using the latest versions of the SDK and the new Android Studio development environment.

If you are truly interested in learning mobile app development for the Android platform, then this is the course for you.

What You Will Learn

We'll start with the basics: activities and layouts. You'll learn how to create user interfaces and how to drive them from activities, and how to harness the power of intents to link activities into a compelling user experience.

Of course, an app is nothing without its data, and Android has some pretty powerful tools to store that data.

We'll talk about SQLite, the mobile version of the popular SQL relational database management system. You'll learn how to store data in SQLite databases, and how to retrieve that data later and use it to populate several different types of user interface controls. Making your apps sparkle with 2D and 3D graphics will also be covered. You'll learn some basic animation techniques to use with any view in the course, but you'll also learn how to animate any object – that is, to change its properties over time! This is a powerful technique that can be used not just for traditional animation, but for any time-bound task. We'll also discuss the OpenGL-ES 3D graphics library.

We've included a bonus One Hour - Live Webinar Introductory Session where Rick will walk you through the basics and advanced features that are covered in the course... at the end of which there will be an open Q&A session.

Pretty much anything a developer can do to an Android mobile device is covered in this course.

A brief Outline of the Course Structure & Units

Approximately 25 hours of High Quality Video Training, Source Code, Workbooks and Exercises taught over 12 Sequential Units.

[Unit 1] Installation of Java and developer tools Two options are available: ADT and Android Studio. This course will use Android Studio, even though it is still in early access beta. First App (Hello, Android). Activities and the activity lifecycle.

[Unit 2] First Steps The Model – View – Controller design pattern, and how it applies to android apps. The relationship between views and activities. Using Intents with activities. The android manifest file.

[Unit 3] User interaction and controls Active and passive controls. Writing callback methods for active controls. XML resource files for strings and other control values.

[Unit 4] List views and list activities We'll start with list activities, which should be used unless the list view is a part of another activity. Presenting a new activity when a row on the list view is tapped. Spinners will also be covered.

[Unit 5] SQLite SQLite and providing relational data to list views and other controls. Discussion of the Structured Query Language (SQL) as it pertains to Android. Creating a database. Modelling the data in an app's classes. Providing the data to controls, with special attention given to list type controls.

[Unit 6] Services, Content Providers, and Broadcasts Part 1 & 2

Intents in depth. A look at threading, and its relationship to services. Content providers are discussed as a way to access data present on the device but not within the app itself. Broadcasts are a way for one activity or app to inform others that an event has occurred.

[Unit 7] Audio and video

Playing and recording audio and video. The camera and microphone devices. Supported file formats and file storage.

[Unit 8] View and property animation Includes a discussion of images and how they are used in controls. View animation allows us to move views over time, but does not change the underlying properties of the view (the view “snaps back" when the animation is finished.) To change the actual properties of objects, we use property animation.

[Unit 9] Location and sensors Finding the latitude and longitude of a device using the IP address, wireless connection information, and GPS. Accelerometer, gyro meter, and other hardware sensors are covered.

[Unit 10] Intro to OpenGL – ES

Versions and API levels. Setting up the environment and simple rendering. Shaders and the programmable graphics pipeline. Simple animation with matrix transforms.

[Unit 11] Best practices for app development Team and solo approaches to app development. Organizing the workflow. Case studies are included.

[Unit 12] Debugging, and the Google Play store Using the debug bridge and other tools. Debugging on an actual device. Preparing your app for deployment on the Google play store, with suggestions for supporting your app going forward and how to approach change requests and updates.

Alongwith this course you get the following Bonuses to keep!

Bonus 1 - Android Smart Watch and Wearables Programming Bonus 2 - Primer on Amazon's hot new Fire OS Bonus 3 - Live Android Programming Webinar

What are the requirements?

  • We assume you have some basic knowledge of programming

What am I going to get from this course?

  • Become a master in developing Android Apps using Kitkat 4.4
  • Learn to make apps using the latest version of android.

What is the target audience?

  • Beginners and advanced level developers who want to learn android with kitkat 4.4

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Installation of Java and Developer Tools
Introduction
Preview
10:34
Android Applications Overview
Preview
10:22
A Simple Hello World App with Source Code
Preview
15:13
The Activity Lifecycle
09:21
Activity Lifecycle Demo with Source Code
12:02
Assignment - Section 1
3 pages
Section 2: First Steps
Model/View/Controller
Preview
08:10
Model/View/Controller Demo with Source Code
09:17
Activities and Layouts
10:50
Activities and Layouts Demo with Source Code
06:54
Intents
11:33
Intents Demo 1 with Source Code
04:29
Intents Demo 2 with Source Code
05:33
Intents Demo 3 with Source Code
05:57
Assignment - Section 2
3 pages
Section 3: User Interaction and Controls
Layout Discussion
Preview
11:39
Layout Demo 1
10:25
Layout Demo 2 with Source Code
04:22
Fragments Discussion
08:31
Controls Discussion
11:57
Event Handling with Source Code
07:14
Listening For More Than One Event On a Single Control with Source Code
06:24
Using String Resources from Code, Localization with Source Code
07:16
Assignment - Section 3
4 pages
Section 4: List Views and List Activities
List View Overview
07:39
First List View Demo with Source Code
08:27
Second List View Demo with Source Code
06:24
Second List View Demo with Source Code
06:21
Second List View Demo with Source Code
07:49
Spinner Demo with Source Code
12:46
Assignment - Section 4
3 pages
Section 5: SQLite
SQLite Overview Discussion
09:06
SQL Statement Syntax
10:45
SQLite with Android
11:08
Simple Database App with Source Code
10:43
The Simple Cursor Adapter Class
06:24
Putting it all Together with Source Code
15:07
Assignment - Section 5
3 pages
Section 6: Services, Content Providers, and Broadcasts - Part I
Services: An Overview
10:25
Started Service with Source Code
08:26
Intent Service with Source Code
05:33
Getting a Result back from a Service
08:37
Using a Result Receiver with Source Code
09:27
Assignment - Section 6
3 pages
Section 7: Services, Content Providers, and Broadcasts - Part II
Bound Services
08:14
Bound Services Demo with Source Code
12:59
Implicit Intents
14:46
Demo Implicit Intent to run activity from another App with Source Code
05:11
Demo of Implicit Intent with Source Code
06:16
Content Providers
10:31
Demo of accessing the Contact List with Source Code
08:05
Assignment - Section 7
3 pages
Section 8: Fragments
Fragment Overview
Preview
10:51
Fragment Demo 1 with Source Code
04:01
Fragment Communication
07:15
Fragment Demo 2 with Source Code
06:31
Orientation Changes
04:45
Demo of Automatic Orientation Change with Source Code
06:46
Demo of Swapping Fragments on Configuration with Source Code
06:14
Assignment Section 8
3 pages
Section 9: View and Property Animation
View Animation
Preview
07:22
View Animation Demo with Source Code
04:34
Property Animation
07:22
Simple Property Animation with Source Code
02:58
Using Animator Set with Source Code
04:13
Assignment Section 9
3 pages
Section 10: Location and Sensors
Location Discussion
07:12
Location Demo with Source Code
09:35
Sensor Discussion
11:33
Using Sensors with Source Code
06:12
A simple step counter app with Source Code
06:53
Assignment Section 10
3 pages
Section 11: Intro to OpenGL – ES
OpenGL-ES overview Discussion
06:14
Setting up the Environment with Source Code
07:21
Shape Coordinates Discussion
07:41
Setting up the Coordinates and Buffers with Source Code
06:31
Shaders and Drawing Discussion
15:26
Vertex and Fragment Shaders, Drawing a Square with Source Code
11:55
The model – View – Projection Matrix Discussion
12:36
How to Make The Square Look Square with Source Code
06:23
Assignment
4 pages
Section 12: Best Practices for App Development
Best Practices Part 1
05:33
Best Practices Part 2
07:10
Section 13: Debugging, and the Google Play Store
Debugging
05:47
Google Play Store
05:25
Assignment
5 pages

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Instructor Biography

EDUmobile Academy, Programming Made Easy

EDUmobile Academy develops high quality video training courses around topics in mobile development including iPhone, Android, Windows Phone, Java, Responsive Web Design and other emerging technologies.

Every course is created by an expert developer AND a trained mentor in the area of expertise.

Each course undergoes a rigorous planning, review and an internal quality check phase - to ensure that the teaching is of highest standards available online.

EDUmobile Academy was founded in 2008 when smart phones were just emerging into the market. Founder Vishal Lamba is experienced in multiple areas of digital design, mobile development and design, web technologies and digital marketing. He has a mathematics and computer science degree from Lawrence University, USA.

Vishal works closely with content creators and teachers to ensure that every course released meets the internal rigorous quality standards.

All course creators and trainers are currently based in the USA. Support for each course on Udemy is provided with quick turn around by a small team of developers and trainers.

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