Beginning Game Development using Cocos2d-x v3 C++
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Beginning Game Development using Cocos2d-x v3 C++

​Learn how to create games for pretty much every platform from phones to tablets to desktop computers.
4.1 (25 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
11,424 students enrolled
Created by Frahaan Hussain
Last updated 6/2017
English
Current price: Free Original price: $100 Discount: 100% off
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 7 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Know the basic skills of making a game in Cocos2d-x
  • Improved C++ Skills
  • Game Development Skills
  • Games Programming Skills
  • Cross-platform Game Development Skills
View Curriculum
Requirements
  • Programming
  • C++
  • Computing Basics
  • Love for Games
Description

Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique

Gain a good understanding of the following concepts:

  1. C++ Game Programming
  2. Video Game Logic
  3. Cocos2d-x Game Programming
  4. Game Mechanics
  5. Game development
  6. Game design
  7. Mobile development
  8. Mobile design
  9. Cross platform development

Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.

You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.

Cocos2d-x is a free open source game engine used by indie developers and companies such as Bandai Namco and Zynga.

Who is the target audience?
  • For new users
  • For users with basic C++ experience
  • People looking for a refresher for Cocos2d-x
  • People who want to create game
Curriculum For This Course
61 Lectures
03:36:17
+
Introduction
1 Lecture 02:59

Introduction to this Cocos2d-x Game Development course.

Preview 02:59
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Setting Up
4 Lectures 45:30

In this video we cover how to setup your environment for iOS on Mac.

Required files:

  • Cocos2d-x - http://www.cocos2d-x.org/download/
Preview 05:11

In this video we cover how to setup your environment for Android on Mac.

Required files:

  • Cocos2d-x - http://www.cocos2d-x.org/download/
  • NDK - http://developer.android.com/ndk/downloads/index.html
  • ADT - http://www.sonarlearning.co.uk/questions.php?question-topic=141
  • Apache Ant - http://ant.apache.org/bindownload.cgi
Setting Up For Android On Mac
11:25

In this video we cover how to setup your environment for Android on Windows.

Required files:

  • Cocos2d-x - http://www.cocos2d-x.org/download/
  • NDK - http://developer.android.com/ndk/downloads/index.html
  • ADT - http://www.sonarlearning.co.uk/questions.php?question-topic=141
  • Apache Ant - http://ant.apache.org/bindownload.cgi
  • Python - https://www.python.org/downloads/
Setting Up For Android On Windows
12:45

Multi Resolution Support
16:09
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Adding A Sprite
2 Lectures 04:34

Useful links to understand what sprites are and why they are used:

  • https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
  • https://msdn.microsoft.com/en-gb/library/bb203919.aspx
  • https://techterms.com/definition/sprite
What Are Sprites?
00:05

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Positioning
7 Lectures 19:43
Positioning Using MoveBy
02:47

Positioning Using MoveTo
02:47

Positioning Using JumpBy
02:32


Positioning Using BezierBy
03:33

Positioning Using BezierTo
03:27

Positioning Using Place
02:04
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Scaling
2 Lectures 06:05
Scaling Using ScaleBy
03:00

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Rotation
2 Lectures 05:09
Rotating Using RotateBy
02:31

Rotating Using RotateTo
02:38
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Tinting
2 Lectures 05:02
Tinting Using TintBy
02:34

Tinting Using TintTo
02:28
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Fading
3 Lectures 06:59

Fading Using FadeIn
02:21

Fading Using FadeOut
02:20
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Sequencing
3 Lectures 10:55
Repeat
03:30

RepeatForever
03:10

Sequence
04:15
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Skewing
2 Lectures 04:30
Skewing Using SkewBy
02:17

Skewing Using SkewTo
02:13
8 More Sections
About the Instructor
Frahaan Hussain
4.2 Average rating
429 Reviews
41,384 Students
10 Courses
CEO and Lead Developer at Sonar Systems

I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you.

I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming.

I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.