Cinema 4D from Scratch: Project Based Cinema 4D Course
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Cinema 4D from Scratch: Project Based Cinema 4D Course

Learn Cinema 4D from scratch as you create 4 beautiful 3D scenes. Learning Cinema 4D has never been easier.
4.8 (62 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
496 students enrolled
Created by Moy Lobito
Last updated 6/2017
English
Current price: $10 Original price: $95 Discount: 89% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 4.5 hours on-demand video
  • 3 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model 3D objects using different modeling techniques in Cinema 4D.
  • Create textures for your 3D models using Body Paint.
  • Model and sculpt complex 3D objects easily.
  • Lit and render your 3D scenes effortlessly.
View Curriculum
Requirements
  • You will need to have a copy of Cinema 4D installed in your computer.
  • You will need to have the desire to create beautiful 3D renders from day 1.
Description

This course is different to any other Cinema 4D courses out there. In this course you will learn how to use Cinema 4D at the same time that you create 4 different and beautiful renders.


I believe that most beginner courses fail to help their students because they focus on teaching how to use every single tool, and every single option within the specific application they try to teach. But the truth is that in real life you won’t use many of those options. In real life, all you need to start to use any software application is to learn how to use about 10 to 15% of the tools and options within the application.The rest is information that won’t help you if you are just starting, because you won’t be able to find a good use to the more advanced options.


In this course I will not teach you how to use all and every single option within Cinema 4D. We are going to concentrate on the things that you will use most of the time for most projects. You will learn from the very basics, like how to navigate within the 3D canvas, and how to move, scale and rotate 3D objects. You will learn how to model using different techniques, like polygon modeling and spline modeling. You will also learn the basics of sculpting, texturing and lighting in Cinema 4D


I’m confident that at the end of this course you will have a solid base to start creating amazing 3D art. 

Who is the target audience?
  • This course is for people who want to learn how to use Cinema 4D.
  • This course is for people who want to learn how to make amazing 3D renders.
  • This course is for people who want to learn the basics of 3D modeling, txturing, lighting and rendering.
Compare to Other Cinema 4D Courses
Curriculum For This Course
36 Lectures
04:45:33
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Welcome!
3 Lectures 02:48

Welcome to the course!

Preview 02:47

Take notes on the most important points of this course.

Work Along and Take Notes.
00:00

Make sure you get your certificate of completion.

Get Your Certificate.
00:00
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Cinema 4D Basics
4 Lectures 24:20

In this lesson you will learn the basic interface of Cinema 4D.

Preview 12:10

In this lesson you will learn how to use the live selection tool, the move tool, the scale tool and the rotate tool in Cinema 4D.

Preview 06:42

In this lesson you will learn how to pan, tilt, zoom in, zoom out, and rotate the active camera in Cinema 4D. You will also learn how to change to the different viewports (perspective, top, front, and side views).

Preview 03:54

A short list of activities you can do to reinforce your new knowledge from Section 2.

Assignments - Section 2.
01:34
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Creating a Cool Looking Wallpaper / 3D Cubes (Primitive Modeling Techniques).
6 Lectures 45:09

In this lesson we will start creating the fist tiles of cubes to make our wallpaper.

Creating the First Set of Cubes.
06:51

In this lesson we will create the floor made of dozens of cubes at different levels in the Y axis.

Creating the Floor.
09:27

In this lesson we will create the walls for the scene in our wallpaper.

Creating the Walls.
10:03

In this lesson we will finish creating the cubes scene.

Finishing the Scene.
12:27

In this lesson we will render the final scene in 3 different variation of colors.

Preview 04:28

A short list of activities you can do to reinforce your new knowledge from Section 3.

Assignments - Section 3.
01:53
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Modeling a Coffee Table (Polygon Modeling Techniques).
6 Lectures 01:07:46

In this lesson you will learn what polygon modeling, when and how you should use it.

A Short Introduction to Polygon Modeling.
10:39

In this lesson we will cover the attributes section for object  in Cinema 4D.

Cylinders in Cinema 4D.
09:33

In this lesson we will start modeling the table using a cylinder as the base.

Modeling the Table.
14:18

In this lesson we will finish modeling the table.

Finish Modeling the Table.
13:33

In this lesson we will texture the objects in our scene. We will also light and render the final picture for our project.

Texturing, Lighting and Rendering the Scene.
17:36

A short list of activities you can do to reinforce your new knowledge from Section 4.


Assignments - Section 4.
02:07
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Modeling a Light Bulb (Spline Modeling Techniques).
8 Lectures 01:22:48

In this lesson you will learn the basics of working with splines in Cinema 4D. This will prepare you for the following lessons where we will use splines and modifiers to model a light bulb.

An Introduction to Splines in Cinema 4D.
10:52

In this lesson we will model the glass tube using a sweep object and two splines.

Modeling the Glass Tube Using Splines.
14:38

In this lesson we will model the light bulb's body starting up with a disc object.

Modeling the Body.
16:05

In this lesson we will model the light bulb's base using a lathe object and a simple spline.

Modeling the Base Using Splines.
08:23

In this lesson we will create different materials to texture the different light bulb components.

Texturing the Different Components.
06:44

In this lesson you will learn how to use High Dynamic Range Images (HDRIs) to add a realistic lighting and reflections to your scenes in Cinema 4D.

Lighting and Rendering the Final Scene.
11:06

In this lesson you will learn a little bit more about splines and how to use them to create different objects in Cinema 4D.

Splines, Splines and More Splines.
13:07

A short list of activities you can do to reinforce your new knowledge from Section 5.

Assignments - Section 5.
01:53
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Modeling a Low Polygon Piggy
7 Lectures 59:03

In this lesson we will model the base mesh for our little character. We will use a simple sphere to start the modeling process.

Modeling the Base Using a Sphere
08:42

In this lesson we will use the Body Paint UV Edit module to create proper UVs for our character.

UV Mapping
09:48

In this lesson we will sculpt some additional details using the Sculpting module in Cinema 4D.

Sculpting Additional Details
07:47

In this lesson we will bake the normal maps to preserve the details we sculpted even when we have a low polygon model.

Baking the Normal Maps
09:00

In this lesson we will use Body Paint to create the color map for our character.

Painting the Color Map Using Body Paint
11:19

In this lesson we will create a simple background. Then we will lit and render the scene. This is the final lesson of this section.

Preview 10:27

A short list of activities you can do to reinforce your new knowledge from Section 6.

Assignments - Section 6.
02:00
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Final Thoughts.
2 Lectures 04:03

A few final words :)

Final Thoughts.
02:21

Wondering what's next? Read this short article to know the answer :D

What's Next?
01:42
About the Instructor
Moy Lobito
4.8 Average rating
134 Reviews
2,807 Students
11 Courses
Freelance 3D Artist, Online Instructor and Entrepreneur

I am a 2D and 3D artist with over 7 years of professional experience. I've worked with international clients from all around the world.

I have experience making video courses and love helping aspiring artists become confident as they improve their skills. I specialize in 3D modeling, lighting, texturing and rendering.

I believe that anyone can be a great artist, and the amount of time that takes someone to get there usually depends on the quality of the guidance they have. That is why I always do my best on my courses and tutorials.