
Welcome to the course!
Take notes on the most important information of this course.
In this lesson, you will learn about Cinema 4D's main interface for version R23 and below.
In this lesson, you will learn about Cinema 4D's main interface for version S24 and above.
In this lesson, you will learn how to use the live selection tool, the move tool, the scale tool, and the rotate tool in Cinema 4D.
In this lesson, you will learn how to pan, tilt, zoom in, zoom out, and rotate the active camera in Cinema 4D. You will also learn how to change to the different viewports (perspective, top, front, and side views).
A short list of activities you can do to reinforce your new knowledge from Section 2.
In this lesson, we will start creating the first tile of cubes to make our wallpaper.
In this lesson, we will create a floor made of dozens of cubes.
In this lesson, we will create the walls for our wallpaper.
In this lesson, we will learn what the "Locate Selected Elements" command is and how to use it in Cinema 4D.
In this lesson, you will learn what the Axis Mode is and how to properly use it.
In this lesson, we will create lighting panels to use as the roof. We will also create a few elements to add to the room's interior.
In this lesson, we will be finishing our wallpaper. How cool is that?
In this lesson, we will render the final scene in 4 different color variants.
A short list of activities you can do to reinforce your new knowledge from Section 3.
In this lesson, we will learn about the different Cinema 4D layouts.
In this lesson, we will learn what the Subdivision Surface Object is and how to properly use it in Cinema 4D.
In this lesson, we will learn what the "Make Editable" button does and how to properly use it in Cinema 4D.
In this lesson, we will model the table's base. We will use different modeling and selection tools to achieve this goal.
In this lesson, we will add a few details to the table's base. We will also learn how to use other selection and modeling tools.
In this lesson, we will model the table's legs. We will use a cube as the base and modify it until we have the shape we want.
In this lesson, we will texture the objects within our scene.
In this lesson, we will lit the scene and make the final renders. We will create 4 variants from the same scene.
A short list of activities you can do to reinforce your new knowledge from Section 5.
In this lesson, we will learn what splines are and how to use them in Cinema 4D. We will also learn about Cinema 4D Generators.
In this lesson, we will discuss two very important concepts to consider when working with splines in Cinema 4D:
1.- When using spline tools to create custom splines, don't create them using the Perspective View.
2.- Multiple spline shapes will be created within the same spline object as long as that spline object is still selected.
In this lesson you'll learn how to use the following spline tools in Cinema 4D:
- The Spline Pen Tool
- The Sketch Tool
- The Spline Smooth Tool
- The Spline Arc Tool
In this lesson, we will learn how to use different spline objects, such as the circle, the helix, the n-side, and the rectangle. We will also learn how to use different generators, such as the extrude generator and the sweep generator.
In this lesson, we will learn how to use different spline objects, such as the star, and the text spline. We will also learn how to use the Lathe object.
A brief introduction to the lightbulb project.
In this lesson, we will model the glass tube using a sweep object and two splines.
In this lesson, we will model the light bulb's body starting up with a disc object.
In this lesson, we will start modeling the light bulb's base.
In this lesson, we will finish modeling the light bulb's base.
In this lesson, we will create different materials to texture the different light bulb components.
In this lesson, you will learn how to use High Dynamic Range Images (HDRIs) to add realistic lighting and reflections to your scenes in Cinema 4D. We will also use Global Illumination to create realistic renders.
A short list of activities you can do to reinforce your new knowledge from Section 5.
In this lesson, we will cover the different types of spheres we can use in Cinema 4D.
In this lesson, we will cover the following selection tools:
The Rectangle selection tool
The Lasso selection tool
The Polygon selection tool
The Loop selection tool
The Ring selection tool
The Path tool
In this lesson, we will cover the following selection commands:
Select all command
Deselect all command
Invert selection command
Grow selection command
Shrink selection command
Store selection command / Set selection command
In this lesson, we will learn how to use the Symmetry object in Cinema 4D.
Learn the basics of UV Mapping in Cinema 4D.
In this lesson, we will model the base mesh for our little character. We will use a simple sphere to start the modeling process.
In this lesson, we will use the Body Paint UV Edit module to create proper UVs for our character.
In this lesson, we will use the Body Paint UV Edit module to create proper UVs for our character.
In this lesson, we will sculpt some additional details using the Sculpting module in Cinema 4D.
In this lesson, we will bake the normal maps to preserve the details we sculpted even when we have a low polygon model.
In this lesson, we will use Body Paint to create the color map for our character.
In this lesson, we will create a simple background. Then we will light and render the scene. This is the final lesson of this section.
A short list of activities you can do to reinforce your new knowledge from Section 9.
A few final words :)
Wondering what's next? Read this short article to know the answer :D
This course is different from any other Cinema 4D courses out there. In this course, you will learn how to use Cinema 4D at the same time that you create 4 different and beautiful renders.
I believe that most beginner courses fail to help their students because they focus on teaching how to use every single tool, and every single option within the specific application they try to teach. But the truth is that in real life you won’t use many of those options. In real life, all you need to start to use any software application is to learn how to use about 10 to 15% of the tools and options within the application. The rest is information that won’t help you if you are just starting, because you won’t be able to find a good use to the more advanced options.
In this course, I will not teach you how to use all and every single option within Cinema 4D. We are going to concentrate on the things that you will use most of the time for most projects. You will learn from the very basics, like how to navigate within the 3D canvas, and how to move, scale and rotate 3D objects. You will learn how to model using different techniques, like polygon modeling and spline modeling. You will also learn the basics of sculpting, texturing and lighting in Cinema 4D
I’m confident that at the end of this course you will have a solid base to start creating amazing 3D art.