UPDATED TO SDK v.4.4.1
--- Are you a student or a non-profit organization? Just message me for a considerable discount. ---
Are you wondering how to make money with apps?
Do you have an iPhone game that doesn't sell as much as you'd expected?
Are you trying to figure out the FREE TO PLAY system?
Do you have loads of users, but no one buys your In-App Purchases?
Then you need ads to make money with your apps!
Chartboost delivers ads that sell. These full screen interstitials and their animation rule! I just tap them all the time...
Now, I don't want to convince you how great they are, just google around some and you'll find out.
What I am trying to tell you is that you should NOT waste your time and money reading documentation or watching Youtube videos about integrating Chartboost into your iOS game. (Yes! Chartboost is for GAMES ONLY)
I will teach you how to earn money with apps by integrating Chartboost into your game!
If you're trying to integrate Chartboost fast and easy, look no further! This course will lead you step by step through the process. Integration looks simple but it isn't (I have figured it out IN A WEEK or so with try and error + written documentation).
I have made these HD video lessons on how to make money with apps monetized with Chartboost so that anyone can easily follow along the sample project and learn all the ins and outs.
You will learn:
Important: This course cuts through the BS and teaches you everything you need to know about how to make money with apps, Chartboost for publishers in less than an hour!
If you want to monetize your iOS game with Chartboost, want to eliminate the "try & error" and save time (thus money) than TAKE THIS COURSE NOW!
As v.4.4.1 you will have to instantiate the SDK like so:
Instantiate the Chartboost SDK in your `applicationDidBecomeActive` method, like this:
- (void)applicationDidBecomeActive:(UIApplication *)application
// initialize the Chartboost library
// Show an interstitial ad
[[Chartboost sharedChartboost] showInterstitial:CBLocationHomeScreen];
Also don't forget to add the required frameworks first :)
`QuartzCore`,`SystemConfiguration`, `StoreKit`, `CoreData`, `CoreMedia`, `AVFoundation`, and `CoreGraphics`. Weak-link
`AdSupport.framework` by selecting "Optional" next to it in build phases.
Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an logo.
iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.
Alex is a freelance developer since 2010. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects, HTML5, CSS or almost anything you can throw at him. Recently he is a tvOS evangelist :)
Sandor believes that you have to have 3 things in place to have a successful app business:
He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 3700 students in total and counting.
Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.
"I was born to code, design & monetize. I do those every day in the name of rebeloper"