Chartboost - Learn how to monetize your iPhone game with ads

Learn how to make money with apps by Integrating Chartboost into your iPhone app and game - a step by step guide
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  • Lectures 17
  • Length 1 hour
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2013 English

Course Description


--- Are you a student or a non-profit organization? Just message me for a considerable discount. ---

Are you wondering how to make money with apps?

Do you have an iPhone game that doesn't sell as much as you'd expected?

Are you trying to figure out the FREE TO PLAY system?

Do you have loads of users, but no one buys your In-App Purchases?

Then you need ads to make money with your apps!

Chartboost delivers ads that sell. These full screen interstitials and their animation rule! I just tap them all the time...

Now, I don't want to convince you how great they are, just google around some and you'll find out.

What I am trying to tell you is that you should NOT waste your time and money reading documentation or watching Youtube videos about integrating Chartboost into your iOS game. (Yes! Chartboost is for GAMES ONLY)

I will teach you how to earn money with apps by integrating Chartboost into your game!

If you're trying to integrate Chartboost fast and easy, look no further! This course will lead you step by step through the process. Integration looks simple but it isn't (I have figured it out IN A WEEK or so with try and error + written documentation).

I have made these HD video lessons on how to make money with apps monetized with Chartboost so that anyone can easily follow along the sample project and learn all the ins and outs.

You will learn:

  • How to sign up for Chartboost
  • What are apps / campaigns / publishers / interstitials etc. in the Chartboost dashboard
  • How to set up your project
  • All the code to show interstitials and pro tips
  • How the More Apps page works
  • Stuff to be made in your iTunes Connect Account and more
  • Getting paid
  • ... just take a look at the curriculum below for more (THE FIRST FOUR LECTURES ARE FREE)

Important: This course cuts through the BS and teaches you everything you need to know about how to make money with apps, Chartboost for publishers in less than an hour!

If you want to monetize your iOS game with Chartboost, want to eliminate the "try & error" and save time (thus money) than TAKE THIS COURSE NOW!

Have fun!

What are the requirements?

  • your app you intend to use Chartboost in MUST BE A GAME!
  • you must be enrolled in one of the Apple Developer Programs
  • you must have a fair amount of knowledge of Xcode
  • minimum Cocos2d knowledge is optional

What am I going to get from this course?

  • learn how to integrate the Chartboost advertising platform into your iPhone / iPad games
  • Save time and money by NOT digging into the boring text documentation
  • I wil show you the process step by step
  • I will help you if you have any questions through messaging or Q&A

Who is the target audience?

  • all iOS developers who want to monetize with Chartboost ads

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: About Chartboost and this Course


Section 2: Let's Learn Chartboost








As v.4.4.1 you will have to instantiate the SDK like so:

Instantiate the Chartboost SDK in your `applicationDidBecomeActive` method, like this:

#import "Chartboost.h"

- (void)applicationDidBecomeActive:(UIApplication *)application

// initialize the Chartboost library

[Chartboost startWithAppId:@"YOUR_CHARTBOOST_APP_ID"



// Show an interstitial ad

[[Chartboost sharedChartboost] showInterstitial:CBLocationHomeScreen];


Also don't forget to add the required frameworks first :)

`QuartzCore`,`SystemConfiguration`, `StoreKit`, `CoreData`, `CoreMedia`, `AVFoundation`, and `CoreGraphics`. Weak-link

`AdSupport.framework` by selecting "Optional" next to it in build phases.








Section 3: Where to go from here?

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Instructor Biography

Alex Nagy, ★ REBELOPER ★

Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an  logo.

iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.

Alex is a freelance developer since 2010. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects, HTML5, CSS or almost anything you can throw at him. Recently he is a tvOS evangelist :)

Sandor believes that you have to have 3 things in place to have a successful app business:

  • clean code
  • awesome design
  • cutting edge monetization

He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 3700 students in total and counting.

Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.

"I was born to code, design & monetize. I do those every day in the name of rebeloper"

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