Let's Learn How to Design Characters, Creatures and Mechs
2.3 (2 ratings)
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Let's Learn How to Design Characters, Creatures and Mechs

Techniques that artists of any skill level can use to create TRULY UNIQUE character and monster designs
2.3 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
80 students enrolled
Created by Matthew Carr
Last updated 5/2017
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  • 4.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Follow a few different processes to create new and interesting characters/creatures/mechs
  • Be in a pattern of learning, studying, sampling and creating
  • Techniques to skill up faster in sketching and character design
View Curriculum
  • Previous drawing skills will definitely help
  • Install either Photoshop or Krita
  • A bit of knowledge in whatever digital painting tool you choose would be good

Hi I'm Matt Carr, lead artist at 2 Hit Studio and college concept art lecturer with a long-standing passion for creating truly different characters. The main focus of this course is imparting tried and true exercises that will have you creating weird, wonderful and ultimately unique characters that I have developed over the years, but we also cover design/drawing basics.

This course starts at a level appropriate for beginner and intermediate artists, with fundamental figure and gestural approaches to drawing. Then, we build up on your "reference library," teaching you practical  analytical and critical skills any successful artist must have. Then... the really fun stuff. We go into some exploration exercises that are guaranteed to help you discover new creatures, mechs and humanoids you will never believe you were capable of inventing. Finally, we refine one of the drawings and take it through to a finalised, polished presentation piece.

Ideally students will have some drawing and/or digital art experience, but it is not necessary!

So pick up a pen, pencil or graphics tablet and start making truly inventive art today!

Who is the target audience?
  • Anyone wanting to get started on character design or concept art
  • Anyone stuck on an art block and wondering how to create something new
  • Game dev artists or similar role looking at possibly another set of techniques
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Curriculum For This Course
23 Lectures
1 Lecture 01:27

A quick introduction of what you are in for if you take this course

Preview 01:27
Photoshop Tour
1 Lecture 04:07

A quick tour of Photoshop showing the parts relevant to areas I cover in this course.

Preview 04:07
6 Lectures 01:21:16

Figure drawing. Its super important! So practice this one lots.

Figure Drawing

More tips on how to draw the human form

Figure Drawing - More Guides

A quick run down on copying shading

Figure Shading

How to break the hand down into pieces to draw more easily


Lets look at the feet and some easy guides for drawing them


Time to speed up your drawing skills. Gestural drawings are good for really capturing the 'character' of a pose

Preview 12:38
Sample Library
2 Lectures 18:58

We'll collect references to draw from. The more we draw the more shapes we map to our brains for drawing problem solving

Sample Library

An example of one of my characters broken down into where the references may have been from

Sample Library Breakdown Example
Explore, Create
6 Lectures 01:18:45

Lets explore with some interesting 2D shapes to see what characters we can find

2D Shapes part 1

More awesome 2d shape character exploration exercises to try out

2D Shapes part 2

Using the same idea from the 2d shapes exercises, lets try our hand with exploring with 3d shapes

3D Shapes

A very quick demo of trying to create a character to match a very simple brief

Character part 1: Basic Brief

More on humanoid figures. Body shapes give a lot of character, so how you use shape and volume is important for the type of character people read at a glance

Humanoid Shapes

Monsters, taken from what we've learned and what we can reference from nature. We'll find some horrible and cool creatures in this lecture

1 Lecture 04:59

Lets get our sketch ready, with final changes or suggestions, so we can take the design further

Refine part 1: Setup
1 Lecture 19:14

Time to play with colour! I go over some basic colour theory and then give a simple rule to follow by if in doubt

Bonus: Basic Cell Shade
1 Lecture 14:55

Lets add some shading and lighting with Photoshop/Krita layer blend modes to see quickly how our character looks in some sort of lighting

Cell Shading
4 Lectures 45:49

Its been fun. Here's the final word

Wrap up

Lets take the human figure form and screw with the sizings of various parts to make interesting robots and alien type characters

Character part 2: Mixed Crew

A quick break down of how to create a new mech. We really rely on our sample libraries here. The second half of this video I show a previously designed mech and show where all of its influences may lie

Character part 3: Mech

We take our selected sketch and decide which lines and shapes are important and which ones to throw to the wind

Refine part 2: Final Lines
About the Instructor
Matthew Carr
4.1 Average rating
29 Reviews
375 Students
2 Courses

Also known as 2 Hit Matt. I'm the lead developer and artist at 2 Hit Studio, but since we're a 2 man band, my role changes often. 2 Hit Studio is a small indie game dev team working on games such as Fatal Theory, One Heart, Blitz Smash and Starslinger Kings. I love working with C++ wherever possible and action games are my game of choice, preferably 2D with a little Japanese influence.

I've been teaching at a private college for a few years and I'm now starting to branch out onto online.

Also I have two kids and they are way awesome.