Hi I'm Matt Carr, lead artist at 2 Hit Studio and college concept art lecturer with a long-standing passion for creating truly different characters. The main focus of this course is imparting tried and true exercises that will have you creating weird, wonderful and ultimately unique characters that I have developed over the years, but we also cover design/drawing basics.
This course starts at a level appropriate for beginner and intermediate artists, with fundamental figure and gestural approaches to drawing. Then, we build up on your "reference library," teaching you practical analytical and critical skills any successful artist must have. Then... the really fun stuff. We go into some exploration exercises that are guaranteed to help you discover new creatures, mechs and humanoids you will never believe you were capable of inventing. Finally, we refine one of the drawings and take it through to a finalised, polished presentation piece.
Ideally students will have some drawing and/or digital art experience, but it is not necessary!
So pick up a pen, pencil or graphics tablet and start making truly inventive art today!
Figure drawing. Its super important! So practice this one lots.
More tips on how to draw the human form
A quick run down on copying shading
How to break the hand down into pieces to draw more easily
Lets look at the feet and some easy guides for drawing them
We'll collect references to draw from. The more we draw the more shapes we map to our brains for drawing problem solving
An example of one of my characters broken down into where the references may have been from
Lets explore with some interesting 2D shapes to see what characters we can find
More awesome 2d shape character exploration exercises to try out
Using the same idea from the 2d shapes exercises, lets try our hand with exploring with 3d shapes
A very quick demo of trying to create a character to match a very simple brief
More on humanoid figures. Body shapes give a lot of character, so how you use shape and volume is important for the type of character people read at a glance
Monsters, taken from what we've learned and what we can reference from nature. We'll find some horrible and cool creatures in this lecture
Lets get our sketch ready, with final changes or suggestions, so we can take the design further
Time to play with colour! I go over some basic colour theory and then give a simple rule to follow by if in doubt
Lets add some shading and lighting with Photoshop/Krita layer blend modes to see quickly how our character looks in some sort of lighting
Its been fun. Here's the final word
Lets take the human figure form and screw with the sizings of various parts to make interesting robots and alien type characters
A quick break down of how to create a new mech. We really rely on our sample libraries here. The second half of this video I show a previously designed mech and show where all of its influences may lie
We take our selected sketch and decide which lines and shapes are important and which ones to throw to the wind
Also known as 2 Hit Matt. I'm the lead developer and artist at 2 Hit Studio, but since we're a 2 man band, my role changes often. 2 Hit Studio is a small indie game dev team working on games such as Fatal Theory, One Heart, Blitz Smash and Starslinger Kings. I love working with C++ wherever possible and action games are my game of choice, preferably 2D with a little Japanese influence.
I've been teaching at a private college for a few years and I'm now starting to branch out onto online.
Also I have two kids and they are way awesome.