Character Concept Design: From Beginner to Pro

Design Characters for Games, Comics and illustration.
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  • Lectures 98
  • Length 16.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
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About This Course

Published 9/2016 English

Course Description

This is the course for those of you that want to learn concept character design. This is not another “watch me draw” tutorial that do not help you actually learn the process of concept character design. If you want to make games or comics or manga then you will need to learn how to design characters.

  • This is the course that you need if you want to learn to create characters for video games and comics and animation. This is not an illustration course although you will be drawing a lot.
  • If you are ready to learn a process and workflow for designing  characters, then you can’t afford to pass up this course.
  • When you are finished with this course you will not only have a solid workflow and new skills , you will have the confidence to get things done.
  • Rather than trying to sell you, just take a look at what the course has to offer. I’m sure you will see the time and care that was taken to create this course for you. 

What are the requirements?

  • There needs to be some artistic ability of anyone taking this course.
  • Basic knowledge of create figures is helpful but not nessesary
  • At some point you will need to have access to some art software.
  • A drawing tablet is very helpful at some point you need one.
  • You cannot draw with a mouse.

What am I going to get from this course?

  • Generate ideas for Characters
  • Quickly create thumbnails
  • Learn methods to refine designs
  • Create Turnarounds for presentation
  • Leanr to design Scifi Armor
  • Learn to design Fantasy Armor
  • Learn to draw wrinkles and fols in clothing
  • Have a consistent workflow that will produce results in character design

Who is the target audience?

  • This course is for any artist who wants to learn Character concept design
  • This course is also for any Graphic designer who wants to learn to create characters
  • This course is for anyone who is coming back to art after time away and wants to make characters
  • Any artist who wants to make their own game characters
  • Anyone with the desire to create their own comic book or graphic novel or manga characters
  • This is NOT for any artist or person looking for a quick tutorial. This is a concise course.
  • This is NOT for anyone that does not like to draw. You will be drawing a lot in this course.
  • This NOT an Anatomy course

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to Character concept Design

This is an Introduction.

Section 2: Before you Draw

Just starting to draw is hard if you arent sure what exactly you are drawing for. Is this for a Game or a comic? What is the setting? Is it fantasy or Scifi?  In this lecture I will get you to know exactly the what and why you are drawing these characters for.


In this section I will show yo how to make a mind map to generate character ideas. It's easy and fun and is the first step to taking the pressure off of you so you can just design at the very height of your creativity. 


We will refine the ideas and narrow down who the character is. You may already have a great idea for your main characters so I would suggest that you do this process for a secondary character or make a brand new one. 


You will use the character sheet provided in the section to finalize what your character and who your character is. 


The turnaround is animportant part of knowing you character from front to back, literally. I will show you how to create a turnaround and provide  a "cheat sheet" to get you started. 


The colors you character wears can say volumes about their personality and  allignment. Do not overlook this part of your design.


This is the assignment to end this section and see how far you have come. Good luck.

Section 3: Using and Understanding Basic Shapes in Design

Drawing a villain? Circle may not be you first choice. I will show you some of the characteristics to keep in mind. 


The Square is a common used shape for a strong and steady character. This lecture will explore that. 


Almost always associated with the dark side. Let explore the triangle.


Sometimes shapes can be used as "language". They do not have to be traditional but can be a hybrid of shapes and even more organic to get the feel of a character.  


This is the assignment to end this section and see how far you have come. Good luck.

Section 4: Archetypes

In this we will discuss the different traits of the Heroic male character.


The heroic female is slightly different form her male counterpart. That difference can be vast or very slight. 


A male villain can be a very broad category. So in this I will discuss some of the attributes to keep in mind when designing you villain.  


Villain femle characters operate on a different level that males do. In this lecture I will give you some things to thing about. 


The mentor is a very popular character in countless stories. He or She is the guide and teacher usually someone older. 


Not every story has a sidekick. If you dont want your hero to go it alone then having that other person can be a welcome edition to your story.  


All good villians should have them. they come in all shapes and sizes. Ill show you how to create your own.  


This is the assignment to end this section and see how far you have come. Good luck.

Section 5: Thumbnailing

You will learn what is a thumbnail and its function in your design pipeline.


You will have an overview of the most common approaches to thumb nailing. 


I will show you a linear approach.


Here we will discuss using a silhouette. 


I will demonstrate a more painterly approach.


I show you how to use the symmetry tools in Sketch book pro and Manga studio.


This is the assignment to end this section and see how far you have come. Good luck.

Section 6: How to Use Reference

Places to go and some useful tools to gather reference. 


Some tips on organizing your images.


This is a very important concept. You will learn to understand what you are referencing without copying. 


This is the assignment to end this section and see how far you have come. Good luck.

Section 7: Refining Your Thumbnails

This is an overview and introduction to just what it means to refine or "tighten" the thumbnails you create.


If you are using silhouettes as your base, this is one of the many ways you can add detail to make something workable. Part one of three.   


Part two of three.


Part three of three.


If using lines is how you create thumbnails then I will show you a process on how to tighten thumbnails until you get a workable design. 


This is the assignment to end this section and see how far you have come. Good luck.

Section 8: Turnarounds

Turnarounds can be presented in many different ways. In this section you will learn the basics. 


For those who prefer traditional media. 


For those who prefer traditional media part 2.


Working digital . The initial sketch.


Working digital . We will ink. 


Adding color.


Time to use a different technique. See if you enjoy it. 


This is the assignment to end this section and see how far you have come. Good luck.

Section 9: Background players NPC's

Sho by the time you get here you will have a few rejected thumbnails. In this section I will show you how to leverage them.


Time to use some reference to jot down some quick ideas.


More than just background noise and crowds. NPC's have jobs . I will show you how to build a library of them using what you already know.

Section 10: How to Draw Wrinkles and Folds

Ill go over some techniques in drawing wrinkles. Very Important in drawing clothing.


The basics of the fold. 


Not all material is the same. I will give you some pointers on drawing a few different materials.


A demonstration of the diaper or cape fold.


The basics of the spiral fold.


The Basics on the Z or Zigzag fold.

Section 11: How to Design a Superhero Costume

Now that you know the style of Superhero, its time for me to show you a method on building that hero. 


The color scheme of a superhero is important. Even if its just one color that color will make all the difference in the world. 


In this lecture we will design a classic caped hero that flies. Very iconic.



This is the hero that delves into the dirtier parts of the city. They usually don't fly or have "superpowers" but they make up for it in stealth and cunning and fighting ability. 


The Tech hero is not new. But having a technology based hero can be fun but have its won challenges when it comes to drawing.  


The Japanese style of hero has captivated the west since the 70's. I will show you some style commonalities that you can use to create your own hero.

Section 12: How to Draw Fantasy Armor

This is an introduction to the next few sections. It is an entire class on designing armor. 


Understanding Armor makes it easier to draw. It also makes it easier to design. 


You will learn how to construct a helmet.


You will learn how to construct the collar portion of armor.


You will learn how to construct the shoulder armor.


You will learn how to construct the torso or chest piece of the armor.


You will learn how to construct arm armor or bracers as they are very similar.


You will learn how to construct the belt and side pieces of any armor.  


You will learn how to construct the Leg armor.


You will learn how to construct the boots in any armor.  

Section 13: How to Draw Scifi Armor

This is an overview of Scifi armor. I felt that scifi armor deserved it's own section . Many video games that are scifi depend on solid armor designs. 


I will show you the techniques on designing a scifi helmet.


I will show you the techniques on designing a scifi torso or chest piece. The centerpiece of most armor designs.


I will show you the techniques on designing  scifi shoulder armor. 


I will show you the techniques on designing arm armor.


I will show you the techniques on designing the pelvis armor piece. 


I will show you the techniques on designing leg armor. 


I will show you the techniques on designing scifi boots. 

Section 14: Armor Examples

Here is an example of designing a female fantasy knight


Designing a light cloth character. 


Designing the Scifi Solider


In this video I show an example on how I approach designing Arm Armor.


In this video I show an example on how I approach designing Boots.


In this video I show an example on how I approach designing Leg Armor


Part 2 of Female leg armor.

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Instructor Biography

Rich Graysonn, Illustrator Designer

Aside from being an artist as long as I can remember I started offering a few tutorials on Youtube. Little did I know that by teaching people the fundamentals of art and anatomy i'd begin a new dimension to my career. Being a working freelance illustrator with a youtube channel is hard work, and I wouldn't change a thing. I steadily expanded my work from clients who needed branding to doing work on indie games and apps. i enjoy helping artists and non artist achieve that next level. The road to artistic expression and freedom is paved with hard work and dedication. There are setbacks and monsters to slay , but the rewards are great.

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