Car design in Blender
4.3 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
663 students enrolled
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Car design in Blender

Start designing for the future with Blender 3D
4.3 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
663 students enrolled
Created by Thomas McDonald
Last updated 6/2017
English
English
Current price: $10 Original price: $195 Discount: 95% off
30-Day Money-Back Guarantee
Includes:
  • 8 hours on-demand video
  • 7 Articles
  • 10 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create this 3D model
  • Get a good understanding of Blenders modelling tools
  • Create an image texture for the car
  • UV unwrap your models
  • Add real world lighting for added Realism
View Curriculum
Requirements
  • Competent and confident using a computer
  • Mac or PC capable of Running Blender 2.78 or above
Description

Learn the process of 3D modelling based on modelling pictures and get a good foundation of the process involved. Learn to navigate and model in Blender quickly as we take full advantage of short cut keys.

Develop a strong understanding of the process of modelling in the 3D world.

  • Create this 3D model

  • Blenders modelling tools

  • UV unwrap your models

  • Realistic Lighting

Discover your creative side

Open Blender and discover a world of creativity. Blender is free, has industry standard tools and has a strong online community for help and support.

More and more industries are starting to use Blender with more and more small production houses releasing work created using Blender. This will increase greatly over the coming years given the huge improvements to Blender with recent releases. Blender offers the full production pipeline and is constantly improving to ensure you get the best available tools.

Content and Overview

This course covers the process of modelling a 3D formula e-car. Blender is fast becoming a design industry standard due to its wide range of design tools and intelligent interface design. This interface combined with the sheer power of Blender makes it the ultimate 3Ddesign tool on the market.

This is a practical learning course that will walk you step by step through modelling all the different aspects of this car. Whether you are relatively new Blender or want something a little more difficult this course is designed to take you all the way.

Jump on in and start creating!


Who is the target audience?
  • Intermediate Blender users looking for a challenge
  • Artists who want to bring their assets into the 3D world
Curriculum For This Course
89 Lectures
07:53:50
+
Welcome Information
4 Lectures 06:24

Essentials
00:16

Latest the latest Free Version of Blender and Gimp
01:04

The add-on needed are:

Layer management

Measureit

Modifiers Tools

Add Mesh Bolt Factory

Mesh F2

Mesh Loop tools

Mesh Relax

Object Bool Tool

Pie Menus UI Pie Menu Official

Interface Tab:

Auto Depth

Zoom around mouse position

Rotate around selection

Input Tab:

Select with: Left

Emulate Numpad

System Tab:

Compute Device – CUDA – Select dedicated graphics card if available. Otherwise ignore and leave unchanged at none.

Please note any reference to mouse inputs will be done so using select with left. (Please refer to setting up for instructions on select with left).

Abbreviations: LLB (Left Mouse Button), MMB (Middle Mouse Button), RMB (Right Mouse Button).

In most instances select with LMB and cancel with RMB.

Enabling Add-ons and Preferences
03:50

Test your Knowledge
1 question
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Introduction to the Blender Interface
8 Lectures 22:30
The 3D View
03:49

The Timeline Editor
02:05

The Properties Editor
02:42

The Outliner Editor
01:12

The Info Editor
02:57

The Mouse Buttons
02:42

Modes
03:40

Mesh Selection Methods
03:23
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Important Setup
7 Lectures 10:42
Important Information
00:28

Intro to the Modelling Modes
00:29

Intro to Modelling Images and Scaling
00:22

Setting Up Units of Measurement
01:17

Intro to Selection Methods
00:48

Adding the Modelling Pictures
05:59


How many modelling modes does Blender have?

Test your Knowledge
4 questions
+
Modelling the main body of the car
8 Lectures 38:34
Intro to Modifiers
00:41

Adding Modifiers
03:57

Extruding The Cube
07:57

Forming the Body
06:49

Extruding Along the Body
04:52

Extruding Out The Wings
03:05

Shaping and Extruding
07:35

Second Curve on Back
03:38
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Forming the wings
14 Lectures 01:28:46
Extruding Wings
04:45

Top Wing Beveling
07:16

Bottom Wing
04:47

Modelling Air Vents
03:48

Driver Cockpit
03:27

Roll Loop
01:34

Front Wing Formation
08:51

Front Air Spliters
07:35

Side Of Car Recess
03:39

Continuing Recess
09:26


Back Wheel Guard
06:35

Back Spoiler
08:37

Wing Mirrors
10:38
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Creating Wheels and Tyre's
21 Lectures 02:33:21
Adding Wheel Images
02:38

Layer Setup
06:08

Creating Tyre
07:09

Arraying Tyres
08:08

Tyre Subdivision Surface
05:13

Rim Creation
14:00

Modelling Rims
08:21

Finishing Rims Out Completely
09:05

Brake Disc
06:11

The Hub
06:10

Modelling Wish Bones
07:49

Steering Axis and Pull rod
07:46

Wish Bone Connections
18:06

Duplicating The Front Wheel
05:10

Shaping Back Wheel Guard
07:53

Crash Structure
05:47

Rear Lights
03:50

Modelling Drive
04:47

Top Crash Loop
05:29

Hard Edges
05:16

Front Air Deflector
08:25
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UV Unwrapping
9 Lectures 01:08:37
Unwrapping
09:43

Separating Objects
06:33

Adding Seams to the Pockets
07:28

Adding More Seams
06:07

Adding Seams to Body
07:20

Test Material
10:21

Unwrapping Rear Wing
06:12

Applying Modifiers
05:45

Joining Objects Together
09:08
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Material and Lighting
17 Lectures 01:23:24
Adding Lighting
04:39

Adding Base Material
06:58

Arranging The UV's
11:53


Creating Text in Gimp
07:14

Exporting Text Image from Gimp
04:34

Adding Back UV with New Text
02:45

Rim Material
06:18

Mirror Material
05:11

Rubber Material
06:09

Wheel Axle Material
03:41

Rear Light Material
03:14

Crash Structure Material
01:51


Render an Image
01:56

Lecture 73 Applying Location Rotation & Scale
03:31

Joining all the Object to the Car
04:17
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Bonus Section
1 Lecture 02:07
Bonus Material and Courses
02:07
About the Instructor
Thomas McDonald
4.4 Average rating
424 Reviews
11,628 Students
12 Courses
Udemy Instructor, 3D Artist, Designer & Animator

Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.