C#: The Complete Foundation!

Learn Easy, Learn Smart, Learn it all: The most comprehensive A-Z guide to C#!
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  • Lectures 96
  • Length 8 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 8/2015 English

Course Description

Start your future, today.

Why choose this Course?

This course has everything you need to build a foundation in C# and Object Oriented Programming. 96 lectures are designed to cover all the concepts of C#; with each lecture being in-depth and concise! This course is designed to cover all the import basics of C# that will inspire and you develop your programming skills. After taking this class you will be able to understand how C#, as well as, how Object Oriented Programming works which will prepare you for advanced topics and even other languages such as Java or C++!

This class also includes:

  1. High-Quality Lectures with 1080P Video and Audio!
  2. Professional Instructor with College-Level Teaching Experience
  3. For the Price.. This Course is the most complete and hands-on C# Udemy Courses
  4. This course is taught on a personal level with interaction from the instructor; answering discussion and messages daily to make the student experience excellent.

My name is Danny Boehm and I will be your Instructor!

I created this course in hopes that I could share knowledge and strategies for grasping programming languages. I experienced first-hand, the struggles many of you have, in learning how to code for the first time; however, I am here to tell you that coding can actually be entertaining and refreshing!

With my knowledge I can help you learn how to program easily and effectively! This course will eliminate the learning curve that comes with some of the more difficult concepts, and you will be programming in no time!

So what exactly is special about C#?

C# is a powerful object-oriented programming language. It is also one of the easier programming languages to begin learning because a lot of it's core principles are auto-implemented (which makes your life a lot easier!). C# is used in the development of video games that includes mobile development. In addition to video games, a lot of mobile applications that are sold on the Apple or Android market can also be coded in C#.Learning C# will prepare you for other object-oriented programming languages like Java, C, or even C++! With a strong background in C#, companies will be looking to hire you as entry level programmers to start, develop your own applications and reinvent yourself!

In this course you will learn about...

  • Microsoft Visual Studio / Visual Studio Express
  • Data Types / Representation
  • Classes, Objects, Methods, Interfaces
  • Loops, Selections and Conditional Statements
  • Arrays
  • Inheritance, Exception Handling
  • Controls and Handling Events
  • And much more!

Who should take this course?:

This course is suitable for beginning programmers. This course provides 96 lectures with over 9 hours of video! You'll learn all of the C# fundamentals and establish a strong understanding of the concept behind object-oriented programming. Each chapter closes with a homework exercise, a class exercise and a lecture quiz, to ensure a challenging learning experience.

Students completing the course will have the knowledge to create functional and useful C# programs. In addition, students will be able to use other IDE's (Integrated Development Environment) such as: Eclipse, Unreal Engine, Unity and Android Development Kit to develop their own applications and games for market use on Android, Apple and Windows Marketplace!

Complete with code samples, you'll be able to work alongside the instructor as you work through each concept. This course can also be used effectively for understanding college- level C# or object-oriented programming. Students can utilize the course as a refresher or as a tutoring resource with great results!

What are the requirements?

  • Visual Studio 2010-2015 (Express Version is Fine)
  • Windows (Any Version)
  • Mac users need Bootcamp
  • Lecture 2 is a walk through to installing Microsoft Visual Studio Express 2012 (FREE VERSION)

What am I going to get from this course?

  • Create and Develop C# Applications
  • Apply the core concepts of object oriented programming.
  • Analyze, design, implement, and organize around objects.
  • Apply code encapsulation as the engineering tool for ensuring code reuse and stability.
  • Write custom classes, interfaces, loops and methods
  • Understand C# at a college-level
  • Start a new career as a Developer/Programmer
  • Understand Syntax, Logic and Run-Time Errors
  • Write fluent Pseudocode and Flowcharts

What is the target audience?

  • This course is optimized for beginners or people new to object oriented programming
  • This course can be used as a refresher or act as a tutoring guide for students learning C# in school or in a personal environment.
  • This course will start at the beginning of all high-level language concepts and then carry you through more advanced subjects.
  • • All lectures are geared towards pushing the fundamentals of C#; which will prepare students for college, entry level jobs and personal projects!
  • • The instructor will be available for questions via discussion threads and email

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Getting Started
03:41

A welcome and introduction to C# Fundamentals. This lecture will go over dotRoot, the instructor and what you can expect from this course.

08:04

A guide to downloading and installing Microsoft Visual Studio.


Note: Microsoft Visual Studio 2012 Professional comes with a free 30-Day Trial; however, it is not a free program to use and will need to be purchased afterwards. If you are a student, you may get a free license through Dreamspark. There is an Express Version that is free but it may not include all the necessary tools used in this course. Links to both version will be provided in the document entitled, "Helpful Links".

03:21

A guide to setting up Microsoft Visual Studio and understanding how to setup a project.

Section 2: C# - A First Look
09:30

Basic concepts to help students slowly understand programming; which allows students to build a foundation for the later sections.

09:29

Continued concepts behind High Level Programming and C# .

03:11

Students will understand more about naming identifiers and the requirements for naming.

Students will also be able to understand reserved keywords for the C# language.

04:38
Help enrolled students understand the importance of program comments in order to claridy program content


03:59

A summary of the topics covered in this section. In addition, this lecture will provide a homework explanation and explain what is expected. Students can download the homework assignment file as well in the resource section.

10 questions

Section 2 Quiz - This quiz will include information covered within Section 2 Lectures.

05:38

Review of the homework. Students will get the opportunity to watch the instructor do the homework and it allows them to see where they made mistakes (if any).

Section 3: Using Data
07:35

Students will learn about data types, placeholders and declarations.

04:29

Learn about Integrals, Floating Points, Precision and Format.

06:25

Increment/Decrements, Operators and Mathematic Calculations

02:35

Students will understand the usefulness of using the "bool" type.

03:29

Implicit and Explicit Casting

10:05

Talks about Char and String Data Type.
- Equals(), Compare(), CompareTo() Method.
- .Length Property
- Escape Sequences


03:21

Refresher on naming constants and talking briefly on Enumerations and the benefits of Enumeration vs Integrals.

08:08

Learning how to accept a user input from the console.

16:04

Review key concepts for Section 2.
Students will go over a walk through with an in class exercise.

10 questions

Quiz on Lecture 3.

02:24

Students are given an assignment to complete on their own time reflecting what they've learned so far in this section and combined with previous sections.

09:51

Instructor goes over the homework assigned for this section. Students will have a working example to compare their own work to.

Section 4: Using GUI Objects
04:28

Introduction to GUI Applications and Understanding Forms.

09:54

Brief introduction into the toolbox functionality of a GUI Windows Application Form.

Section 3: Summary and Class Assignment
08:37
10 questions

Quiz on Lecture 4

01:59

Students are given an assignment to complete on their own time reflecting what they've learned so far in this section and combined with previous sections.

10:06

Instructor goes over the homework assigned for this section. Students will have a working example to compare their own work to.

Section 5: Making Decisions (Statements)
04:42

Students will learn about Pseudo-code and Flowcharts.
Students will also learn about Decision Structure.


03:37

Introduction to If-Statements

02:36

Introduction to the IF-Else (Dual Alternative Decision making).

04:42

Deals with the AND/OR Operator and creating compound expressions for decision statements.

06:26

Help enrolled students understand the benefits of using a switch statement instead of a nested if-statement.

03:00

Help enrolled students understand the difference between the IF-Statement and its conditional (abbreviated) version.

01:54

Help enrolled students understand the importance of checking programs for errors and/or mistakes within the syntax and logic.

09:56

A review of all the concepts taught in Section 5.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

10 questions

Quiz on Lecture 5.

01:36
Students will create a program based off Section5 concepts without the assistance of the instructor.
05:05

A review of the Section 5 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.

Section 6: Looping
03:43

Help enrolled students understand the benefits of the while loop.

03:07

Help enrolled students understand the benefits of the for loop.

02:24
Help enrolled students understand the benefits of the do loop and the differences between the do and the while.


04:45

A review of all the concepts taught in Section 6.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

10 questions

Quiz on Lecture 6.

00:54

Students will create a program based off Section 6 concepts without the assistance of the instructor.

01:59

A review of the Section 6 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.

Section 7: Using Arrays
06:22

Students will learn about declaring, initializing, assigning values to array elements.

01:41

Talks about accessing array elements using a loop counter.

03:08

Talks about the ".Length" property and the benefits of using a foreach statement.

02:59

Using For Loops and While Loops to Search an Array.

05:47

Students will learn about BinarySearch, Sort, and Reverse Methods

02:22

Students learn about the differences between Single and Multi-Dimensional Arrays.

10:46

A review of all the concepts taught in Section 7.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

Using Arrays
10 questions
01:56

Instructions for the Section 7 Homework Assignment.

04:57

A review of the Section 7 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.

Section 8: Introduction to Methods
14:05

An introduction to methods, method headers, and method declarations.

02:01

Talks about the "Permissions" of methods and how they can be accessed.

02:54

Deals with the different return types of a method and how we correctly identify methods.

02:53

Indepth discussion on how to properly write methods.

01:53

Talks about how we pass Array elements within a method header.

15:15

A review of all the concepts taught in Section 8.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

Introduction to Methods
10 questions
03:08

Instructions for the Section 8 Homework Assignment.

10:54

A review of the Section 8 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.

Section 9: Mid-Term Project
02:33
Instructions for the Mid-Term Assignment
06:30
A review of the Mid-Term Assignment. The Instructor will go over the project and show how the program could be created correctly.
Section 10: Part 1: Using Classes and Objects
03:48

Discuss the introduction of classes and their access modifiers, instance variables and instance methods.

02:48

Discuss instance variables and methods and their concepts.

02:34

Discusses creating Class Objects and Passing Objects in Methods.

02:04

Discusses the Getter/Setter of a Class Property

01:46

Discusses "this." reference and using public/private accessors correctly.

06:23


Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

02:41

Instructions for the Section 10 Homework

08:13
A review of the Section 10 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.
Section 11: Part 2: Using Classes and Objects
02:00

Discusses using constructors (default and multi-arguments). Talks about passing parameters.

01:10

Briefly discusses initializing objects without the need of overloading constructors.

02:05

Discusses how to overload an operator with objects.

04:15

Deals with Arrays holding object references and talks about certain methods involving arrays or comparing objects.

01:31

Introduction to Destructors

11:10

A review of all the concepts taught in Section 11.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.

10 questions

Questions related to topics covered in Section 10 & 11.

02:58
Instructions for the Section 11 Homework
12:50

A review of the Section 11 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.

Section 12: Introduction to Inheritance
02:57

Discussion on Inheritance Terminology and Concepts

03:25

Benefits of using the Protected Accessibility when dealing with child/parent classes

04:08

Discusses the keywords base and virtual. Talks about overriding base methods.

02:31

Focuses on the main concepts of the Object class including the GetType(), Equals(), and ToString().

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Instructor Biography

Danny Boehm, Computer Science Major at California State Channel Islands

Instructor Introduction:

Hello. My name is Danny Boehm and I am a Computer Science/Mathematics Major with a minor in Game Development at California State University: Channel Islands. I've also attended DeVry University's Bachelor of Logic & Simulation Programming online. In my spare time, I work as a Teacher Aid/Tutor for all the Computer Information classes held at Fullerton College and have experience working with students directly.

My programming background includes:

Python, Java, C, C#, C++, Lua, Microsoft Visual Studio, Eclipse, Unity and Android Development.

Instructor Goals:

As an instructor, I plan to engage all my students in hands on projects. All my courses will include: vocabulary, concept lectures, examples inside programming environments and homework projects to practice on your own time. Each lesson will act as a precursor to the next lessons subject matter and encourage critical thinking to solve problems.

Student Expectations:

I expect all students to remain patient. Programming language is like speaking a foreign language. It requires a lot of time, patience and practice. Students should welcome a challenge and are encouraged to practice lesson concepts on their own time, as well as, develop custom code from the concepts we will discuss.

Students should be able to understand each language taught at a college-level by the end of a course and it should act as a precursor to any higher level learning.

Above all else, have fun!

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