Building an Unreal RTS Game: Adding Killer Features
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Building an Unreal RTS Game: Adding Killer Features

Learn building an Unreal RTS Game by adding killer features in simple and easy to follow steps
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
43 students enrolled
Created by Packt Publishing
Last updated 5/2017
English
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Current price: $10 Original price: $125 Discount: 92% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • The audience will learn how to implement an RTS-style free roaming camera
  • Selecting non-playable characters (NPCs) through mouse input
  • Using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
  • How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
  • How to add a second unit to the game, how to make a unit attack
  • How to create Destructible environments
  • And finally, bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG)
View Curriculum
Requirements
  • Familiarity with Unreal Engine 4.
Description

In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.· Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.· Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating Destructible environments, and finally, bring everything together with an RTS-style userinterface using Unreal Motion Graphics (UMG).· The topics covered in this course will not only form the basis for an RTS game, but let the audiencebe introduced to various concepts that underlie gameplay programming in Unreal Engine 4.

About the Author

Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.

Who is the target audience?
  • This course is aimed at game developers who are familiar with Unreal Engine 4, and video gamedevelopment in general, but want to learn more about gameplay programming in Unreal Engine 4 including techniques that will save time in their own Unreal Engine 4 projects, and help to make their projects even better.
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Curriculum For This Course
13 Lectures
02:29:40
+
Implementing a Vehicle Unit (NPC)
4 Lectures 38:44

This video will an overview of entire course

Preview 01:23

We need a skeletal mesh for our Vehicle unit. Luckily, Unreal Engine 4 comes with several feature packs to get you started on pretty much anything.

Importing a Sedan Skeletal Mesh
05:35

We need to create a new Character Pawn for our Vehicle Unit. Most of the Vehicle's functionality is in common with the Infantry unit we created in the previous Volume. So we're going to make our Vehicle unit a subclass of our Infantry unit.

Creating a New Pawn Class for a Vehicle Unit
14:26

We want to limit where our Vehicle can take a path to in our game level. We can do this by utilizing a custom NavArea, with a custom  Navigation Query Filter, and a custom AI Controller.

Implementing Movement and Selection for New Vehicle Unit Pawn Class
17:20
+
Implement Attacking with the Vehicle Unit (NPC)
3 Lectures 50:29

In order for our Vehicle Unit to attack, we need to create a projectile for it to fire; in this case, it will be a grenade.

Preview 20:26

We need a way to control when our vehicle units are attacking, so we need to create a user interface.

Creating & Implementing a UI for Selecting to Launch a Grenade from a VehicleNPC
17:20

We need to update our unit's Blueprint Interface to include a method for Attacking, and then we'll implement the new Attack method in the Vehicle Character Blueprint.

Implementing Launching a Grenade Projectile Blueprint from a Vehicle NPC
12:43
+
Creating Destructible Environments
3 Lectures 21:52
To begin creating a destructible environment for our game, we need to create a Destructible Mesh.
Preview 07:05

In order for our Destructible Mesh to affect the Navigation System's NavMesh, we need to create a Blueprint to house the Destructible Mesh.

Creating a Blueprint for Destructible Environment
06:17

We need to update our unit's Blueprint Interface to include a method for Attacking, and then we'll implement the new Attack method in the Vehicle Character Blueprint.

Implementing the Destructible Environment Affect the NavMesh During Gameplay
08:30
+
Creating an RTS-Style User Interface (UI) with Unreal Motion Graphics (UMG)
3 Lectures 38:35

In this video, we need to add a few buttons and some text to our User Interface (UI) to allow players to have a better control over and a better indication of unit selection.

Preview 09:38

In this video, we'll add functionality to the Player Controller and make it available to our UMG UI.
Scripting a UMG UI to Control Selecting and Deselecting NPC Units
18:14

In this video, we'll be using UMG's Animation system to add visual flourish to our UI.
Adding Visual Flourish to UMG UI Using UMG Animations
10:43
About the Instructor
Packt Publishing
3.9 Average rating
7,282 Reviews
51,920 Students
616 Courses
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Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.